Arkane's Ricardo Bare talked with GamesIndustry.biz about Prey:
More information.
Thank you for the info, Farflame!"It's not the Michael Bay of games"
Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
[...]
"It's not a sequel," Bare said. "It's not fictionally connected. It's like, movies and books come out that have the same title all the time that have nothing to do with each other... I would not see it as a Prey game. I would see it as a game from Arkane that is called Prey. The name is a really good name, and that's the part that matters."
That's not to say the game has no proper predecessors. Like Bare said, it's part of a tradition of immersive sims that has been trending upward in the last decade. Bare acknowledged that 2007's BioShock sparked the genre in a big way, but prior to that, Arkane was one of a handful of studios carrying the torch with titles like Arx Fatalis and Dark Messiah of Might & Magic. When asked why the genre fell out of favor for a stretch, Bare said it was at least partly because immersive sims are just really difficult to make.
[...]
More information.