Dark Messiah - HD Texture Pack - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dark Messiah - HD Texture Pack

Default Dark Messiah - HD Texture Pack

January 22nd, 2020, 09:16
DSOGaming reports on a high definition texture pack for Dark Messiah of Might and Magic.



As we can see in these screenshots, the game's lighting is really dated and makes the environments feel flat. Thus, I'm pretty sure that this game would greatly benefit from Reshade Ray Tracing.

In case you receive a crash when loading new game or saved game, apply large address aware to mm.exe.

You can download Dark Messiah Enhanced from here.

Have fun!
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,481
Mentioned: 45 Post(s)

Default 

January 22nd, 2020, 09:30
I really should replay this sometime.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#2

Join Date: Oct 2006
Location: Florida, US
Posts: 27,140
Mentioned: 64 Post(s)

Default 

January 22nd, 2020, 16:35
I was just thinking the same thing, JDR, I've only played the game once and really should do it again, as the first time was great. Assuming this pack can be easily implemented, I just might have to schedule a date with Dark Messiah sometime soon!!
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,684
Mentioned: 28 Post(s)

Default 

January 22nd, 2020, 16:42
Excellent game that truly deserves the HD Texture Pack!!
mercy is offline

mercy

mercy's Avatar
SasqWatch

#4

Join Date: Mar 2013
Posts: 2,337
Mentioned: 16 Post(s)

Default 

January 22nd, 2020, 18:54
This looks like all the other Topaz A.I. Gigapixel neural texture mods.

Anyway not complaining as this game needed modern textures.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Last edited by Couchpotato; January 22nd, 2020 at 19:08.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#5

Join Date: Oct 2010
Location: New England
Posts: 21,974
Mentioned: 54 Post(s)

Default 

January 22nd, 2020, 19:15
I kind of have this problem with these HD texture mods for older games. Combined with relatively low polygon count of the models the textures kind of pop out and feel out of place. It's like they are too sharp. Does any of you notice this?

For example, the rug beside the bed in this picture pops out for me:
Ivanwah is offline

Ivanwah

Keeper of the Watch

#6

Join Date: Jun 2014
Posts: 663
Mentioned: 7 Post(s)
+1:

Default 

January 22nd, 2020, 19:17
Originally Posted by Ivanwah View Post
I kind of have this problem with these HD texture mods for older games. Combined with relatively low polygon count of the models the textures kind of pop out and feel out of place. It's like they are too sharp. Does any of you notice this?
I agree.

Playing the game after a few beers may compensate for that effect?
Cacheperl is offline

Cacheperl

Cacheperl's Avatar
SasqWatch
RPGWatch Donor

#7

Join Date: May 2012
Posts: 1,916
Mentioned: 13 Post(s)

Default 

January 22nd, 2020, 19:23
Originally Posted by Cacheperl View Post
I agree.

Playing the game after a few beers may compensate for that effect?
Beer is the solution to everything
Ivanwah is offline

Ivanwah

Keeper of the Watch

#8

Join Date: Jun 2014
Posts: 663
Mentioned: 7 Post(s)
+1:

Default 

January 22nd, 2020, 19:38
Ubi should do a remaster version of all their games (starting with this one), they have the money.
DR490N is offline

DR490N

Watchdog

#9

Join Date: Nov 2006
Posts: 127
Mentioned: 3 Post(s)

Default 

January 22nd, 2020, 20:20
I wouldn’t mind giving this a try. Dark Messiah is one of the few game I’ve enjoyed that had first person melee combat.
sakichop is offline

sakichop

SasqWatch
Original Sin Donor

#10

Join Date: Feb 2011
Posts: 5,159
Mentioned: 28 Post(s)

Default 

January 22nd, 2020, 23:53
Hi-Def Kicking! . I have always been critical of the (lack of depth of the) game, but also always loved playing it because the (horribly balanced) combat system was just SO freaking cool!
--
-- Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch
Moderator

#11

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 14,361
Mentioned: 13 Post(s)

Default 

January 23rd, 2020, 00:58
I've never played the game actually. Might be about time I remedied that? If I also get to drink beer while playing even better.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#12

Join Date: Dec 2010
Location: Sweden
Posts: 3,134
Mentioned: 22 Post(s)

Default 

January 23rd, 2020, 02:15
I wouldn't bother. I mean it was kind of fun when it came out (had a lot of balance issues); but today there are better games. Then again it can never hurt if you really want to…
-
I forget the details but basically like MM X; the publisher quickly killed support.

Originally Posted by TomRon View Post
I've never played the game actually. Might be about time I remedied that? If I also get to drink beer while playing even better.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#13

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

January 23rd, 2020, 07:03
Balance isn't really a thing in a singleplayer campaign?

What I remember is early source engine being a technical mess. Game was buggy!
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#14

Join Date: Jul 2007
Location: Australia
Posts: 2,260
Mentioned: 34 Post(s)

Default 

January 23rd, 2020, 07:36
Originally Posted by SirJames View Post
What I remember is early source engine being a technical mess. Game was buggy!
It still is. I just finished reinstalling it and playing the prologue. The tutorial level ran fine, but it promptly crashed back to the desktop while loading the next level.

I have to say though, for a decade+ old game, it's aged quite well visually.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#15

Join Date: Oct 2006
Location: Florida, US
Posts: 27,140
Mentioned: 64 Post(s)

Default 

January 23rd, 2020, 07:38
Best melee combat in any out-of-the-box PC game I remember. Maybe on par with the Deadly Reflex mod for Oblivion.
Although, I have never played the likes of Absolver or For Honor.
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#16

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,653
Mentioned: 9 Post(s)

Default 

January 23rd, 2020, 16:20
It isn't a thing with regards to competing with other players but fights are unpredictable with difficulty. It has been a *long* time since i played and most of what i remember is combat was trivial; the story and level design was really well done and I saw no reason to play it again.

Originally Posted by SirJames View Post
Balance isn't really a thing in a singleplayer campaign?

What I remember is early source engine being a technical mess. Game was buggy!
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#17

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)
+1:

Default 

January 23rd, 2020, 22:20
Originally Posted by JDR13 View Post
It still is. I just finished reinstalling it and playing the prologue. The tutorial level ran fine, but it promptly crashed back to the desktop while loading the next level.

I have to say though, for a decade+ old game, it's aged quite well visually.
Ahh, glad to see you can still get the authentic DM experience in 2020!
Originally Posted by you View Post
It isn't a thing with regards to competing with other players but fights are unpredictable with difficulty. It has been a *long* time since i played and most of what i remember is combat was trivial; the story and level design was really well done and I saw no reason to play it again.
Yeah, it was kind of like Dishonored where it gives you lots of options that can end up making the combat trivial. If you just went at every fight with a sword you'd have a much harder time than if you played smart and used the environment and stealth a lot.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#18

Join Date: Jul 2007
Location: Australia
Posts: 2,260
Mentioned: 34 Post(s)

Default 

January 24th, 2020, 13:19
Originally Posted by Ivanwah View Post
I kind of have this problem with these HD texture mods for older games. Combined with relatively low polygon count of the models the textures kind of pop out and feel out of place. It's like they are too sharp. Does any of you notice this?
For example, the rug beside the bed in this picture pops out for me:
Unfortunately texture packs are usually done by people, who think they are talented. In a real game studio all these new textures go through the Art Director, who - if unsatisfied - tells the artist to further modify them so the textures fit better into the overall outlook and artistic style of the game.

In case of a simple guy, who puts new textures into the game with whatever method, all the quality-assurance & art direction process is missing!! Basically texture packs FCK UP the games original visual style.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#19

Join Date: Mar 2013
Posts: 2,337
Mentioned: 16 Post(s)

Default 

January 24th, 2020, 13:29
Originally Posted by mercy View Post
Unfortunately texture packs are usually done by people, who think they are talented.
Careful with statements like these… We have modders in our midst.
I can't agree nor disagree though as I never bother downloading additional textures.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#20

Join Date: Apr 2009
Posts: 22,017
Mentioned: 172 Post(s)
RPGWatch Forums » Comments » News Comments » Dark Messiah - HD Texture Pack
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:46.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch