Wait, what you call filler side quests are the astrariums and shards collections? Both of which are in the collection tab of the quest log (along a bunch of other things) and are unmarked until you touch one…
I though you were actually talking about side quests you stumble upon while exploring that were not main/companion quests. I never bothered finishing any of the collections in the game, never saw the point.
Also, DAI does a good job at indicating what is "optional". Outside the collection not triggering until you touch one, if you pay attention to what Scout Harding tells you the first time you enter a zone she points you to the zone quest chain(s) starting point and place of interests. Outside of what Harding tells you, everything else you can find in the zones are going to be mostly text based lore/stories or boss killing.
Again, it doesn't matter if the filler is optional - because I don't want to skip content and focus on the main story.
I love open world freeform games for a reason, or I'd just play linear narrative-driven games instead.
It was a variety of stuff. It's not like I write down every quest or activity I find unengaging so I can reference it later.
Plenty of actual side quests that weren't collections felt repetitive and uninteresting as well - but I have no idea of the percentage of good versus bad.
This is the modern Bioware norm, however. You can trace much of it back to DA:O and Mass Effect - where both games also have a TON of "optional" side quests where you have to travel to the other end of the world to talk to an NPC - and then go back and talk to the first NPC and get a "quest complete" notification because you handed them some object or whatever. Andromeda and DA:I were just worse in that way.
Same goes for all those other collection thingies where you have to gather X amount of this or that material.
The game is simply full of trivial crap that bored me to tears. A ton of busywork - including much of the stuff happening at the War Table - or whatever they call it.
Crafting system was the same thing. You had to fiddle with a ton of menus to craft the simplest things - and so much of it felt like a chore.
Same goes for the freeform exploration. You can go explore caves and dungeons - but you won't find much of interest there. Also, I found the presentation of journals and notes very off-putting because of the strangely modern font - and the writing was a little dry and overly verbose for my tastes.
This is another area where I prefer Skyrim or FO3/FO4 to games like DA:I and Witcher 3. Even if it's just a little thing, I much prefer actually finding a piece of paper with what actually looks like handwriting - or an actual book with pages you can turn - instead of yet another obviously digital wall of text.
Incidentally, both DA:I and W3 felt similar in terms of the environment interaction. As in, that was very limited - where games like Skyrim or FO3/FO4 have a lot of stuff you can interact with and move around - and items are actually objects you can throw or see in the world, where they're just entries in a list in DA:I and W3.
So, it's a combination of things that make certain games appeal to me less than others.
For some people, I'm sure all of that doesn't really matter - and they don't care about being reminded that it's a game made by a level designer using an editor.
Personally, I like to forget that as much as possible - and I like my dungeons and worlds full of stuff to mess with and have a visceral or diegetic connection to what's going on.
So, maybe it was more about the presentation of quests than the actual writing behind them.
To me, it was so obvious that they were using an established engine and adapted a kind of CRPG that would have been better suited for an engine with more tactile interaction and a higher fidelity of objects.
Again, we're all different and we like different things.
There's no reason to assume I don't like CRPGs or that I didn't play DA:I "correctly" - I'm just a different person with different preferences.
I have more experience with games than most people you will ever come across, so I think it would be helpful to understand that I'm not just making shit up to annoy you.
I really like what I like, and I don't casually form opinions with no thought put into them.
I've played more than 100 hours of DA:I - and I've seen what it has and what it doesn't have.