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Default Pathfinder: Wrath of the Righteous - Tips & Tricks & Help

October 31st, 2021, 05:07
I just finished Seelah's companion quest in chapter 3 - I thought it's the perfect quest to do on Halloween

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November 4th, 2021, 07:07
Is it just me or potions (and to a lesser extant, scrolls) are very optional and not that useful?

Healing potion don't heal that much and it's so difficult to find the right potion. The only ones that seems useful are the restorations.
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November 4th, 2021, 08:51
Originally Posted by vanedor View Post
Is it just me or potions (and to a lesser extant, scrolls) are very optional and not that useful?

Healing potion don't heal that much and it's so difficult to find the right potion. The only ones that seems useful are the restorations.
I generally found scrolls work better than potions but I think potions are there in case you don't have any divine casters in your party.

I do use potions and scrolls when I'm still low level but end up hording them as I level up.
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November 4th, 2021, 10:25
Originally Posted by vanedor View Post
Is it just me or potions (and to a lesser extant, scrolls) are very optional and not that useful?

Healing potion don't heal that much and it's so difficult to find the right potion. The only ones that seems useful are the restorations.
I often rely on healing potions since anyone car drink them regardless of casting abilities, and they're abundant in loot. More often at the beginning of the game in the absence of a divine caster, as @purpleblob1 said. But also when the divine caster is too busy or has run out of spells.

The drawback is that drinking makes you vulnerable to attacks of opportunity. And potions are heavy.

I would like to rely on buff potions too, mainly to protect rogues and melee fighters, but there aren't any to be found in WotR unfortunately. At least not in the early acts, and especially not in the camp. I suppose it's because you can craft your own, but since it requires to sacrifice a feat on a caster for that purpose (and a lot of sleep I guess), it doesn't seem interesting. That's why I'm rarely bothering to prepare for fights anymore, except the usual communal divine spells.

For the restoration, I'm usually happy with whoever can help in the party, with known spells or scrolls.
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November 4th, 2021, 15:17
Originally Posted by Redglyph View Post
The drawback is that drinking makes you vulnerable to attacks of opportunity. And potions are heavy.
And in combat, you "waste" a turn. I never noticed the problem with the weight. Another problem is finding the right potion at the right time. I have so many of them, I would need some sort of search bar to easily find the one I'm looking for. Also, if we could stack them, it would help instead of having to micro-manage and find another potion to replace those I have used.
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November 4th, 2021, 16:55
Originally Posted by vanedor View Post
And in combat, you "waste" a turn. I never noticed the problem with the weight. Another problem is finding the right potion at the right time. I have so many of them, I would need some sort of search bar to easily find the one I'm looking for. Also, if we could stack them, it would help instead of having to micro-manage and find another potion to replace those I have used.
That's right, wasting a turn is another downside. You can heal someone else though, but again you need to be close, so it's a poor replacement of a cleric.

You can filter a few item categories but it's not perfect.

I hate the inventory mess. I'm used to arrange the items in the inventory itself, at least by grouping the potions and scrolls as much as possible by type (boost, offensive, protection, curing). That's why I'm disappointed it's not possible to "grow" the inventory rows by occupying the last position as before. It's simply something we have to live with, I don't see another clean solution (having a lot of filter tabs would be awkward too, a text filter takes too much time, …).
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November 6th, 2021, 10:59
For those who finished the game, I have a question:

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November 7th, 2021, 02:02
I have only finished twice so far - once with Azata (who was Lobo and hence zero persuasion skills) and once with Jonathan who did Mortal Legend, which I disliked and deleted character and saves as soon as I completed. Redoing him currently (and staying with mythic path) and enjoying it much better now.

Anyhow I digress.

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November 7th, 2021, 04:03
Originally Posted by wolfgrimdark View Post
I have only finished twice so far - once with Azata (who was Lobo and hence zero persuasion skills) and once with Jonathan who did Mortal Legend, which I disliked and deleted character and saves as soon as I completed. Redoing him currently (and staying with mythic path) and enjoying it much better now.

Anyhow I digress.

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November 7th, 2021, 23:55
Yea one of the fun things is going through the game on a different path and choices and seeing all the new stuff and all the hidden things you would never know if you only played one path.
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November 9th, 2021, 00:57
Ok, so I got my answer from discord regarding the question I had above.

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November 13th, 2021, 22:48
Originally Posted by Redglyph View Post
A little something I observed after entering Citadel Drezen (underground), related to Whispers of Madness.
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They fixed it, unfortunately, which is quite nasty. I had enough of this so I saved and spam loaded until I succeeded the check with not too many failures (only 2).

This part of Drezen is brutal.
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November 13th, 2021, 23:10
Originally Posted by Redglyph View Post
They fixed it, unfortunately, which is quite nasty. I had enough of this so I saved and spam loaded until I succeeded the check with not too many failures (only 2).

This part of Drezen is brutal.
Why spam load when you could spend 3 seconds and set the game to story mode, then the checks lower a lot (verified that after our last discussion), then change back. Seems a lot simpler and less frustrating them spam loading

I mean when you spam load you are not really playing on difficult at that point

The other option is live it and try to cope with restoration spells and get the area done. That is possible as I did that once.

My general rule of thumb is I will reload a second time if I really want to pass something and if it didn't pass then it wasn't meant to be … the exception only being for something so critical to the story or that I want … then I switch to story mode to do it.
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November 14th, 2021, 01:19
Originally Posted by wolfgrimdark View Post
Why spam load when you could spend 3 seconds and set the game to story mode, then the checks lower a lot (verified that after our last discussion), then change back. Seems a lot simpler and less frustrating them spam loading

I mean when you spam load you are not really playing on difficult at that point

The other option is live it and try to cope with restoration spells and get the area done. That is possible as I did that once.

My general rule of thumb is I will reload a second time if I really want to pass something and if it didn't pass then it wasn't meant to be … the exception only being for something so critical to the story or that I want … then I switch to story mode to do it.
The first time I played that's what I did, I hadn't taken the time to explore everything and didn't find this room. It was much simpler by then, now there are at least two pretty hard fights.

Actually, I had to reload only once. The first time was hopeless, each time you fail that check, the attack that is spawn gets severe debuffs (including in the very check you have to pass). It passed on the second attempt.

But you're right, I wouldn't mind lowering the difficulty if I had no other choice like boosting the stats for that check. Though we saw that the DC could actually get higher with lower difficulty settings.

If there's an elegant solution, I'm accepting this and playing fair, but here it just seems random unless you happen to have someone in the party with high skills.
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November 14th, 2021, 02:15
Originally Posted by Redglyph View Post
The first time I played that's what I did, I hadn't taken the time to explore everything and didn't find this room. It was much simpler by then, now there are at least two pretty hard fights.

Actually, I had to reload only once. The first time was hopeless, each time you fail that check, the attack that is spawn gets severe debuffs (including in the very check you have to pass). It passed on the second attempt.

But you're right, I wouldn't mind lowering the difficulty if I had no other choice like boosting the stats for that check. Though we saw that the DC could actually get higher with lower difficulty settings.

If there's an elegant solution, I'm accepting this and playing fair, but here it just seems random unless you happen to have someone in the party with high skills.
I think it highlights the importance of knowledge/skill checks, especially when going into a fortress that was possessed by nasty demons for so long knowledge is power
Last edited by purpleblob1; November 14th, 2021 at 02:56.
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November 14th, 2021, 11:12
Originally Posted by purpleblob1 View Post
I think it highlights the importance of knowledge/skill checks, especially when going into a fortress that was possessed by nasty demons for so long knowledge is power
It was much easier as a cleric, for sure I like that the game has those questions and checks in domains that are important for the story.

But I do hate the number of ability damages we get in Pathfinder in a very short time, especially when they're permanent (I cheated with the difficulty settings and made them restore when resting).

During a simple combat, some enemies can permanently damage the ability of an entire group in one round, and all I have is Death Ward which only applies to one ally at a time. It's just not sustainable. Maybe I'm missing something.
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November 14th, 2021, 11:59
As someone who finished the game in Unfair difficulty the first week of release (before they even nerfed it) I can say ability damage was the least of my worries. Game knowledge, spell usage, save stacking, and positioning made dealing with those pretty trivial. Ie, send your high save/warded tank up front to absorb all the AoE spells/pulses that do ability damage and nuke the enemies from an angle. Clever usage of Dimension Door will set your party for a perfect flank to get rid of those threats in just one round while they spent all their best abilities on the mostly impervious tank.

Then again, that's using TB settings, and manipulating your turn sequence to make all the pieces fall in the way you want them to. Probably works in RTwP too, but I who would play that?
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November 14th, 2021, 11:59
Originally Posted by Redglyph View Post
It was much easier as a cleric, for sure I like that the game has those questions and checks in domains that are important for the story.

But I do hate the number of ability damages we get in Pathfinder in a very short time, especially when they're permanent (I cheated with the difficulty settings and made them restore when resting).

During a simple combat, some enemies can permanently damage the ability of an entire group in one round, and all I have is Death Ward which only applies to one ally at a time. It's just not sustainable. Maybe I'm missing something.
Weren't you playing on normal? Stat damage that can be removed by lesser restoration goes away after resting on normal.

I also found so many diamond dusts, I had no issues casting restoration and greater restoration.

But I do agree there are a lot of stat damaging attacks/spells in WotR and Kingmaker. Do remember it works both ways tho (as in, you can do the same to your enemies).
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November 14th, 2021, 12:10
Originally Posted by purpleblob1 View Post
Weren't you playing on normal? Stat damage that can be removed by lesser restoration goes away after resting on normal.

I also found so many diamond dusts, I had no issues casting restoration and greater restoration.

But I do agree there are a lot of stat damaging attacks/spells in WotR and Kingmaker. Do remember it works both ways tho (as in, you can do the same to your enemies).
I used to eat them like candy in Kingmaker

Yes, I'm playing on normal. I took a few restoration spells, and I'm happily using that (or rest), but so far it wasn't necessary very much so I only have a limited amount. In Drezen they're quickly consumed.

I suppose it wouldn't hurt to identify - and not forget! - which enemies do that sort of damage, either in melee or ranged. I'm probably not paying enough attention to that.
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November 14th, 2021, 12:15
Originally Posted by Nereida View Post
Then again, that's using TB settings, and manipulating your turn sequence to make all the pieces fall in the way you want them to. Probably works in RTwP too, but I who would play that?
TB takes too much time and is too bugged to play, I've given up on this mode for the time being, even if I like it a lot. I suspect the game has been created with RTwP in mind anyway, like Kingmaker, or they would have adapted the encounters for TB.

Indeed, the confusion that comes with RTwP doesn't help in this case. Even when one assigns targets or positions to companions, chances are they'll change their mind as soon as you're leaving them on their own. But it's hectic and fun.
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