If Swen wants to dwarf them all doesn’t he need to move into MMORPG territory and slay WoW?
Swen's ultimate RPG was Ultima 7 so I wouldn't think he would go massively multiplayer, but you never know.
If Swen wants to dwarf them all doesn’t he need to move into MMORPG territory and slay WoW?
First, did the "very big rpg to dwarf them all" already happen with Original Sin 2? Is Baldur's Gate 3 the studio's endgame?
If Swen wants to dwarf them all doesn’t he need to move into MMORPG territory and slay WoW?
Interesting that you interpret that statement as being related to money. I sure don't.
I enjoyed D:OS 1 and 2 and I'm sure I'll enjoy BG3… but these titles do not make their primary focus on world simulation and exploration & discovery. I'd say the primary focus of D:OS1 & 2 are story and combat and then to a much lesser extent world simulation and exploration & discovery. Just my opinion.
I’m more interesting in hear why you think my statement relates to money?
Modern Larain is all about Turn-based combat. Can you believe I read a recent article were the journalist claimed no modern gamer has played their past games.I hope that the rpg to slay them all doesn't have tedious combat that lasts multiple minutes for nearly every single fight. I'd rather have very quick combat and slower exploration, longer dialogues, and more interesting loot. Larian has a lot of loot, but most of it isn't very interesting.
I think the Gothic, Risen and ELEX games from Piranha Bytes have learned a lot from the Ultima series.
My hope is that the "RPG to dwarf them all" would include the best parts of D:OS 1 and 2 but also greatly ramp up on world simulation and exploration & discovery. Night and day… but not just for the sake of night and day but that night/day impacts game play in meaningful ways. Weather effects also NOT just for the sake of weather but also weather that effects game play in meaningful ways. Next up with be proper NPC schedules. These are just 3 very broad "world simulation" ideas there could and probably should be more.