Gamerreactor talked to CD Projekt Red's Senior Technical Artist José Teixeira about development, Bethesda, and the backlash over The Witcher's graphical downgrade.
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Thanks Eye."There was a lot of discussion about graphics before the game was released, but when it finally came out, we found numerous forums and comments praising the game's stunning graphics. Especially now that we allowed access to all the graphics settings in the PC version. Problem is, there seems to be nothing we can say to please some people, and I find that genuinely scary. Have games today really become this? To see a long, hard and sweaty investment to create a great story, world and characters, suddenly under attack and even threatened with boycott... because the grass density is not the same, or a visual effect was removed since the trailer? This is scary, and honestly, a bit depressing, especially after we spent endless hours trying to create the best game possible."
"Here at CD Projekt Red, we worry a lot about the quality of the game, and we knew The Witcher 3 would be very complicated from a game mechanics standpoint. In fact, we often joke the 'game testers' are the ones that suffer the most here in the studio. A game so big, based on a open world, with a non-linear story... there are so many ways of doing things that it's impossible to test all the variables. There were some ridiculous errors, problems that would only occur at a certain time of day, or if Geralt wore a specific armour. Things that are completely impossible to predict and test. In any case, it was crucial to launch the game without any error that would prevent the player from completing the game, and since launch we have released several updates with hundreds, perhaps thousands, of adjustments and fixes."
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