KoA: Reckoning - Review Roundup #2

See the thing is Amalur is just the most generic side of Sacred solidified into a game, and without the humour. So it’s sans humour, sans character, and sans purpose. And all you can do is pick up ‘side quests’ and grind through lots of repetitive combat. I don’t care how fun the combat is, but that’s going to get boring, and that sounds a lot like an MMORPG to me.

The result is that you have an entirely average action RPG that’s basically a single-player MMO. What irks me though is that the developers have been yelling at us about how it’s the greatest thing ever, and how they’ve invented their own genres, and how the approach of every other RPG is bad because it doesn’t work in the way that Amalur does.

Just goes to show you should never believe the hype.:p
 
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