King's Bounty II - First Developer Diary

Myrthos

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The first developer diary for King's Bounty II has been made availabe in a video format.

Explore core elements of King's Bounty II in its first Developer Diary!

Branching narrative and open world exploration comes in the next installment of this popular RPG series!

Prague, Czech Republic -- February 4, 2020 -- 1C Entertainment is pulling back the veil behind the development of the upcoming fantasy strategy RPG King's Bounty II with a new series of developer diary videos. With a 2020 launch on PC, PS4, and Xbox One on the horizon, this is the first look at core changes coming to the franchise that are sure to excite longtime fans and newcomers to the series. The first in the multi-part series of dev diaries explores the 3 core aspects that form King's Bounty II's gameplay: exploration, hero management, and tactical combat.

This new entry in the series adds core RPG elements and a fully branching narrative adventure to the strategic combat King's Bounty is known for. The developer team say that players can expect roughly one third of the experience to be combat with exploration, puzzles, and new characters expanding greatly on the world introduced in past installments of this in the series.

The dev diary also explores the 4 main ideals Order, Power, Finesse, and Anarchy. Players can put talent points into each of these ideals, granting different bonuses and changing how characters in the world interact with your hero. Player's choices and quests throughout their journey shape who they are and what people think of them. A character's disposition will directly affect how they are perceived by people in the world of Antara, leading to different outcomes throughout the entirety of the game. A bandit, for example, will respond more favorably to a follower of Anarchy than someone who upholds Order.

King's Bounty II combat stays true to that of past games, however players can expect advancements to match modern tactics based encounters with some unique additions that are completely new to the series. Hex-based battles will play out across a 3 dimensional battlefield in the games open world setting, creating seamless transitions from exploration to combat and add purpose to placement in terrain. Army composition has also changed in King's Bounty II, with units limits encouraging players to change their army based on the task at hand.

Following dev diary episodes will provide more details on story, combat systems, and playable characters in King's Bounty II. For more information, head to the Steam store page or the official website KingsBounty2.com


More information.
 
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Aug 30, 2006
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Kudos to the dev for releasing a pretty good video that explains changes to the upcoming game. I hope it is a great game but I still have some concerns.

One thing though that still doesn't sit well with me is the new look. Every time they cut back to the older games battle maps, my reaction was "ah, love that look" and when they cut back to the new aesthetics, it was a sense of disappointment. Colours too desaturated, not fanastical enough for my tastes.
 
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I get what you mean but for me it's vice versa. I just can't stand the colorful style.

They need to work on the 3rd person sequences though. It looks quite lifeless.
 
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I had my mind set on NOT checking KB2 updates but I'm glad I did anyway. This video looks much better than earlier ones (there's even colour in it!).
 
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