-Start of the combat is bad. With no initiative, no formation and no placement phase, enemies might just kill you if they get the first move. It might be necessary to try a combat multiple times just to find the right way to "enter" it.
But as we got ourself a huge experience with blunderbus/arqebus Eternity…
The strategy is to put points in shield on your squishies ASAP and use shield as the default equipment (upper pair), it'll block often. After hostiles' initial turn you may switch to bows, spears, twohanded axes, etc and pwn. Later you'll have enough skillpoints and shields to put this setup on your team of apostles (12 of them).
Yea… My protagonist is a healer with bows as a weapon of choice. But who is also skilled with shields.
-Crafting skills are almost pointless because you maxed out everything even before leaving for your actual journey. That's also because you have to create your own characters with your choice of stat distribution. Would have prefered it to chose from a couple of presets instead. Or at least put them in as option. This way you are basically pushed to minmax.
IMO the problem are those three additional NPCs you create. If they were kicked out of the game completely it'd be another story. Crafting is not pointless, it's just you get some "too good" weapons earlygame. You can't get everything ofc, you don't have $ nor materials to spare.
Anyway, the game has too many active NPCs in the party, those three could (and should) have been just props.
-I had fun with the majority of quests. But there is one in particular which I didn't like and which was imho designed badly. There is a forceful solution and a peaceful solution. And you are basically told that you can look for a peaceful one. But what do don't know: There might not be one for you as it is dependent on a previous decision. So
1. there is only a forceful and very "bad feeling" solution for you
2. without looking into the forums you'd never know it and would still look for the peaceful one
Actually I didn't know and did it. The "best" solution. There is my post on the Steam forum about it and I believe I was the first to answer on how to solve it.
And I love that quest actually. You're forgetting that you don't have to kill anyone, there is a skull icon in each fight turned on by default (glowing) and means killing, if you turn it off, noone will be killed just KOed (not only in that quest, sparing lives in unavoidable fights can net you either thralls or more $ in some quests).
So far I like the dense quest structure, but Expeditions: Conquistador was more polished and had the better combat system and better overall balancing.
I have to disagree on combat system. I like both equally.
Better polished on release, Conquistador definetly was. But it was also a smaller game, at least it feels like that to me.
So right now they are fighting with 3 game breaking bugs.
…
Personally I will pause for now, continue playing Fallout 4 and continue playing with 1.0.1.5 or 1.0.2 depending on what they are fixing with each version.
I won't pause anything. I'm near the game end I think so I see no point in stopping now.
Gamebreaking bugs do exist, but manual saving anywhere did the trick for me when I had to replay bugged areas and avoid bugged parts. Did I ever say I despise checkpoints based RPGs?