All the ARPGs seem to be guilty of "fireworks" combat. Even with a melee character in GD you have your 1, 2, BOOM firework hit within the first 5 minutes and end game the screen is full of effects. D3 is the same. POE is the same. You can't seem to escape it.
That's why I seem to prefer a closer 3rd person perspective these days. Something like Dark Souls or Monster Hunter World is the best.
I think its just hard to make isometric perspective appear like melee hits are actually making contact so they cover it up with fireworks. With 3rd person you have a camera angle where it appears like it could have hit even if it comes up short. Sort of like fake punches in movies. Side on you could see that it misses, isometric or birds-eye you could see the gap, but when the blade goes right in front of them with a little blood to hide the tip it looks real enough.
What we really need is a new Hellgate London style ARPG but with a much deeper melee combat system that relies less special moves and more on fighting game style combos.
ARPGs are too easy to play. There is no getting good; only gear checks. That's pretty much the essence of a grindfest. Spamming mouse clicks and using abilities on rotation puts me to sleep - no matter how good the graphics are.
That's why I seem to prefer a closer 3rd person perspective these days. Something like Dark Souls or Monster Hunter World is the best.
I think its just hard to make isometric perspective appear like melee hits are actually making contact so they cover it up with fireworks. With 3rd person you have a camera angle where it appears like it could have hit even if it comes up short. Sort of like fake punches in movies. Side on you could see that it misses, isometric or birds-eye you could see the gap, but when the blade goes right in front of them with a little blood to hide the tip it looks real enough.
What we really need is a new Hellgate London style ARPG but with a much deeper melee combat system that relies less special moves and more on fighting game style combos.
ARPGs are too easy to play. There is no getting good; only gear checks. That's pretty much the essence of a grindfest. Spamming mouse clicks and using abilities on rotation puts me to sleep - no matter how good the graphics are.