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Default The Dragoness: Command of the Flame - Enemy Encounters and Combat Guide

May 21st, 2022, 09:34
Learn more about the combat in The Dragoness: Command of the Flame:

Enemy Encounters and Combat Guide

Welcome back Commanders!

In our last post, we talked a lot about the world of The Dragoness: Command of the Flame, how quests work, and the basics of map exploration and resource management.
Today, we'll be taking a detailed look at the combat system and teaching you how to effectively utilise its associated mechanics!

Choosing Your Opponent
As the Commander of the Dragoness' army, you are charged with ridding the Peninsula of her enemies and fighting the battles she cannot. During your travels, you will face many powerful foes that will stand between you and your goal. During a quest, these encounters are signposted on the map by a monster unit, who will typically be blocking a crucial path forwards or guarding a precious resource cache.

Right-clicking
a monster unit on the map will reveal the composition of its associated army. Use this tool to help you decide whether your current units are strong enough to defeat them or and if you should instead retreat and build up a bigger force. Once you feel sufficiently powerful enough to take on an enemy army, simply move onto the monster unit's space to initiate an attack.

To Battle!
Now that you've engaged an enemy army in combat you'll be brought to a 12x12 battle grid with your commander and units arrayed on the left, and the combined enemy forces on the right. The starting positions of your units are determined by how they are organised in the army management window which you can customise when roaming the map, with the first unit deployed in the top left.
Almost all battle grids contain terrain which will block certain spaces and limit movement. Types of terrain include rubble or raised woodland depending on the environment you're fighting in.

Your Move
With the stage set, it is now time for battle to commence! Below the battle grid you will see the turn order track which shows the order in which units will act. This order is determined by the individual initiative stat of each unit, the higher the initiative, the sooner they can make their move! A unit can perform one of the following actions on its turn:

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