conan_edw said: ↑
Hey Chris, Now that you have burned all of your bridges isn't time to finish Arcanum
Chris Avellone said:
It is true, I will never get work again. What will I do? (I resisted adding a dramatic gasp to this, but I might do so in an edit.)
Unrelated (kidding but serious), I am happy to say I've been employed as a writer for Ghost Story Games (formerly Irrational) ever since my departure from Obsidian, and Ghost Story is great and their lore is amazing. Plus, their designers are smart (yes, Drew, I mean you) and I like what Ken Levine brings to characters very, very much.
I will expound later, after I desperately try and sift through my meager options, which don't include 10+ other companies doing exciting narrative shit - and not all of them in the States, thank god, because... well, U.S. games have a very safe feel to them.
The short of it is that none of the dozens of companies who reached out to me has ever cared overmuch about Obsidian and any troubles, because, well, it's Obsidian - most companies have bigger concerns to worry about.
Obsidian can keep doing whatever it is they do best. I wasn't sure what that was before my departure. I'm still not sure, beyond "I think it's a BG thing"... but there's often no mention of BioWare and their design principles when this is said. I will say Black Isle (Studios) would never have survived without what BioWare licensed to them (the Infinity Engine).
My take? I wish the developers well, but upper management? Get your shit together because the future is uncertain if you can't even develop and rely on your own tech.