Inverse checked out the upcoming JRPG I am Setsuna and compared it to the classic Chrono Trigger:
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Can I Am Setsuna Recapture Chrono Trigger's Nostalgic Glory?
Square Enix's quaint new RPG is pulling for a classic feel in the vein of their SNES classic. Will that be enough?
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The date was March, 1995, and the SNES had entered its twilight years. Squaresoft released Chrono Trigger, a new game from a team that included Final Fantasy creator Hironobu Sakaguchi, Dragon Quest designer Yuji Horii and longtime collaborator Akira Toriyama, equally famous for creating Dragon Ball as drawing slimes.
Chrono Trigger, which followed the adventures of Crono and his eclectic, ragtag band of allies across several eras in time, was revolutionary. Its list of innovations were like nothing anyone had ever seen before: the battle system had players teaming characters up for special tech skills, an unheard of redress to the relatively staid, one-at-a-time combat that turn-based RPGs, even Final Fantasy, were known for in the era.
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In a sea of other RPGs, Chrono Trigger remains timeless for its personality as much as its innovative systems. It had heart the way that few games do, then or now. If Setsuna is going to succeed it needs new reasons to compel players, and hopefully with the advances in localization, and possibly a clever surprise or two in the wings, it may.
I’m pulling for the team at Tokyo RPG Factory. It’s no small task to stand in the shadow of a giant and say, “this is my version.” The potential for its own flavor is certainly there – particularly with beautiful, almost Ghibli-esque piano compositions that make up the game’s soundtrack. That, coupled with the curiosity of this kind of nostalgia in 2016, might be a good sign.
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