We've determined that there is a Unity issue that was fixed for Pillars of Eternity, but has since regressed to a non-working state in the newer version of Unity we're using for Tyranny. The problem is that the mechanism we're using to load character portrait art (and potentially a few other things) from disk can also be used to download files from servers. Because of this, Unity queries the Windows Proxy Settings for the currently logged-in user prior to deciding that it needs to load the file from disk instead. On some users' machines, the contents of the Windows Network Connections will include entries generated by third-party software such as LogMeIn Hamachi and VMWare. The Windows function that Unity uses to get the Proxy Settings for the user tends to hang for long periods of time if it encounters one of those third-party network connections. It's probably not able to get what it wants and just ends up waiting for a timeout. I suggest looking in Control Panel -> Network and Sharing Center to see if there are any network connections added by third-party software. If there are, try disabling them to see if it fixes the problem. Please let us know what you find.
Great review once again Maylander.
I agree with your pros & cons but you failed to mention the long load times. As it seems Obsidian failed to realize that 2-5 minute load times between each area is not ideal.
Yeah it seems to load faster on some SSD's, but I never had this problem with POE.Maybe he didn't have long load times? Because I do not (game is on SSD).
I got long save time though, but that went away once I removed Steam crappy save could thingy.
Similar to Dragon Age: Origins, most parties will likely end up with a tank, DPS, healer + one random, most likely some type of caster as they are the most flexible. I would personally prefer at least one more spot in the party to add some mix and match potential.
Load times were definitely an issue for me. I got into the habit of getting up and getting something to drink/eat/do something rather than sit through it.
Maybe he didn't have long load times? Because I do not (game is on SSD).
I got long save time though, but that went away once I removed Steam crappy save cloud thingy.
PoE suffered from the same thing. I found that trimming down your save directory helps a little. The rest of it is probably code related
Pros:
Cons:
- Good writing
- Choices and consequences
- Lots of skill checks
- Spell crafting
- Character progression
- Restricted exploration
- Somewhat clunky combat, especially early on
- Not enough options in terms of party setup
- Limited scope
What is "good" writing??
One that doesn't make you think you'd write it better yourself.