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Gods & Monsters - Ubisoft's Zelda?
June 11th, 2019, 14:14
Ubi is not Nintendo so it's coming to all known platforms. And they describe it as storybook adventure. And it's trying to be PEGI12. Release date is 25th of february next year.
As Ubi doesn't know what genre their games are, maybe it turns out it's RPG. If it does, I'm buying.
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As Ubi doesn't know what genre their games are, maybe it turns out it's RPG. If it does, I'm buying.
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Toka Koka
Toka Koka
June 14th, 2019, 20:49
Someone must clearly be mad. Don't they know that COLOURFUL games just don't sell ?
(They don't because no-one's making them !
)
(They don't because no-one's making them !

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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
June 14th, 2019, 23:13
I'm not sure what are you talking about. Even more colorful, The Witcher 3, sold millions.



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Toka Koka
Toka Koka
June 14th, 2019, 23:52
Need to see some more gameplay before I can decide on this. Could be some good fun.
As for colorful games there seems to be quite a few out and at E3.
As for colorful games there seems to be quite a few out and at E3.

SasqWatch
Original Sin Donor
+1: |
July 15th, 2019, 12:50
Ubisoft shared an interview on their blog:
https://news.ubisoft.com/en-us/artic…he-destination
Not mine. In my case, platforming = outdated design, no buy.
https://news.ubisoft.com/en-us/artic…he-destination
What is Gods & Monsters doing that separates it from other open-world adventure games?So this is Alrik's dream game.
MAC: What we see as the most differentiating factor is how we approach the narrative. It's a light and humorous story that we're going to tell, and we think it will make this feel unique. Players can also customize the appearance and stats of the protagonist, Fenyx, so we hope that players project themselves onto our hero.
The player is also going to be challenged through combat, platforming, and resource and stamina management. The combat is ability-based, but those abilities can also be used to traverse the world.
JD: The world is beautiful; the art style is this vibrant, painterly style, so it's a very bright and colorful game. We're going for a more inviting and approachable art style for this game.
Not mine. In my case, platforming = outdated design, no buy.
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Toka Koka
Toka Koka
July 15th, 2019, 20:16
Just as a reminder : "darker & edgier"
It was called "jump & run", and Mario made it famous - or rather, vice versa.
Originally Posted by joxerThat was once one proper geme genre of its own !
platforming = outdated design
It was called "jump & run", and Mario made it famous - or rather, vice versa.

--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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