I disagree that both are effortless. AoE targeting in RTwP can get really confusing with a lot of going on. I'll use PoE as an example once again. You have six characters to watch over and position them to avoid friendly fire. You can't just freely move them since there are penalties for combat disengagement. Then you have to factor in the movement of the enemies and predict where they on the battlefield they will be when you cast the spell. It takes a few seconds to cast the spell so you can't target their current location. Add to that a lot of visual effects (fire, magic particles, etc.) and the screen can get really cluttered. The way PoE combats this is by having an option to slow down time in battles. Sure, you can learn how to factor all of that in in your targeting, and it's not that hard, but it is a skill some people don't have and don't want to learn.
In TB combat you don't have that many things to factor in. Only party positioning matters and it's usually done before combat and in the first few rounds.
The rest of your comment I'll disregard since it's not relevant. I'll just say that I agree that real-time combat is more realistic and adds more tactical options to combat. I like both and play what I feel like playing at that time. And to get on topic, I really like that you'll be able to switch the type of combat at any point in this game.
Well, Poe deadfire who had the slow you are referring to.
In my opinion, that game had huge problems with the story and more so with it setting the vast majority of islands just felt empty a gimmick at best. Josh Sawyer's idea was just game-breaking as sales showed that. if you ask me it wasn't the combat.
Even if you called it cluttered which I have no problem with… Peo 2 would be great if it had a more of a mercenary dark classic medieval vibe even more so as Poe had.
And they could always slow the animations and stayed away from slow-motion it worked fine in PoE one. Even so, yes the slow-motion worked I guess.
Anyway, I never had any problems hitting stuff, especially in RTwp. So I could argue that Tb is harder for AOE targeting and if my GF can hit stuff in DA anyone can.
The only problem I had was due to the range and that was in Turn-based games. Movement per turn btw is the most annoying and immersion-breaking thing ever put in a video game. Truly it's the one thing I hate about TB games.
Did you ever get into a position in a turn-based game where you couldn't hit something with a spell because it was ONE, OnE freaking tile away, so this character was like actually doing nothing for that turn!?! I was always like WTF, deep inside peace of me just died.
The melee is even more ridiculous!!
The enemy is right there you can spit into his face. BUT, NOOO!
For some artificial reason, he can't hit him with a sword…
So now he's just stuck there, doing nothing! All hell breaks loose around him but he-she does nothing!?!? Broken game! End of the story rage quit!
)
Ok, I didn't rage quit! SO, I`ll use the all-mighty option they gave me, buff my ass, Or even better I'll use THe OVERwatch. Ha, what a joke that is. So the next turn. The OVERwatch thing goes off after all the other guy needs to move ONE tile to smack my guy even though he's right there! Spitting distance…
Now the fun part! IT didn't hit!! ARRGGG
They both miss, like literally they hit the air, gotta love RNG.
Yey, NOw it's my turn again!! Surely he can hit him now! He's buffed up or he trained beforehand with overwatch 90% hit chance this should work…
Guess what, IT Didn't so we spend 3 turns doing nothing talk about wasted 3 minutes of my life wherein an RTwp it would be done in 10 secs.
And to top it off, most of the Turn-based games don't use parry animations or armor hits. They just hit air or more commonly animations go through the 3D mesh like it was a hit even if no damage was applied…
At this point, if the story isn't good I normally just quit and go complain to my GF how devs don't know shit about game making and how my Rpg would be epic and we geek out about stuff, oh the good times. And yes we both play TB and Rtwp. YOu have to, the cRPGs are just too few not to. Again, I welcome this idea, it's great…