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Default Wellspring: Altar of Roots - Formerly Bevontule

April 23rd, 2018, 03:36
Bevontule has had a name change to Wellspring: Altar of Roots. In addition the developers have updated their demo which you can find on the Steam page.

Wellspring Pre-Alpha Demo 1.3.2 is LIVE!

10 April - Multithreaded Games
Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from our store page here!

Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name:
  • Find the AppData folder for Bevontule--this is usually found at C:\Users\<your_user_name>\AppData\LocalLow\Multith readed Games\
  • Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog.
  • There should be a "Wellspring" directory in the same directory as the previously-mentioned Bevontule folder.
  • Open the Bevontule folder and copy all of its contents into the Wellspring folder--make sure to overwrite anything if prompted.
  • Run the game as normal!

Here's a full list of all the changes:

Improvements
  • Removed references to "Bevontule"--new title is "Wellspring: Altar of Roots"!
  • Improved cloth performance by up to 80%
  • Increased Bodom's field movement speed by around 10%
  • Reduced enemy AI calculation time up to 10x in some cases (most noticeable with the Drone enemy)
  • General graphical optimizations
  • Optimizations related to character/enemy movement on the field
  • Updated some resource/item spawns
  • Tweaked a few enemy battle formations so that they were closer to allies
  • Rebalanced certain enemy attributes, skills and drop rates
  • Reduced 'ghosting' (motion trails) on characters when moving
  • Significantly reduced the chances that an enemy might move slightly out of its movement radius in combat
  • Removed Kickstarter references and replaced with newsletter signup

Bugfixes
  • Fixed issue where Voltaic Whelp could fail to land on the ground
  • Fixed rare issue where Voltaic Whelp battle could lock up the game
  • Fixed issue where highlighted collectibles could become 'frozen' when entering combat
  • Fixed issue where scene fade-ins could trigger twice in a row or not trigger at all
  • Fixed audio volume issues
  • Fixed excessive sliding for skills that cause targets to be knocked back
  • Fixed issue where minimap wouldn't appear after first cutscene if the pause menu was opened
  • Fixed issue where minimap could sometimes be opened during cutscenes and battle
  • Fixed issue where Klyph would require 20 more iron to see the 'black market' if the player exited the current scene and returned
  • Fixed UI issue where right-clicking to cancel, when hovering over a character panel, would fail to work
  • Fixed UI issue where EP/AP costs would sometimes disappear in the Skills menu
  • Fixed issue where Blightculler could not be used to attack in certain circumstances
  • Fixed issue where Bodom's passive skill Risk and Reward was applied to items as well
  • Fixed issue where Moroch's passive skill Tourniquet applied to items as well
  • Fixed issue where characters could sometimes be revived in battle to full HP instead of just 50
  • Fixed issue where revived characters would not be placed on the ground until moving
  • Fixed issue where area projection for line-based skills was displayed incorrectly
  • Fixed issue where certain characters would orient themselves improperly when using skills

More information.
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April 23rd, 2018, 04:17
So, changing name is now a trend, eh?
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April 23rd, 2018, 08:55
Has anyone here played the demo?
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April 24th, 2018, 09:27
Originally Posted by henriquejr View Post
So, changing name is now a trend, eh?
Well, Bevontule was a very, very, very bad name.
Unclear pronunciation, no meaning at all. Just a big question mark. It was one of the reasons the Kickstarter failed to gain traction.
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April 24th, 2018, 09:41
Originally Posted by TheSHEEEP View Post
Well, Bevontule was a very, very, very bad name.
Agreed, but as someone who knows almost nothing about this game I have to say that "Wellspring: Altar of Roots" sounds only marginally better and is totally unappealing.
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April 24th, 2018, 11:01
Originally Posted by abharsair View Post
Agreed, but as someone who knows almost nothing about this game I have to say that "Wellspring: Altar of Roots" sounds only marginally better and is totally unappealing.
I was thinking the exact same thing. All they did was go from one nonsensical name to another.
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April 25th, 2018, 03:17
Roots? Game looks better than the name at least. Anyone try it?
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May 18th, 2018, 19:55
I played an early combat demo and it was decent. I thought it lacked depth outside of combat. I begged for a in-depth look at stuff outside of combat and never got a real reply. 3 hours of content isn't anything so until that hits 40+, I just see no reason to pay attention.
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May 18th, 2018, 20:04
The key words for any RPG title are "Dungeon", "Dragon", "Lord", and "War"

Any combination of those will guarantee sales regardless of game quality.
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May 18th, 2018, 22:07
https://steamcommunity.com/games/690…74437591206842
Bevontule’s a cool word and all, but it has very little recognition, people tend to not remember it and people tend to not be able to pronounce it. So we wanted to pick something that’s more… ‘normal.’
sheesh…
If they kept the original title I'd buy even if it sux so I can mock friends.
But this new title? Gimme a break, can't troll anyone with that.
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