Black Geyser - Gameplay Video & Kickstarter Soon

My advice - or rather my personal preference - would be to coherently root the greed systems (or other systems) by the gameworld's lore and thus let it be coherently explained.

It seems its already in the lore - if you click on that Rothgors link you will find out about some goddess of greed that gets more and more power by the deeds of mortals. So its not only about your greed but you have significant impact as a group of heroes who "can change things". I assume that they wanted to present loot as "strategical" option - to make you think what you really need or want. I have no problem with that.
 
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I think the greed mechanics are potentially interesting if done well. Props for trying something original!
 
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So if you are hungry you shouldnt try to make at least some money by simple means but instead go to woods and eat berries or grass (probably) all days. :roll: Is this real opinion or a joke post, Archangel?
If you are hungry you should absolutely not enter evil Overlord's fortress by following brave adventurers. You should be collecting berries in the woods or trying to do some farm work for someone or trying to catch some fish in the river.

If you are doing the former you are considered a looter or a thief and you are doing it for Greed (more risk for more reward) and unlike heroes you are only there for loot (greed).

So I don't see a reason why heroes should leave loot they need to stop more evil to some greedy looters and scavengers.
 
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Thank you again, everyone, for the feedback. Those who aren't interested for any reason (e.g. RTwP) but wished us good luck: thank you; if you have friends who like RTwP and/or this type of game, please tell them about Black Geyser. We want to focus our limited budget on developing new content and monsters instead of spending on advertisements and Kickstarter promotion :)

If you are hungry you should absolutely not enter evil Overlord's fortress by following brave adventurers.
I didn't know you were part of our design team and knew the exact circumstances of when and how Loot Scavengers will appear. :) Seriously, you are making assumptions on your own and accept them as facts about the game. It's up to you, but I think you are talking to yourself about a game that you don't know. ;)
 
If you are hungry you should absolutely not enter evil Overlord's fortress

Who said that scavenging = entering fortress of evil overlord? Nobody except you. But even that idea is not true if scavengers follow footsteps of heroes as you said. If rumors spread that evil overlord and his minions are dead why shouldnt someone dare to go to his lifeless fort to search for anything useful or valuable there?

Im not here to say that the game system is perfect or perfectly realistic. I just oppose your ridiculous claim (sorry). I see their probable intention and I like innovation.

You should be collecting berries in the woods or trying to do some farm work

Farmers with working farm are not usually that much hungry. And if you start building a farm you still need a lot of food (and tools etc) before your farm will produce something to eat. Do you think starting farmers will live days and months on berries?
Good luck with that. And not everyone is a hunter.

catch some fish in the river.

That is pretty good option. But it still doesnt make your claim (that you shouldnt make some money by simple mean) valid.
 
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Thank you again, everyone, for the feedback. Those who aren't interested for any reason (e.g. RTwP) but wished us good luck: thank you; if you have friends who like RTwP and/or this type of game, please tell them about Black Geyser. We want to focus our limited budget on developing new content and monsters instead of spending on advertisements and Kickstarter promotion :)

That might not be a good idea, mate. I've seen Kickstarters of awesome games fail because the developers did not plan them very well and a lot of people did not even know about them. I remember a game called Demiurgus which has failed to get funds and it was mainly due to not having a good strategy for these things.
 
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Dear god, and you are calling me a troll.. LOL..
 
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You've certainly got my interest, not sure about the greed thing, but happy to see how it plays out.

Will EA on steam be an option?
 
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I had no idea this game existed!

It looks quite ok although the UI similarity with PoE is quite eye catching
 
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If I were a betting man, I'd say that the greed system could be a sore point in how the game is received, no matter how well conceived.
 
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That might not be a good idea, mate. I've seen Kickstarters of awesome games fail because the developers did not plan them very well and a lot of people did not even know about them. I remember a game called Demiurgus which has failed to get funds and it was mainly due to not having a good strategy for these things.

I've just asked the person dealing with this in our team, and he said we do have an advertising budget and will use it. But we aren't a big corporation, the budget is limited. And he said you were very right about the importance of the Kickstarter strategy, so thanks for the heads-up anyway. :)

Will EA on steam be an option?
I can't answer this question now about Steam Early Access, but will get back to you in the future. Thank you for the patience.
 
So your character that is on an quest to save people needs to leave stuff for some random scavengers that should not be doing that anyways but collecting berries or stuff in woods to survive if they are hungry?
Is this real or a joke game?

Sounds like the practical application of internet socialism. :) Those that work should leave their loot for those that won't.
I see nothing wrong with this mechanic hehe.
 
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Somebody cast that on my nose and it was snot funny.
 
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The "greed" loot system does sound funky. It's kinda weird that the game appears to be taking such a classical and traditional old school rpg approach, and then you throw in an unorthodox system that affects a key part of the game - gaining treasure. That is something critical to an rpg, where its very important to get it right.

Anyway, maybe it will be better than it sounds…I won't be backing a kickstarter, but will consider picking it up later when its done, if it gets good reviews among the rpg old school crowd.
 
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So your character that is on an quest to save people needs to leave stuff for some random scavengers that should not be doing that anyways but collecting berries or stuff in woods to survive if they are hungry?
Is this real or a joke game?

At least my inventory won't get clogged up by lots of junk. Dropped items may increase world-balance this way.
 
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You all want to play good and generous eh?

Do you guys realize that you CAN decide to play very greedy as well, which means you take all loot, accept always the most valuable quest rewards etc.? This means you speed up the spreading of the chaos in the kingdom, making greed an even more self-amplifying process.

Increasing the chaos does not make you weaker... in fact, you can be powerful in it.
 
Greed concept sounds seriously dumb - and yes, I've read the description of it on the game's website, not just what's in this thread. Even if one were to buy into the concept that people being greedy would increase the power of some goddess and create repercussions, surely the adventuring party we're playing is a tiny % of the population of the overall world, so why would a bit of greed on their part have such an outsized influence on the power of said goddess? It should be a drop in the bucket, a needle in a haystack. Is there some special connection between the adventuring party we control and this so-called goddess of greed, beyond whatever connection she might have to average mortals?

You all want to play good and generous eh?

Do you guys realize that you CAN decide to play very greedy as well, which means you take all loot, accept always the most valuable quest rewards etc.? This means you speed up the spreading of the chaos in the kingdom, making greed an even more self-amplifying process.

Increasing the chaos does not make you weaker… in fact, you can be powerful in it.
I think most people's problem with it isn't the mechanics, it's the concept, and how little sense it seems to make so far. But perhaps discussing this with you isn't worthwhile given how triggered you were when Archangel had the gall to merely raise questions.
 
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Fantasy magic is seriously dumb in every possible way. Yet we go along with it for the sake of entertainment. This sounds like a different universe with different rules; just suspend your disbelief, adapt to it, and enjoy the ride.
 
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Or if they cannot explain and implement it well enough, we ignore the game because of it and play superior games like Pathfinder: Kingmaker.

But I doubt this game is going to succeed on Kickstarter anyways unless they have a really low goal. They got no big names behind them and even the pitch of the game is wonky.
 
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