Just seen this.
You realize thats not exactly unique to Codex. Most popular TV shows in the last ten years are about glorifying some depraved aspect of humanity. We pretend its not, and we have some pretend social outrage,
No. The effect of the shift from different types of stories to ruffian dominated stories, a push that has been accomplished by the US since the days the US middle class started to read and dime novels.
but really its what sells.
Kenshi is not that a big seller this statement of real thruth about true reality stands.
Many other vid products sell better without going toward that thing.
Beside, the most important point, Kenshi does not allow depravity. Always the same with so called RPGers, they deny the necessary built in morality system.
Rimworld allows depravity (and provides more means to be) M&B allows depravity.
Because they have a built in system that reviews players'actions. There is a world at large and NPCs pass judgement on players.
Players want to dedicate himself to the business of farming the poor, extorting the weak, a companion can not take it and warns the player he wants to test his mettle through worthy battles. If the player does not change course, companions leave.
Player wants to get a good natured lord to join his burgeoning kingdom, player has burnt settlements, lord is good natured, that is refusal.
Rimworld features a similar system of control from within as pawns are unsettled and show outrage when a course of action does not fit them, this might weaken the small community enough to lead to their destruction (or used to)
No external control, the enemy is meant to be subdued and must not be strong enough to exert control on the player's course of action (even though Rimworld intended an enemy strong enough to push players into surrendering a settlement)
But internal control from the closest group, they disapprove and their disapproval is a danger. It must be taken into account.
Kenshi is US American brand of freedom, a mixture between nihilism and totalitarianism, some must enjoy unbridledness, no restraints for them whereas others are caught in a life every single aspect has been thought for them and imposed them.
There is no depravity. Depravity demands a morality system. There is no others'perception to influence behaviours. Players do as they wish. No morality, no moral judgment passed, nothing.
If depravity sells, Kenshi would not sell.