|
Your donations keep RPGWatch running!
Din's Legacy - Screenshots
August 1st, 2018, 22:51
Some new screenshots for Din's Legacy.
I finally took some screenshots! These were taken before alpha testing.More information.
[…]
August 2nd, 2018, 10:54
Anyone surprised that they look basically the same as Din's Curse and Zombasite? Decent ARPGs, but I've found them both to be pretty much the same and wouldn't be surprised if this continues that.

Watcher
August 2nd, 2018, 11:46
I'm not surprised, though I wish he would change the graphics style into something clearer with less clutter on the screen from foliage etc. I expect Din's Legacy to be more of the same, which for me is a good thing. I really enjoy the dynamic world and the timing pressure that it creates for you to hurry up already and get the quests done. It gives a huge sense of satisfaction when you save a town.

Watchdog

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor

Watcher
August 2nd, 2018, 19:07
You know I tried to like his games but I just never finish them.
--
"Good people do all the things bad people do. It's just that when they do them, they call it justice.”
"Good people do all the things bad people do. It's just that when they do them, they call it justice.”
Last edited by Couchpotato; August 2nd, 2018 at 19:18.
August 2nd, 2018, 19:15
Not surprised at all that they look similar to the others, nothing wrong at all with preserving a good formula.

SasqWatch
August 3rd, 2018, 23:45
Originally Posted by NotoriousI don't know about less clutter, but I've tried to make collision/boundaries much more clear by using rocks, fences, and walls as the main barriers.
I'm not surprised, though I wish he would change the graphics style into something clearer with less clutter on the screen from foliage etc.
Originally Posted by youThat's probably the shadows. In previous games the shadows were just projected on to the ground. In this one, we are finally using real shadow mapping. This means shadows actually cast on objects, including self shadowing, which makes it look much more detailed (at least to me).
I might be mistaken but they look higher resolution/more detailed.
Originally Posted by Tonden OckayThanks. I've moved to a more colorful look for this game (more color saturation).
I love all the color and detailed.

Watcher
Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 16:53.