World of Risen has collected quite a few facts about Piranha Bytes' new project:
Facts and information
Production information
Facts and information
Production information
- Jenny confirmed that Piranha Bytes are working on a new project!
- Work on the new project started in early 2014. (Most likely the pre-production, brainstorming part)
- The new project will most likely be a DX11 one
- Björn Pankratz is the Project Manager. He has also been PM for Gothic II: Night of the Raven add-on, Risen 2 (together with Mike Hoge) and Risen 3.
- Mike Hoge (PM for Gothic 1 - Risen 2) will not be involved with the new project, and neither will be Mattias Filler, Kai Rosenkranz or Ralf Marczinzik. (see current and past members of Piranha Bytes)
- There will be a different composere than Risen 3.
- The music will be darker.
- No recycled assets will be used from previous games, like Risen 3 used from Risen 2.
- The graphical design will still be stylized/a bit cartoonish, but in a darker, less colourful, more adult way.
- Platform: *SPECULATION* The project will be developed for PC, Xbox One and PlayStation 4.
- Engine: The same in-house engine used by Piranha Bytes since Risen 1, updated to the present technology (i.e. DX11).
Story & setting
- The new game will have a happier/more satisfactory ending than Risen 3.
- The game will be structured into chapters.
- Playing with a party of NPCs will be optional as a rule.
- Different kinds of environment, though the diversity of which remains be seen.
- The player will interact with at least on non-human species.
- Apparently there will be a big unitary landmass rather than a fragmented map.
- The game will feature relatively small settlements, none the size of Khorinis (Gothic 2), but larger than the mage settlement in Risen 3.
- There will be no ships.
Activities
- The climbing will again be scripted.
- There will be swimming.
- There will be no Quick Time Events!
- The inventory will again be unlimited.
- More NPCs will be killable in the new project, not just quest-related kills.
- There will be teachers and a crafting system which allows the player to craft more than just weapons.
- There will be different factions granting special abilities and weapon skills upon joining them.
- The hero will be able to sleep.
- The inventory will be redesigned.
Combat
- There will be difficulty level from which the player can choose.