I'd guess that it's safe to keep everything with "Cold Iron" on it.
No. Sell.
If I wasn't clear in my previous post...
If your armor/weapon says +1, +2, ... +5 and nothing else = sell.
Masterwork and cold iron = sell.
If it has an additional effect, do keep until you find something with better +x.
The only two weapons you should never sell are Radiance (sword) and purple knife.
There are no mustkeep armors nor equips, sell those when become obsolete because you'll always loot something better.
Things are going better for me on the strategic map in chapter 3. My army has somewhat recovered from its Pyrrhic victory for Drezen at the end of chapter 2 and I can now defeat level 5 armies fairly easily. Is it just me or it's odd how the conscript mercenaries are such a strong unit? Despite the name, they are much tougher than my champions. By the way, my Hellknight are still very useful ;-)
I encountered my first important and very difficult battle. I decided to wait until my group get level 11 for the Dragon fight. I really need the True Sight spell to defeat it. Otherwise, Displacement and its very high AC make it near impossible to hit. I read somewhere that I could also use glitterdust but I've been unsuccessful with this.
OMG.
Man, I'm replaying the game and taking an enemy setup then my army win screenshot.
Standard difficulty of crusade (there is no higher diff).
Only 2 weeks in ch3, already have two generals and am eating demon armies for breakfast - with only trained units.
Level 7 armies of demons to be precise. I believe I could take lv8 too if those were near, but I have to clear other armies first.
When done with ch3 in a couple of days I'll post packs of those screenshots so everyone can see it.
I told you to ditch hellknights and you're still wasting time, nerves and ress on those.
About dragon fight I can't remember what level I was and am still not there on replay.
I remember that I had Greybor who tanked and Lann who was bow sniping like crazy in the party. I'm not Maylander, Greybor is too useful to kill just because he does contracts.
Before the fight I've summoned a few highest summons possible, then used prayer, haste and mass immunity from element (fire). Maybe something more, but I don't remember now, definetly not true sight.
Hint: Once you hurt the dragon he'll fly on the uppoer floor, run towards it (towards Storyteller) as fast as possible and finish him - Lann can alone snipe it with one shot. Make sure the dragon does not escape!
Normal difficulty.
Glitterdust seems broken to me.
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I hate carry weight limits on a party. If they won't give me an unseen servant, I will cheat/mod unlimited carry weight and did. I personally use Fling's trainer, which has a carry weight of infinite. I still clean out my inventory frequently, so I don't get save file bloat.
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I still have start-over-itis real bad.
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A lawful Paladin that has a strong streak of chaotic running in her veins. Love her!
Forget gliitterdust, why are you even bothering with it?
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In the starting base the innkeeper (Gemyl Hawkes) sells small bag of holding. Buy.
When you conquer Drezen, Wilcer Garms sells big bag of holding. Buy.
On each return (teleport) to Drezen sell crap and you'll never get encumbered in the game again.
Oh, this is chapter 3, and you...
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Stop startovering!
Those early spells and skills are pure trash, once you see a crapload of new things you can do in chapter 3, you'll never want to restart the game again from scratch but will want to replay chapter 3 over and over!
So get your party arse to Drezen and attack.
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Yea, I wrote before.
As she's a stupid pallie, I benched her as soon as I got more people for party.
But her story without usual paladinous blathering led me to give her a chance in replay, so she's now in my team A! Chaotica.
So, I remember someone saying you should travel with armies or party first on world map. Which is it and why again ?
Lemme reply in a separate post.