Solasta - Dev Update #7 - Adventurers clad in pink

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Spaceman
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A new dev update for Solasta: Crown of the Magister shows off the WIP World Map, new face meshes, textures, and cutscenes.

Hello dear readers!

How are you doing? It's February already, and we're starting to iron out the first few hours of our campaign. Let us share with you some of the new stuff we've added to the game! Also, don't forget that the votes for the next mayor of Caer Cyflen are still going strong! If you haven't already, make sure you do your civic duty and go vote, citizen of Solasta.

World Map - Traveling the Badlands

Back in mid-November 2019, we shared with you a concept art of our World Map - which would be used to go from location to location. For those who may not have seen it or simply don't remember, here is what it looked like:

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Today, we're happy to show you the first iteration of the World Map... in-game! Of course, there are still tons of adjustments and polish we need to do, but it's finally here and it's functional. Next step, implementing random events and encounters!​

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And we're experimenting around with the Day & Night cycle as well!

Say That to my Face!

If you paid attention to all our screenshots so far, you might have noticed (DC 10 Investigation Check) that we're always using Garrad, Violet, Rhuad and Vigdis. And to a lesser extent, Lena and Dek - the two scavengers you met at the entrance of the Ruins of Telema. This was mostly because we didn't make any additional faces yet, as we were mostly focused on creating new monsters, doing research on armor and the like. However, these days will soon be over!

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Here are a few of the upcoming faces for PC and NPCs! And don't worry they won't all be bald, we'll have hair too I promise.

Pink Adventurers, Assemble!

New faces are not the only things we're adding these upcoming days; we're also bringing new armors and clothings onboard! Adventurers will soon be able to select from a new and improved range of armors, as well as remove their protection without going nude. Not that running through the prison tutorial with a nude character wasn't funny the first few times, but we're pretty sure it would a bit of an issue if we were to release the game in that state.

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You might be wondering: "Why are they all pink?" The answer is pretty simple - we still need to add some textures! Not that we dislike the color mind you, but I don't believe adventuring in a shiny pink armor would help with those Stealth checks. Here is an example of what they should look like after we're done adding textures:​

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Working on Cutscenes

Cutscenes have always been an important part of our game, as we want to avoid throwing lengthy block of texts at our players every time they encounter a new NPC. Note that some games out there do the latter very well - we're not saying it's a bad thing per se - however it is not what we're going for. This is why we've been doing a lot of work to improve our cutscenes: tweaking facial expressions, experimenting with more camera angles, looking out for tiny details that would sometimes throw characters into the uncanny valley... We're no AAA studio, but you can be sure that when our community shares negative feedback with us, we'll lend an ear and attempt to fix the issue.

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More information.
 
Joined
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