Copper Dreams - Hex-tiles, Stackable boxes and Gore - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Copper Dreams - Hex-tiles, Stackable boxes and Gore

Default Copper Dreams - Hex-tiles, Stackable boxes and Gore

April 4th, 2018, 22:15
Copper Dreams has a new Kickstarter update.

Hex-tiles, stackable boxes and gore explosions

Just a few micro-issues remaining. No, we're just finishing on some last AI functionality before sending it off to you to make sure the different challenge modes are adequate to test. Since the last update we had a slew of life and Copper Dreams upgrades, so we'll get into that in this update. First, for all of the alpha backers who received keys, that depot on Steam will update with the alpha so stay tuned for when that's live, we'll post another update when it is though. I think we talked to everyone who had problems with that, but if you are an alpha backer and didn't get the email let us know and we will sort that out for you! That will roll out on OSX, Windows and Linux.

loading…



If you hate videos here's a recap:

  • Hannah and Joe sold a house and moved to get cash money for development and get back to Seattle, so there was a small delay.
  • Alpha is a solid vertical slice of systems in game, featuring a mid-level operative infiltrating a warehouse of insurgents as various enemy types. Also includes a custom enemy agent. Various challenge and game modes included to unlock with your feedback. Incentives!
  • Changed from square tiles to hexagons.
  • Our volumetric line-of sight system, which has unseen tiles that are painted black in-world, now includes sensory visuals like the sound you emit and enemy vision cones.
  • Line of sight system also now has custom lighting integrated into it — easier visual for what lights are influencing tiles and gives us complete control with what to do with it to influence tiles. Spotlights, flares, tiles on fire, or even the muzzle flash from firing a gun now have clear indication of what tiles they are lighting up.
  • Character direction ruleset info implemented for hexes, player can rotate without tick cost for turn. For example shields (or carrying dead bodies in front of you) block attacks from one direction.
  • Game feed replaced with more cryptic DM-descriptive health readouts for combatants. Detailed roll information replaced with on-hover details while targeting tiles/characters. Game feed was too heavy before with too much happening, as rolls for aiming were not immediately followed up with a resolution, so things would be out of order. It's also visually and descriptively obvious how a combatant is doing. Also their faces make increasingly ouchy expressions depending on how poorly they are doing.
  • Movable and stackable boxes for cover, climbing and puzzles. It's the best thing since sliced bread.
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,106
Mentioned: 38 Post(s)
+1:

Default 

April 4th, 2018, 22:21
Skip to 7:20 for gameplay video.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#2

Join Date: Feb 2014
Location: New Zealand
Posts: 7,106
Mentioned: 38 Post(s)

Default 

April 4th, 2018, 23:28
Looks like they are puting in the time to get it right. Looking forward to the finished game.
Terry is offline

Terry

Terry's Avatar
Sentinel

#3

Join Date: Jan 2008
Location: Vegreville, Alberta, Canada
Posts: 366
Mentioned: 0 Post(s)
+1:

Default 

April 5th, 2018, 01:03
Three cheers for hexagons. Joe is right: Squares are kind of stupid.

Also, I like the noise radius. Not entirely sure about the bullet dodging, but it could work if it isn't overused. Not sure I saw enough in the video to form an opinion.

As always, The Cutest Couple in Game Development are charming. I wish them as much success as they would like to have.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#4

Join Date: Sep 2010
Posts: 3,239
Mentioned: 6 Post(s)

Default 

April 5th, 2018, 15:58
Lady and Gentleman!

Your GUI needs more love. Grey B&W? You're kidding right? Your entire map graphics needs more contrast, richer blacks and deeper colors.
MAP LIGHTING: You should watch & observe gameplay videos of very successful games that have excellent lighting on their maps and reflect on what you need to fix for your game to say:
- "BUY ME!"

For me at least..
mercy is offline

mercy

mercy's Avatar
SasqWatch

#5

Join Date: Mar 2013
Posts: 2,179
Mentioned: 12 Post(s)
+1:

Default 

April 5th, 2018, 16:15
Well I already bought it.. through Kickstarter so I am getting whatever the product they end up with making. But I have enjoyed Underrail more than almost any other new game in last 10 years so if gameplay is good, graphics don't really matter as long as they are not a hindrance.
Archangel is offline

Archangel

SasqWatch

#6

Join Date: Oct 2014
Posts: 3,762
Mentioned: 9 Post(s)

Default 

April 5th, 2018, 17:58
Originally Posted by Capt. Huggy Face View Post
As always, The Cutest Couple in Game Development are charming.
I backed the project only because they're just too cute to refuse them.

J/K, I really liked the initial project on KS including info from updates about it's direction and future. Them two presenting it in some way opposite to stuff PR does made me more determined to open my wallet.

Mercy, man, I can understand you bit I don't care even if UI is invisible as long as I don't need mushrooms to use it. Besides if it's colors you want different… PC. Mods.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor
Original Sin 1 & 2 Donor

#7

Join Date: Apr 2009
Posts: 21,307
Mentioned: 148 Post(s)

Default 

April 5th, 2018, 18:48
Hex tiles are finally coming into vogue. It's about time too!
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#8

Join Date: Mar 2012
Location: Seattle
Posts: 4,760
Mentioned: 8 Post(s)

Default 

April 5th, 2018, 19:29
I wholeheartedly second what @mercy detailed about the GUI -- improve it ! This UI looks horrid !

I almost half-regret backing this game, on the sole reason that these 2 really are a pair of self-obsessed urbanites dallying about with my dollars. I mean, really - do I have to listen to seven minutes of complete and utter shite about what they did with their garden, their sleeping habits, and how Seattle is a seller's market ?
--
"You may be a doctor. But I'm THE Doctor. The definite article, you might say."
beldurax is offline

beldurax

beldurax's Avatar
Old RPG Addict

#9

Join Date: May 2015
Location: Ottawa, Canada
Posts: 389
Mentioned: 1 Post(s)

Default 

April 5th, 2018, 23:12
Originally Posted by beldurax View Post
I wholeheartedly second what @mercy detailed about the GUI -- improve it ! This UI looks horrid !

I almost half-regret backing this game, on the sole reason that these 2 really are a pair of self-obsessed urbanites dallying about with my dollars. I mean, really - do I have to listen to seven minutes of complete and utter shite about what they did with their garden, their sleeping habits, and how Seattle is a seller's market ?
Heh, sometimes I wish I could down vote posts here. Not the GUI part; it could likely be improved, especially the font size.

So much depends upon how a person looks at things. Here''s how my eyes that like large fonts look at it:

I appreciated the brief personal chat in the video. I think it's nice, and likely somewhat wise, to know a little about the people you're fronting money to. Plus, they seem nice.

Sadly, being open and honest so rarely goes unpunished. If my $15 (or whatever number I pledged close to that) has in some way contributed to this pleasant couple carving out what I imagine to be a pleasant life, then it'it's the best $15 I have spent. Somehow, I doubt my pizza money stretched that far.

Oh, I almost forgot that looks like a pretty decent game I'll be getting for my $15. Did your $15 buy the right to tell them how to live? Their garden outside of Seattle hardly struck me the same way as that photo of Chris Roberts waterskiing in Fiji or whatever after his Star Citizen fundraising.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#10

Join Date: Sep 2010
Posts: 3,239
Mentioned: 6 Post(s)

Default 

April 5th, 2018, 23:45
I find their home-baked artisinal game development vibe preferable to the PR drivel that accompanies most projects.
--
"Where can the horizon lie, when a nation hides its organic minds in a cellar, dark and grim? They must be very dim." David Bowie, All the Madmen (1970)
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#11

Join Date: Nov 2014
Posts: 8,616
Mentioned: 67 Post(s)

Default 

April 6th, 2018, 01:08
They are developing an innovative and smart game unlike the bulk of copy and paste indie games that are released everyday. Wish them the best and all success, and happy to have backed their projects so far.
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
SasqWatch
RPGWatch Donor

#12

Join Date: Feb 2011
Location: United Kingdom
Posts: 2,181
Mentioned: 6 Post(s)
+1:

Default 

April 6th, 2018, 04:54
I suspect this game will be just as enjoyable as Serpent in the Staglands was. I look forward to it a lot!!!
Carnifex is offline

Carnifex

SasqWatch

#13

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,065
Mentioned: 25 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Copper Dreams - Hex-tiles, Stackable boxes and Gore
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:35.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch