Quantcast
Bard's Tale IV - New Screenshot - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Bard's Tale IV - New Screenshot

Default Bard's Tale IV - New Screenshot

November 21st, 2017, 04:20
Brian Fargo shared a screenshot from The Bards Tale IV on twitter.

<blockquote class="twitter-tweet"> I'm very happy with the visual progress of Bard's Tale 4 and just had to share a screen. Enjoy! pic.twitter.com/ymnebOwXle

— Brian Fargo (@BrianFargo) November 21, 2017[/quote]

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 3,433
Mentioned: 3 Post(s)

Default 

November 21st, 2017, 04:43
I am also very happy with the visual progress of Bard's Tale 4.
SirJames is offline

SirJames

SirJames's Avatar
Keeper of the Watch

#2

Join Date: Jul 2007
Location: Australia
Posts: 1,232
Mentioned: 2 Post(s)
+1:

Default 

November 21st, 2017, 06:34
The original Bard's Tale I think was first RPG I ever played so it holds a special place. Certainly the first I finished and how I learned what a hex/disk editor was and how it could be used for cheating. Good times hope it doesn't crush my rose tinted glasses.

One of the last kickstarters I backed before giving up on the platform. 22/32 have at least give me a steam key. Honestly stopped following most activity over past year and sort of hoping this one will pan out in next year or so.
figment is offline

figment

figment's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#3

Join Date: Apr 2010
Posts: 669
Mentioned: 0 Post(s)

Default 

November 21st, 2017, 09:51
I have high expectations and positive vibes.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#4

Join Date: Oct 2006
Location: usa - boston
Posts: 2,496
Mentioned: 2 Post(s)
+1:

Default 

November 21st, 2017, 11:57
This seems to have been in development quite a while. Is there a release date?

Personally, I never thought BT4 needed that kind of visuals. Here's hoping it's indicative of the quality of the rest of the game, though I remain sceptical.
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#5

Join Date: Mar 2017
Posts: 2,910
Mentioned: 7 Post(s)

Default 

November 21st, 2017, 12:06
Originally Posted by NewDArt View Post
Personally, I never thought BT4 needed that kind of visuals. Here's hoping it's indicative of the quality of the rest of the game, though I remain sceptical.
Brian thinks that since it's a first-person dungeon crawler, you can really go in heavy with the graphical elements of the game, since you don't have to render large landscapes and it's a pretty limited view, etc.. So this game should have some really nice graphics and effects, and the few videos that came out already did look really nice.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#6

Join Date: Jul 2011
Posts: 9,317
Mentioned: 15 Post(s)

Default 

November 21st, 2017, 12:08
Originally Posted by Fluent View Post
Brian thinks that since it's a first-person dungeon crawler, you can really go in heavy with the graphical elements of the game, since you don't have to render large landscapes and it's a pretty limited view, etc.. So this game should have some really nice graphics and effects, and the few videos that came out already did look really nice.
Oh, I don't mind pretty visuals - I love them. I just worry the emphasis is in the wrong place.

We'll see.
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#7

Join Date: Mar 2017
Posts: 2,910
Mentioned: 7 Post(s)

Default 

November 21st, 2017, 12:12
Originally Posted by NewDArt View Post
Oh, I don't mind pretty visuals - I love them. I just worry the emphasis is in the wrong place.

We'll see.
I can see where he's coming from, though. I think the game is kind of a tough sell either way, but at least with pretty graphix it might attract some newer players, etc..

Combat looked good, like Lords of Xulima and then some. Not sure about the dungeon design, hoping it's varied and interesting, we will see.

InXile also puts out the most hardcore CRPGs out of the current crop of Kickstarter Era devs, IMO, so I don't think the gameplay will be lacking.

It will be interesting to see how it is all put together. This is one of my most anticipated titles actually.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#8

Join Date: Jul 2011
Posts: 9,317
Mentioned: 15 Post(s)

Default 

November 21st, 2017, 12:19
Originally Posted by Fluent View Post
I can see where he's coming from, though. I think the game is kind of a tough sell either way, but at least with pretty graphix it might attract some newer players, etc…
A tough sell? Isn't it crowd-funded?

But you're right, great visuals will definitely help sell the game. That's my primary source of concern - because of what this level of visuals in a low-budget title seems to say about their priorities.

But that's neither here nor there. I have nothing solid to base this on, it's just a feeling based on experience with games that focus on visuals to this extent, considering the budget.
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#9

Join Date: Mar 2017
Posts: 2,910
Mentioned: 7 Post(s)

Default 

November 21st, 2017, 12:28
It's not just to sell the game. It's because there are unused resources in a first-person 'crawler. They don't have to render massive environments, so the small environment that is there can be cranked up graphically. It's one area where Brian feels these type of 'crawlers have not really explored recently.

I'm not worried about gameplay, InXile is good money there.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#10

Join Date: Jul 2011
Posts: 9,317
Mentioned: 15 Post(s)

Default 

November 21st, 2017, 12:33
Originally Posted by Fluent View Post
It's not just to sell the game. It's because there are unused resources in a first-person 'crawler. They don't have to render massive environments, so the small environment that is there can be cranked up graphically. It's one area where Brian feels these type of 'crawlers have not really explored recently.

I'm not worried about gameplay, InXile is good money there.
I don't think you understand what I'm saying It's not about what can be rendered - it's about the emphasis on high-quality visuals.

Personally, I think Vaporum and Grimrock both looked great - and wouldn't particularly benefit from going further than that. To each his own though.

Anyway, there's no reason to argue just to argue.

The game will tell all
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#11

Join Date: Mar 2017
Posts: 2,910
Mentioned: 7 Post(s)

Default 

November 21st, 2017, 12:53
Looks great.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#12

Join Date: Oct 2006
Location: Sigil
Posts: 1,285
Mentioned: 0 Post(s)
+1:

Default 

November 21st, 2017, 13:23
Originally Posted by NewDArt View Post
A tough sell? Isn't it crowd-funded?

But you're right, great visuals will definitely help sell the game. That's my primary source of concern - because of what this level of visuals in a low-budget title seems to say about their priorities.

But that's neither here nor there. I have nothing solid to base this on, it's just a feeling based on experience with games that focus on visuals to this extent, considering the budget.
It was crowd funded but it didn't get a lot of money. I am pretty sure Fargo will have invested at least 3 or 4x more than what they originally got.
Archangel is offline

Archangel

SasqWatch

#13

Join Date: Oct 2014
Posts: 3,033
Mentioned: 2 Post(s)
+1:

Default 

November 21st, 2017, 13:34
Originally Posted by NewDArt View Post
I don't think you understand what I'm saying It's not about what can be rendered - it's about the emphasis on high-quality visuals.

Personally, I think Vaporum and Grimrock both looked great - and wouldn't particularly benefit from going further than that. To each his own though.

Anyway, there's no reason to argue just to argue.

The game will tell all
I know what you are saying. I was responding to your "yes, it will help sell the game" comment. The attention in that area is not *just* to sell the game. Brian believes it's an area they can go in on. Just clearing that up on my end.

If it comes at the cost of the rest of the game, we will see. I understand that's what you're getting at. So yes, we will just have to wait and see.

The combat at least looked pretty interesting in the videos I've seen, the world beautiful and the presentation great for a game like this.

My biggest concern will be the dungeon designs themselves. I hope the overall amount of visuals and overall "game" will vary enough from dungeon to dungeon. Elminage Gothic, while a miniscule budget 'crawler and not exactly an example of great graphics (although the enemy designs are killer ), made sure each dungeon not only presented a different, if basic, visual look, but also different elements that made each dungeon unique. One dungeon may have wind tunnels that you have to figure out, or an underwater area where your party can drown, ice floors that made you slide across tiles and you had to navigate them, etc.. Different, well-fleshed out gimmicks in each dungeon, essentially. So I'm really interested in how BT IV makes each dungeon unique.

Pretty sure I have an interview posted here from a year ago with them. I also sent a second set of questions, but haven't heard back on those.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#14

Join Date: Jul 2011
Posts: 9,317
Mentioned: 15 Post(s)

Default 

November 21st, 2017, 14:02
I sent Fargo a screenshot of my Wallet.
mercy is offline

mercy

mercy's Avatar
Keeper of the Watch

#15

Join Date: Mar 2013
Posts: 1,284
Mentioned: 3 Post(s)

Default 

November 21st, 2017, 16:44
Can't say that screenshot does much for me. A fairly average Unreal 4 scene, and the lighting is very weird, like the white balance and gamma are way off.
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is online now

Ripper

Ripper's Avatar
Ngikufisela iwela

#16

Join Date: Nov 2014
Posts: 5,115
Mentioned: 6 Post(s)

Default 

November 21st, 2017, 18:50
Yeah, I didn't see anything special in those graphics either. Many indie games look just as good. I agree that this seems to be taking forever, also.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Grumpy Role Player
Original Sin Donor

#17

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 6,777
Mentioned: 9 Post(s)

Default 

November 21st, 2017, 20:01
I don't expect much from InXile anymore. If it comes out it will and if it is shitty… meh.
I still have the feeling they need kickstarters for new games to finance the old kickstarted ones.
Darkheart is offline

Darkheart

Darkheart's Avatar
Keeper of the Watch
Original Sin 2 Donor

#18

Join Date: Feb 2015
Location: BW, Germany
Posts: 841
Mentioned: 2 Post(s)

Default 

November 22nd, 2017, 01:30
Originally Posted by crpgnut View Post
Yeah, I didn't see anything special in those graphics either. Many indie games look just as good. I agree that this seems to be taking forever, also.
You guys have a very weird view on forever…this was backed in june 2015….games take a bit of time to make.
--
If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#19

Join Date: Apr 2007
Posts: 4,654
Mentioned: 2 Post(s)
+1:

Default 

November 22nd, 2017, 04:01
The video walkthrough they posted awhile back was pretty. Prettier than the screenshot. And presumably the game will look much nicer by release.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#20

Join Date: Jul 2011
Posts: 9,317
Mentioned: 15 Post(s)
RPGWatch Forums » Comments » News Comments » Bard's Tale IV - New Screenshot
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:00.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch