Fallout 76 - A mismanaged Project?

HiddenX

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Kotaku reports that former former ZeniMax developers claim that Fallout 76 was severely mismanaged:

The Human Toll Of Fallout 76's Disastrous Launch

Former ZeniMax developers claim that Fallout 76 was severely mismanaged

"No one wanted to be on that project because it ate people. It destroyed people," one former developer on Fallout 76 told Kotaku. "The amount of people who would go to that project, and then they would quit [Bethesda] was quite high."

Kotaku spoke to 10 former employees of Bethesda and its parent company ZeniMax Media who were familiar with Fallout 76's development, all of whom shared their accounts only under the condition of anonymity. Some sources said that they signed non-disparagement agreements upon leaving the company, and feared that ZeniMax's influence in the industry would prevent them from being hired elsewhere.

Testers who worked during the months leading up to the original launch said that they crunched 10-hour days for six days a week as the game trudged toward the beta's optimistic launch date of November 14, 2018.

Some testers would only find reprieve when they finally left the Fallout 76 team. Two former testers recounted that one of their colleagues said in a QA group chat after leaving the project: "I didn't cry last night when I was taking a shower." Another said in the same chat: "I pulled into work today, and I sat in my car for a second, and my chest didn't feel heavy like it normally does."

Within the games industry, QA is seen by many consumers and even some non-tester developers as an easy job that involves "playing games for a living." They are often treated poorly by their managers, work long hours, and are underpaid, to the point that QA testers at Raven Software recently formed the first AAA-studio video game union as a measure to help better their working conditions. Accounts of game production at major studios over the last seven years have painted a picture of an industry where testers are granted lower professional status compared to colleagues with skills that are perceived as more technical or creative. As a result of this dynamic, testers told Kotaku that they felt more vulnerable to production issues on the Fallout 76 project, resulting in more brutal crunch.

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To be expected when kludging multiplayer into a 20 year old single player game engine… it was undoubtedly underfunded as well, considering the outsourcing.
 
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There was news months back about a different studio handling new game content.

Link - https://www.gamespot.com/articles/fallout-76-has-a-new-co-developer-in-double-eleven/1100-6502003/
Bethesda has enlisted the help of an additional studio, Double Eleven, to work on Fallout 76. Double Eleven has worked with other big developers such as Mojang for Minecraft Dungeons and Facepunch Studios for Rust.

Double Eleven CEO, Lee Hutchinson said in a statement, "It’s a privilege to be trusted to work on one of the most iconic franchises in gaming history. The team we’ve assembled to work on Fallout 76 are so passionate about the series, working with Bethesda is a dream come true."

The two started speaking to each other in late 2020 about working on Fallout 76 but now Double Eleven is able to announce its partnership publicly. The studio's work will include creating new challenges for players in the game.
 
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I tried it during a free weekend. It was dull. Never had the slightest inkling to go back.

Same, and I agree it was pretty dull. It was also buggy as hell for me with NPCs and monsters getting stuck in geometry or just frozen in place.

I could see it being fun if you're playing with people you know, but it's underwhelming as a solo experience. Granted, it's not really meant to be a solo experience.
 
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Kind of have to wonder about people who stick with working places they hate working at. The appropriate response is find another job. But I guess whining and complaining to anybody that'll listen is an alternate approach.

Fallout 76 was a project that should never have happened, they should've been making the next stand alone single player ES or FO game. So go figure. Bad ideas pretty much guarantee bad management since you don't produce good out of bad magically.

Must not be all bad since their CEO didn't suffer at all even with the MS takeover. I was hoping they'd give him the smack down and have the balls to shut down the abomination.
 
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Kind of have to wonder about people who stick with working places they hate working at. The appropriate response is find another job. But I guess whining and complaining to anybody that'll listen is an alternate approach.

Easier said than done in the gaming world. Lots of competition.
 
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Never underestimate the amount of incompetence and embarrassing shenanigans that exist within big, posh, corporations.
 
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