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May 28th, 2021, 15:39

Archquest is an RPG that combines immersive first-person exploration with tactical combat based on tabletop rules. The idea for this game came about while I was replaying some old Gold Box games and I thought that there aren't a whole lot of games these days that do it this way. First-person is ideal for exploration, but not so great for party-based combat. For that, the best way to do it is turn-based. So, why not combine both, just like Gold Box did?

I have been developing this game for about a year and a half and made quite a lot of progress. Here are some of the features I have done:

-Character creation with Race-as-a-class
-Inventory and paper doll system
-Turn based combat system based on PF2 RPG
-Vancian magic system with spell memorization mechanics
-Custom branching dialog system

I am planning to release a small tech demo in June.
Last edited by Myrthos; June 10th, 2021 at 22:16.
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May 28th, 2021, 20:58
Not sure why youtube embedding isn't working and I can't edit my post, but the link is
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June 10th, 2021, 22:18
Embedding is working. I corrected your post. All you need between the YouTube tags is the 11 characters, in this case: 2XqJ20akuCg

You can't edit your post because you have not reached 7 posts yet. (Sorry about the delay in approving your post).
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June 10th, 2021, 22:47
Usually not a fan of first person dungeon crawls but I love how you combined first person exploration with tactical combat. Look forward to reading future updates on your game.
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June 10th, 2021, 23:02
First, great name. It immediately stands out in the middle of all those typical "Gorendar: The Return of Shadowcasters"-like complicated verses. Meanwhile, it is unique enough so that you are on top of Google searches. Good job on this one.

Secondly - I like the dynamic mix of first-person/isometric viewpoints - exactly for the reasons you mentioned. I don't recall any other games doing it, so bonus points for that.

And finally, less important, but still - I like the graphics (art) style - cell-shaded-ish outline-y? Pixelarty UI also seems clean, crisp, and easy to use.

What I don't feel particularly excited about is the whole underground dungeon setting overarching theme. But this is something subjective, other than that, looks good!
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June 11th, 2021, 00:59
There aren't enough new dungeon crawlers around and this looks good.

I like the first person exploration, and like the weighty combat. Reminds me of the Realms of Arkania play-style but with insitu combat.

Is this going to be party-based?

Look forward to the demo.
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June 11th, 2021, 01:37
I don't do grid-based games since MM5, but I wish you well. I tried a few of the later grid-based but I've migrated from those interest-wise.
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June 11th, 2021, 03:13
This looks like something that I'd really get in to, keep up the great work. I really like how you're mixing some things up here, it could lead to a really surprisingly good product.
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June 11th, 2021, 03:56
This looks great. Looking forward to any updates. :thumbs up:
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