Is it not like I said it is? Its exactly how I said it is. Just read my post again.
Its an RPG only marginally. If FO4 is an RPG, then No One Lives Forever 1-2 is also. Then Quake is also a RPG. Because youre playing a role, no? You have a healthbar and weapons no?
Its as much a RPG as facebook games are. In depth its most similar to them anyway
OK, I'll admit that I'm a fanboy if you admit that you bought the ticket for the Bethesda-hating train and will be riding it no matter what happens until it's not that cool anymore.
There's a whole lot more to an RPG than playing a role and having equipment and stats. And all of that is present in Fallout 4 (although I really doubt that it will be present in The Division).
1) You create a character. Your character. The S.P.E.C.I.A.L. rules might have changed a little, but turning dull number skills into perk levels (that really explain what they do in game) is not dumbing down. It's not even streamlining, because it turns the choice more complex. It just doesn't allow you to flesh out entirely the character in the moment of character creation. But that's not really bad.
2) You have dialogues (and no, the dialogues weren't reduced to just "yes" or "no". There may be fewer options (probably beause of the voiced protagonist), but they are still there, and the perks and attributes also matter in dialogue options. Also there are more than one way to finish a lot of quests and most of them aren't "go and kill" (unless you are just playing radiant quests). There are even perks that allow you to pacify and give orders to NPCs (humans, animals and mutations).
3) The quests aren't all great - the radiant ones are, as in Skyrim, dull and repetitive, that's true - but the main quest is as stupid as most of the main quests in videogames (videogame writing always sucks, and it's generaly no better than the screenplay of a bad movie). So, compared to other games, this one is not bad, nor good, it's a main quest of a videogame. But there are lots of memorable side quests. Like in the previous Fallouts.
4) The companions are the among the most interesting ones of the Fallout trilogy (I'll ignore the first ones, because they have nothing to do with the Bethesda games). They are also amongst the most interesting NPCs I've seen in recent games. The best one is Nick Valentine (the quests related to him are also some of the best). Hancock is not bad at all, Piper isn't all that interesting, but portrays perfectly a journalist.
5) The settlements are a nice addition to the main game. I don't loose too much time beautifying them, but the general maintenance is good enough to add something more to the universe.
6) The setting is very immersive and was competently fleshed out. It's not a chore to explore, as happens usually with RPGs. I've finished the game, finished the relevant side quests, but I still find new stuff to explore and occasional encounters with NPCs enought to keep exploring untill there's a DLC.
7) Crafting is much better than in the previous games and probably better than most other RPGs (The Witcher 3, game of the year et al, has a lousy armour crafting style, for example).
I could go on, but this thread is about The Division, not Fallout 4…
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