lackblogger
SasqWatch
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Extract from a now locked thread, whereby someone cannot deny that the most recent Divinity games combined user and critic scores are undeniably a mark of some kind of quality:
When Divinity Original Sin 1 was released, the context of that release was after approximately 13 years had passed since the last commonly accepted 'good' and popular isometric RPG was released.
It was like a breath of fresh air. A group of dehydrated desert walkers, their last drop of water drunk 24 hours ago, who suddenly came upon a pond of what seems like fresh rain water.
And it's this context that matters fo the historical legacy of the game, not just its factual numeric.
The second game came out quite quickly after the first, on a wave of positive energy created by the first. The Divinity games suddenly became 'cool' enough for non-specialist gamers to play them as if they were the hot new AAA release that everyone was playing.
And while the Divinity games are indeed enjoyable, for the most part, computer games, it's easy to forget that the Divinity franchise has never been 'proper' RPG, in the sense that, even in a turn-based environment, one is still restricted to the awful diablo-style loot, the overly cartoonish nature, the overly long and usually many broken parts, and all that stuff - which all works well for Divinity, but doesn't usually carry well into the long-term.
If a 'normal' RPG is your meat and two veg dinner (or 'insert my local every-day dish'), then Divinity games have always been a McDonald's Happy Meal, or a Dominoes Pizza delivery. That thing you buy when you feel like something similar but a bit on the cheap side for convenience and comfort. But probably kinda regret at some point down the line for whatever reason.
Do the scores reflect the RPG perfection? I don't think so, I think they represent what people really wanted/needed at the time they were released.
Like old Oscar winners people look back on and think "weeeeeell, in hindsight that year actually had some much better films really, bit weird how that one won that time". Because that one won because it the zeitgeist of the day.
@Nereida; first of all as the creator of the quote replied to.
However:The combination of both critics and users, however, tells the better story, and when games are similar, that story tends to be more true than not.
When Divinity Original Sin 1 was released, the context of that release was after approximately 13 years had passed since the last commonly accepted 'good' and popular isometric RPG was released.
It was like a breath of fresh air. A group of dehydrated desert walkers, their last drop of water drunk 24 hours ago, who suddenly came upon a pond of what seems like fresh rain water.
And it's this context that matters fo the historical legacy of the game, not just its factual numeric.
The second game came out quite quickly after the first, on a wave of positive energy created by the first. The Divinity games suddenly became 'cool' enough for non-specialist gamers to play them as if they were the hot new AAA release that everyone was playing.
And while the Divinity games are indeed enjoyable, for the most part, computer games, it's easy to forget that the Divinity franchise has never been 'proper' RPG, in the sense that, even in a turn-based environment, one is still restricted to the awful diablo-style loot, the overly cartoonish nature, the overly long and usually many broken parts, and all that stuff - which all works well for Divinity, but doesn't usually carry well into the long-term.
If a 'normal' RPG is your meat and two veg dinner (or 'insert my local every-day dish'), then Divinity games have always been a McDonald's Happy Meal, or a Dominoes Pizza delivery. That thing you buy when you feel like something similar but a bit on the cheap side for convenience and comfort. But probably kinda regret at some point down the line for whatever reason.
Do the scores reflect the RPG perfection? I don't think so, I think they represent what people really wanted/needed at the time they were released.
Like old Oscar winners people look back on and think "weeeeeell, in hindsight that year actually had some much better films really, bit weird how that one won that time". Because that one won because it the zeitgeist of the day.
@Nereida; first of all as the creator of the quote replied to.
- Joined
- Nov 1, 2014
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- 4,778