Thank you very much for all the feedback!
Kamaz, that's a good question.
I like the idea of magick / tech conflict, but it doesn't seem to fit with the lore and story that I have. So, as of right now, I can't say for sure.
Atrachasis, oh, yes, I do recognize this issue.
I guess, I need to provide some background on the project, indeed.
I've started working on the game in March 2017. I like turn-based, open-world stuff, but I thought, it's maybe too ambitious, I needed something simpler. Well, to make long story short, after 20 months or so, I had this:
vimeo.com/368002215
While I liked the result, it wasn't exactly what I wanted to play.
So I rebooted the project in March 2019, left the job along the way to fully focus on the game. I started with core systems and intentionally didn't even touch the art, before these systems were not ready. For quite a time the game looked like this:
saidrona.com/media/screenshot_5.jpg
Right now, I'm focused on the graphics, the goal of this milestone is to have enough assets to work on a gameplay.
pibbur who, you are right. I choose to spell it with O, simply because it will be easier to type for most of the people, but kept Ø in the logo.
Similarity with NSB is not accidental. The logo in the front is also loosely influenced by NSB logo.
Kordanor, note taken!