Lands of Lore is an MMO?
And neither is League of Legends
Joxer's definitions of MMO got updated
Lands of Lore is an MMO?
Perfect example. You can't play LoL with mushrooms.
With WoW you use WASD to move and your spells are on 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, = but your hand can only reach to 5 before you have to stop moving to reach a key, maybe even look down at the keyboard.
They are proficient but their proficiency is no longer in demand.
What about game developers who have never been part of a Kickstarter project?
It's not that black and white. This goes beyond just the crowdfunding scene.
People don't go to Kickstarter and demand a game from amateur developers. Backers only want a good game. If the KS project creators have a history in game development, more power to them, and if they're associated with well received games of the past, it only helps.
The crowdfunded scene revealed players could put up with sub par products.
This devalues the proficiency of game developpers: they are no longer required as games are no longer required.
The crowdfunded scene revealed players could put up with sub par products.
This devalues the proficiency of game developpers: they are no longer required as games are no longer required.
I don't think Blizzard has found anything to replace World of Warcraft. That kept them going forever.
Somewhat. Again, it's not so black and white.
I think people started looking into projects that appealed to them, rather than rely on name brands or well known individuals in the industry (ex: back in the day, if you saw a game from Konami, chances are you were in for a fun time, same goes for Black Isle or Troika). Nowadays people focus more on the product, rather than the people associated with it. Of course, there are exceptions to this.
You could say that developers being devalued are attributed to Kickstarter as a result, but I wouldn't say Kickstarter was the sole cause of it. Valve isn't associated with making great games anymore because, well, they only host games, and they're not selective about what they host. I'd say that contributed to devalued devs, not just Kickstarter. We also see a lot more bad games made publicly available thanks to Steam (unfinished, broken, etc), and the market is flooded as a result. A decade ago, you had to go out of your way to find an unfinished/broken game.
And in the age of microtransactions, I think the gaming public is more apt to lose interest in a company if they make a mistake, which is why they put their faith in the game rather than the people who design it. Again, there are exceptions.
Steam Early Access service is Steam version of crowdfunding. Steam wanted their share of the crowdfunding pie and had the power to make it happen. Crowdfunded projects usually includes that SEA stage as part of their funding.
People do not care about names. They do not even know the name of the guys behind GTA. Hirers know though.
The crowdfunded scene set the bar much lower, players voted with their dollars, developpers'proficiency got devalued in the doing. No longer needed.
I recently met a 40 year old guy who still plays WoW very regularly… almost every night. It's astonishing to me.