If Bioware can do no good no matter what, then the loss involved with developing a game other people like would be….. what?
The difference between them having a soul or not?
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If Bioware can do no good no matter what, then the loss involved with developing a game other people like would be….. what?
I tried three different times to play DA: I.
I feel people that like Bioware games will always like them and buy them no matter how crappy they really are. I am fine with that it doesn't effect my life in any way.
When Age of Decadence was released it was marketed as a completely different type of rpg. There's even a blurb about it when you first start the game.
However, Steam forums were full of people complaining about not being able to do some of the same things they can do in mainstream RGPs (mainly power fantasies where choices in character creation are largely irrelevant due to not being able to fail) even thought that is exactly what that game is about.
There was one particular interaction with Vault_Dweller (the AoD dev) and a steam user. The user basically made the same complaints as above, and VD responded by saying it's a completely different type of rpg with different goals and different types of experiences. The user was basically completely confused with this kind of response and basically called VD arrogant for ignoring decades of modern game design. As if this is now the default design for all RPGs to come forever and ever.
My long winded point is that games that market themselves as RPGs but are nothing more than action/visual novels/fantasy games with RPG elements does a disservice for people who want more focus on systems and combat. DA:I might very well be an enjoyable action fantasy game with interesting dialogue and characters, but as a fan of more old school turn-based RPGs, its involvement in the RPG universe does nothing but harm the genre that I love in the form I love it. What AAA rpgs have turned into are basically HL1 with more story and some rpg elements.
Of course, this might just be a "get off my lawn you damn kids" moment, but let's not pretend developing ANY game doesn't have consequences. They most certainly do.
-Bioware and its IE games popularized RTwP as a mechanic for mainstream rpgs
-Action based Diablo popularized action in RPGs in general and gave birth to the ARPG genre (which is really how I'd classify all AAA rpgs made in recent years)
-Bethesda's games popularized the FPS viewpoint in an actioney way (ass opposed to blobber FP), amid horrible combat, and gave us FO3 and FO4, which are miles away from the originals.
Anyway, what I'm trying to say is that a game being released has much bigger consequences than a group of people enjoying it in their own little corner of the world. Also, it's a slow Friday
JE was a fairly good console RPG
JE was not bad. It had a solid atmosphere, some interesting mystic-type lore bits and a bunch of companions to recruit. You could also learn different combat and martial arts styles that were kind of cool. Might be worth a peek, but might not be up there with BG or anything like that for you, blobby.
Hmmm, guess I will pass then Thanks both of you.
Back to topic, curious when they will officially announce DA4 development. Although I don't like the series so much, I've been following story. I wonder how they will explain the whole Solas and Flemeth story.
That's explained in the latest DLC (Trespasser). Very well written DLC actually. Almost worth the rest of it. No idea where it will all lead though, but it could be good.
If I'm not mistaken, Patrick Weekes (former poster here at the Watch), writer of Mordin Solus, was the lead writer on Trespasser and is the new lead writer for the Dragon Age franchise. Promising.
Did Solas kill/absorbed Flemeth or is it other way around. And why?
DAI was incredibly shit. It's not hard to top with DA4, if they only had a little brain