It is strange that this kind of criticism is coming from an anti-EA crusader
.
Going by the general conception that anti-EA crusaders have of EA as the devil incarnate you know what EA would have done with System Shock and UU? Right. They would have "forced" (gun to the head style - seriouzly!!1
) the poor puppies of Looking Glass Studios to chain-produce System Shock 1995, SS 1996, SS 1997, SS 1998 and so on… look on the bright side… that did
not happen!
I think you might have a chance of getting at the truth if you don't put people in tiny little boxes, to fit your rigid understanding of people who don't agree with you.
I'm not an "anti-EA" crusader - I'm an anti-greed crusader. Greed as in the obsession with money above anything else. EA is pretty bad in that way, judging from games released under them through ~20 years or so.
What happened instead is that Looking Glass went completely indie. They were an independent developer all along but when they ended the collaboration/publishing through EA/Origin they became an independent publisher as well and started to self-publish their titles for a couple of years.
That's right. They rid themselves off any "evil" outside interference and did exactly what people like you propagate all the time. Freedom!
It is outright ironic that you are now blaming EA for creating conditions that would motivate LG to leave (which I'm not sure of at all… I don't know what the reasons for the end of the collaboration between EA/Origin and LG were) when leaving EA/Origin actually created a situation for LG that people like you always dream of. An indie developer and indie publisher in one who can do whatever they like… does it get more awesome? Hardly.
So, you're trying to teach me something about what happened between the involved parties, but you don't actually know shit about it - AND you're acknowledging it. Impressive stuff.
We can all speculate until we're blue in the face. MY "speculation" is that it doesn't take a genius to figure out why they wanted to self-publish. To make it simple for you: Why go into self-publishing if you're happy where you are? Pretty simple, isn't it. There's a reason the VAST majority of established developers never self-publish.
So, either LG were exceptionally brave/stupid - or they had a damn good reason to step away from EA/Origin.
Apparently, you don't think EA had anything to do with their decision to go into business for themselves. That's amusing to me - considering EA and their history with developers under them.
And what did they do with their all new awesome indie situation? Welp. Not so much huh? Flight Unlimited, Terra Nova and British Championship Golf. Not exactly games in the spiritual succession of System Shock or UU wouldn't you agree? Not even a single RPG at all in fact.
What?
Flight Unlimited and Terra Nova were both great games. Why are you talking about RPGs and spiritual succession?
So was EA sending out a psychic signal to block LG's creativity? Did LG employees forget to wear their tinfoil hats? What? You tell me…
You're confused. If you think LG didn't have talent, then that's your opinion. If you're naive enough to think that EA didn't negatively influence Looking Glass in terms of creative control - then that's your opinion. You have nothing to back it up, though, except a pro-EA theory, which is most likely based on some kind of academic resistance to the obvious truth of what EA is all about.
So, you're either incredibly blind to the history of EA - or you have some affiliation with them.
And now back with an evil publisher (Eidos) they created such comparatively sucky games like Thief, Thief 2 and System Shock 2. Yep. The publisher relationships clearly had a veeeerrrryyy bad influence on LG.
Are you drunk? I mean… Are you?
I'm talking about EA - not Eidos. You don't see the obviousness of the truth here. They moved away from EA - because they were fed up with the limited control, creatively - though Origin was a part of that as well, given their interference with the SS CD version.
They didn't go self-publishing as some kind of creative ascension to godhood, but because they wanted more creative control - as per their own words. Check out some of the old interviews for this - as my memory is fuzzy on the details.
More than likely, Eidos gave them enough creative control and they needed funds for development.
If you think I'm some kind of deluded fanboy and EA hater, then I understand. It makes everything easier to deal with. But I just happen to admire what LG accomplished with their designs, and I REALLY despise what EA has been doing since I can remember.
Sorry but as far as any bad influence of EA on LG is concerned, you're way off the track.
Do you honestly expect me to take you seriously?
You have nothing to back any of your claims - except speculation that's counter to what even the most reasonable of gamers accept about EA.
LG was not perfect, and their games weren't particularly marketable. But they were fantastic game designers.
LG is not the whole story though, it's just one more developer affected by EA and their ways.
Do you know the history of EA and Origin - including what happened to Ultima and why?