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Darth Tagnan
Guest
I read some (many?) people find every single video game combat simple, and then argue that strategy games are a lot more interesting.
Very simple is deadly boring, for me at least, not for you? really?
So where lead such arguing? Combats are boring so require a reward.
But what I see, is you don't know choose game genre matching your tastes. Most RPG is filled with combats, and they bore you, and you choose play this genre, it's weird.
I was wondering why RPG combats tend have a low tactical design value, quite lower than pure tactical games. But now I realize that it could be a deliberate design to suit players bases. Probably not, and it's more dev team not having any people really skilled in tactical design. But I wonder.
A strategy game is a strategy game, it's strategy because it has rules complex enough to make impossible to compute tactics but some short and not often. Ok I think everybody agree on that.
But compare one combat to a full play of a strategy game is a total non sense.
There's a large base of fans of strategy games, but it's very very far from players bases. And it's not clear if there's a significant public for tactical games outside Japan.
But again and again, I see this opposition strategy compared to tactical combats, and even more stupid, tactical games judged on the strategy aspect despite 99% of play time is in combats, despite all have a basic strategy aspect that is some management and some vague strategy elements.
The reason is a large majority of players don't like much strategy games.
This absurd trend on strategy will only lead to combats becoming crappier and crappier. Teams need improve their skills on tactical design, not on strategy design, to improve combats quality.
It's such an evidence but strategy players are leading it in the wrong way, it's such an absurdity.
I think it would help a great deal if you realised that I've never said that combat is boring.
So, once you understand that - please "reset" your perception and try again.
I mean, it's not that I don't enjoy exchanging about differing preferences - but we really need to start from a position of listening and understanding.
I love combat when it's done well - and especially when it underpins the progression, which is really my favorite aspect of an interesting combat system.