|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch - Raven's Cry Hands-On Preview

Default RPGWatch - Raven's Cry Hands-On Preview

January 19th, 2015, 10:33
As we promised from the latest news-bit here is Fluent's preview of Reality Pump Studios latest Pirate Adventure-RPG game Raven's Cry. We also added a few videos.

Thanks for checking out this article here on RPG-slash-Action-Adventure-slash-Simulation-Watch.com! Wait, what? This isn't that site? Gah! Well, today we will be previewing a game that I would consider one of these strange and wonderful hybrids, rather than a more traditional, "hardcore" computer role-playing game. But hey, that doesn't mean it's a bad thing! Let's check it out then, shall we?

The game I'm referring to is the brand new RPG from the Polish developer, Reality Pump, called Raven's Cry. Reality Pump is best known around these parts for their work on the Two Worlds series, including Two Worlds II and the Pirates of the Flying Fortress expansion. Raven's Cry is a 3rd-person, story-driven pirate RPG set in the 18th Century Caribbean. You play a wily character known as Christopher Raven, a pirate scourge of the seven seas, matey! Arghh! Mr. Raven's entire family was killed, and now you're out for a bit of revenge and doing all the pirate-y things that one would expect along the way.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
CD Projekt Fanboy

#1

Join Date: Oct 2010
Location: New England
Posts: 18,944
Mentioned: 27 Post(s)
+1:

Default 

January 19th, 2015, 10:33
I somehow missed this game. Seems quite nice. Thank you for the preview and I hope the game is as you describe.
Looking forward to it.
--
Everyone thinks i am crazy, but i am just adjusting to my environment.
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPGWatcher
Original Sin 2 Donor

#2

Join Date: Jan 2009
Location: The Netherlands
Posts: 1,224
Mentioned: 2 Post(s)
+1:

Default 

January 19th, 2015, 10:38
Thanks for the preview, Fluent!

#1 - The game is heavy on the cinematics. You can expect a lot of cutscenes, voice acting and an overall movie-like experience.
Ok for me!
#2 - There are some choices to make in quests. You can choose different ways to achieve the results you want.
Good.
#6 - You have a crew of sailors that you have to manage. They all have different traits and personalities that will affect your overall ship's wellbeing in both positive, and negative ways.
Can you actually interact with your sailors in dialogs etc. Or are they just shallow assets to your ship?
#8 - There is an inventory system and various items you can carry. Everything from new weapons to potions and herbs are here.
Inventory looked good to me.
#11 - There are some consequences to your choices. Tick off the wrong person during a quest and it may come back to bite you later.
Fine!
#15 - There are many unique characters you can recruit to your crew. They all have a back story and history.
Is there a difference between sailors and crew?
#17 - The cities you visit are large and sprawling, with NPCs everywhere doing various little things to make it feel alive.
Good, I like cities in RPGs.
#27 - If another NPC spots a dead body, they will loot it.
Haha, greatz. Never seen this before.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Pathfinder: Kingmaker
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#3

Join Date: May 2013
Location: Germany
Posts: 3,008
Mentioned: 11 Post(s)

Default 

January 19th, 2015, 11:04
Thanks for the preview. It actually made me more interested in picking up the game.
Gabriel is offline

Gabriel

Gabriel's Avatar
Watchdog
Original Sin 1 & 2 Donor

#4

Join Date: Nov 2006
Posts: 178
Mentioned: 1 Post(s)
+1:

Default 

January 19th, 2015, 11:30
Hmm…feels a bit uncertain about this one.

Heavy on cinematics, is usually a negative for me. Since it often goes hand-in-hand with games that are linear and more focused on telling a story than letting the player create the story.

Lack of worthwhile exploration, is another huge warning flag to me. Exploring off the beaten path, making discoveries and feeling that wherever you go there's something for you to examine, loot, harvest, steal and generally just "interact with", is pretty much of *critical* importance in an rpg to me.

Available character stats: Health Points, Damage, and Damage Reduction stats. Is a third possible issue for me, since (at least on the surface) it sounds very simplified and like something that may make developing your character less interesting.

I dunno, maybe I'm reading too much into these comments so I paint an exaggerated picture of the potential problems. ;-)
Feist is offline

Feist

Feist's Avatar
Watchdog

#5

Join Date: Feb 2014
Location: Sweden
Posts: 207
Mentioned: 2 Post(s)

Default 

January 19th, 2015, 16:25
Thanks for the preview, Fluent.
Alaric is offline

Alaric

Alaric's Avatar
Watcher
Original Sin Donor

#6

Join Date: Aug 2012
Location: Austin
Posts: 81
Mentioned: 0 Post(s)
+1:

Default 

January 19th, 2015, 16:40
So, there isn't really anything to do in the cities, or is this just due to the fact that you are basically free to move everywhere at the moment? I can for example think of some possibilities when I see that execution scene.
Turjan is offline

Turjan

Turjan's Avatar
Keeper of the Watch

#7

Join Date: Mar 2008
Location: Austria
Posts: 802
Mentioned: 0 Post(s)

Default 

January 19th, 2015, 16:49
You guys are welcome! Here's a few more questions I will answer.

Originally Posted by Morrandir View Post
Thanks for the preview, Fluent!

Can you actually interact with your sailors in dialogs etc. Or are they just shallow assets to your ship?

Each sailor is a fleshed out NPC. For example, Donovan, whom I added to my crew thus far, has a story to be told. I met him in a tavern and he talked with me, had dialog options, etc. He even had a quest to be completed, as some people were trying to blackmail him. Here was a really cool part - if you don't help him, you run the risk of him being assassinated and gone forever from your crew!

I'm not sure if you can interact with them in the way of a game like Mass Effect or something. I don't see any central ship hub at the moment. But it's very possible that they make appearances and have dialogs throughout the story.


Is there a difference between sailors and crew?

I'll have to check, but certain crewmembers are "special" NPCs, such as our example, Donovan, above. Then you have a generic amount of crew, say, 50 crewmen aboard your vessel. They can be killed and also board enemy ships, etc., but they are under the control of your special NPCs who influence their stats a bit. If we go back to Donovan again, he will actually have a slight negative impact on the crew that board an opposing ship, because he is a bit indecisive himself.

The generic crew cost a certain amount of reales to keep up and can be gained by plundering other ships and simply regenerated in the menu system at the cost of reales.


Haha, greatz. Never seen this before.

Yeah, it was pretty cool to see a few dead bodies laying about, and then some random drunk comes walking down the alley and loots them!
Responses in bold on this one.

Originally Posted by Feist View Post
Hmm…feels a bit uncertain about this one.

Heavy on cinematics, is usually a negative for me. Since it often goes hand-in-hand with games that are linear and more focused on telling a story than letting the player create the story.

You can influence the story with your decisions a bit, and somewhat create your own story. Do you use the moneylender to buy a ship? If so, maybe you screw him over and never pay him back. You have little decisions to make at times that will influence the game a bit.
Lack of worthwhile exploration, is another huge warning flag to me. Exploring off the beaten path, making discoveries and feeling that wherever you go there's something for you to examine, loot, harvest, steal and generally just "interact with", is pretty much of *critical* importance in an rpg to me.

I'm usually the same way, but the draw in this game is the questing and main story. I'm hoping they further develop the wildnerness a bit, though. I would love to have some more open exploration.

Available character stats: Health Points, Damage, and Damage Reduction stats. Is a third possible issue for me, since (at least on the surface) it sounds very simplified and like something that may make developing your character less interesting.

I was told there were other stats under the hood, but the team is having a dialog about whether or not to show them to the player.

You can, for example, increase your proficiency in various aspects with the skill tree. Those stats won't be shown exactly in the game, but they are there.


I dunno, maybe I'm reading too much into these comments so I paint an exaggerated picture of the potential problems. ;-)
Responses in bold here as well.

Originally Posted by Turjan View Post
So, there isn't really anything to do in the cities, or is this just due to the fact that you are basically free to move everywhere at the moment? I can for example think of some possibilities when I see that execution scene.
There's quest content to be done in the cities. I didn't show any because the voice acting isn't fully implemented in the build I'm playing. The execution scene in particular is used for a quest sequence that I saw.

Deleted User

Guest

#8

Posts: n/a
Mentioned: Post(s)
+1:

Default 

January 19th, 2015, 16:59
Ah, okay. Sounds as if there will be a bit more to do than managing the ship and battles if the crew is more than just a ship stat card, and you mentioned that island with unfriendly inhabitants. Sounds promising. Thank you.
Turjan is offline

Turjan

Turjan's Avatar
Keeper of the Watch

#9

Join Date: Mar 2008
Location: Austria
Posts: 802
Mentioned: 0 Post(s)

Default 

January 19th, 2015, 17:03
Interesting, nice preview.

Based on the ship battle and walking in town videos, it seems heavily inspired by AC: Black Flag and Pirates of the Caribbean. That's not a bad thing though, as I enjoyed both of them.

That being said, some of the voice overs heard in the town were shockingly bad..
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#10

Join Date: Oct 2006
Location: Bergen
Posts: 7,118
Mentioned: 30 Post(s)
Send a message via MSN to Maylander

Default 

January 19th, 2015, 17:09
Originally Posted by Maylander View Post
it seems heavily inspired by AC: Black Flag
There is Hangin' Willy in AC games? I must buy them then.

Originally Posted by Maylander View Post
Pirates of the Caribbean.
Which is de facto Sea Dogs 2 with name changed to sell better.
And, just as it's predecessor, it had fair share of bugs. I honestly hope Raven's Cry is not inspired by those bugs.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#11

Join Date: Apr 2009
Posts: 19,208
Mentioned: 93 Post(s)

Default 

January 19th, 2015, 17:10
Please keep in mind, the voice overs currently in the game are not the final ones. In fact, some of them were created in the mocap sessions by the developers themselves. Many of them are likely to be changed in the final product. Sorry I didn't mention this in the video description.

Deleted User

Guest

#12

Posts: n/a
Mentioned: Post(s)

Default 

January 19th, 2015, 17:23
Fluent there is no need to mention that separately, it's a preview version thus it's normal not everything is in.

I didn't watch the vid since I've preordered the game ages ago and got a nice token from devs because of game delay (5 RPGs freebie!).
And the game should be released in about a week, so…

But there is one thing I want to know actually. And that is if I can, during the game, instruct whenever I want my crew to get into a tavern and have fun singing "hangin' willy". I want to keep their morale up! Okay, maybe not just the morale.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#13

Join Date: Apr 2009
Posts: 19,208
Mentioned: 93 Post(s)

Default 

January 19th, 2015, 17:23
Originally Posted by Fluent View Post
Responses in bold on this one.
Thanks!
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Pathfinder: Kingmaker
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#14

Join Date: May 2013
Location: Germany
Posts: 3,008
Mentioned: 11 Post(s)

Default 

January 19th, 2015, 17:45
Thanks for the response Fluent !

Yeah I really want to think the best of this game, especially since it's both an obviously ambitious rpg-project, in an entertaining setting and also a Linux release. (an OS that I've been using more and more for gaming lately)

So in my case it's practically a foregone conclusion that I'll buy it. As long as it has a decent amount of side-quests and some reasonable level of "messing with skill-stats" I think it'll probably be enjoyable enough :-)
Feist is offline

Feist

Feist's Avatar
Watchdog

#15

Join Date: Feb 2014
Location: Sweden
Posts: 207
Mentioned: 2 Post(s)

Default 

January 19th, 2015, 18:04
The lack of world interactivity and open exploration make me a sad puppy. Let's hope that is amended in the final retail version.
Does that mean you run into "natural" barriers when you venture outside the city? A la Witcher 2?

EDIT: Oh, and thanks for the preview, Fluent.
--
Exitus acta probat.
wiretripped is offline

wiretripped

wiretripped's Avatar
Machiavellian
Original Sin 1 & 2 Donor

#16

Join Date: Oct 2006
Location: Leuven, BE
Posts: 1,973
Mentioned: 1 Post(s)

Default 

January 19th, 2015, 19:23
You're welcome, wiretripped.

In the build I played, one of the cities did not have any borders. You could actually travel the entire, huge island by swimming around it. There was nothing to find, though. Deeper into the forest I did find a campfire, so it's possible something will be placed here eventually and this area will be open for exploration. I only received 20% of the game, so there was a lot missing.

Deleted User

Guest

#17

Posts: n/a
Mentioned: Post(s)

Default 

January 19th, 2015, 19:49
Originally Posted by Fluent View Post
swimming
How much EA paid to topware to push this game to 2015.? That feature solely would have killed their Bears game. Imagine RP's advertisments during release week of DA3:
We give you RPG with swimming.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#18

Join Date: Apr 2009
Posts: 19,208
Mentioned: 93 Post(s)

Default 

January 19th, 2015, 19:57
Thanks for the review, Fluent - I always liked games like Seadogs, Pirates!, etc.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#19

Join Date: Oct 2006
Location: NRW/Germany
Posts: 11,060
Mentioned: 30 Post(s)

Default 

January 19th, 2015, 20:22
Thanks for the preview! I bought both Two Worlds games cheap and finished both of them, and actually enjoyed them for about 10-15 hours or so.

I had the following problems:
*I didn't like the main PC. He lacked the charm/depth of the main PC in the Gothic/Risen trilogies.
*I didn't like the alchemy systems.
*I thought the writing was pretty bad.
*I found the concentration of opponents, especially in Two worlds 2 too heavy.
*The balance, especially in Two Worlds 1 was often quite poor.

On the other hand I thought the RPG systems for mostly well done. So if this game has good writing/acting/story, I'd definately give it a try. If its another Two Worlds 2, well I'll probably pass.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#20

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 1,912
Mentioned: 16 Post(s)
RPGWatch Forums » Comments » News Comments » RPGWatch - Raven's Cry Hands-On Preview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:42.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch