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Default First Risen 2 Game - Tips, Hints, Help ?

August 28th, 2017, 02:28
Hello everyone.
I am finishing up my Shadowrun HK game in the next few days probably and I wanted to play Risen 2.

About a year ago now, I had started the game to fool around a bit and did not really enjoy the combat system, but I thought since it's a PB game, I will probably enjoy most of the game/exploration/… anyway.

I was hoping I could get some basic starter tips from you guys (with minimal story-related spoilers, if possible).

I know I would like to play with the voodoo skills as they sound like the most fun to me, so I am interested in knowing which skills I should focus on and when I should start learning each.

For example, I know I can learn lockpicking at the start of the game from that prisoner. Is that worth it ? Or should I wait as there may be other more interesting things to use that money for ?

Also, regarding combat, is there a way to play it without having to roll around all the time ?

Any other beginner tips/hints ?
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August 28th, 2017, 02:50
Get lockpicking early from the prisoner. You will make back that money in no time from being able to pick locks on chests. Money is a little tight early on because of the training costs but if you play thoroughly then you will end the game as a billionaire.

You will also quite quickly become overpowered. Risen 2 is an easy game (also on hard) if you have played PB games before. It would be significantly harder, of course, if you would not use the dodge roll or the companions as meat shields.
BTW, the initial release came without the dodge roll (it was patched in later) and fast, agile enemies like a jaguar could be quite challenging if they caught you off guard. With the dodge roll (and companions) it is all pretty easy, even on 'hard'.

Voodoo is a good choice. It is very powerful and also quite fun because you can take control of other NPCs and do silly stuff when you slip into their shoes.

Spoiler on Voodoo with regard to the final boss (not revealing who the final boss is but just how powerful Voodoo is)…

Spoiler


Other than that… hmmm… Risen 2 is a very straightforward affair. Just play the game, explore thoroughly… just like every PB game and you will become very rich and powerful in no time.

Just one last thing: Be prepared for the traps. There are some annoying QTE traps in the jungle that will kill you instantly if you do not press the button fast enough. The usual RPG rule applies: Save early, save often. It can easily catch you off guard when you are exploring. You can actually see the traps if you look closely but they can also be overlooked if your attention is on something else at the time.

P.S.: Not sure if you are playing the Steam version or whether you care the slightest bit about achievements but many of the Steam achievements for Risen 2 have been broken from the start and were never fixed. So don't be surprised if something does not unlock as it should. You're not doing it wrong but the system is bugged.
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August 28th, 2017, 04:53
Lockpicking is a GREAT idea.
Dodge roll is so overpowered its ridiculous.
Like all PB games with dodge, you can finish it with level 1 sword with enough patience thanks to dodge/roll.

Try the puzzles without jumping to the internet for solutions immediately. I think you'll enjoy them a bit more.
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August 28th, 2017, 19:46
Thank you both. I will keep that in mind. I might be back with more questions when I start
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August 28th, 2017, 21:32
in the beginning keep patty with you.
dont let her leave.
if you do something do her leave , load and dont do it.
a lot of mobs will kill you in 2-3 hits
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August 28th, 2017, 21:50
According to this guide :http://guides.gamepressure.com/risen…e.asp?ID=15286
The Voodoo skills are useless… Is this right ? Should I not bother ?
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August 28th, 2017, 22:27
Most of voodoo skills are not useless. Just don't forget to beef up your black magic stat.
That guide sucks.
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August 28th, 2017, 23:57
I agree that the guide is not very good. Scepters useless? "Effect leaves much to wish for"? What? Among other things, you can bewitch enemies so they start fighting each other. That's pretty useful I'd say.

And voodoo curse dolls allow you to debuff even the hardest critters and bosses (yes, even the bosses have no resistances for some reason) so it is overpowered to the max.
You can one-hit some of the strongest enemies after debuffing them or go make coffee while they attack you since they will be doing about one damage per minute to you (no exaggeration) when they are weakened.

You will usually always have company so if you let e.g. Patty tank for you then you can work your Voodoo magic from the sidelines.
I played the Voodoo way back when Risen 2 was released and trampled over everything (on hard difficulty) so I'm not sure the writer of that guide really gave Voodoo a fair chance (maybe he gave it up at a low level?).
Yes, the Talisman skill is pretty useless but every skill tree will have some "useless" skills.

Personally, I quite enjoyed the change of pace. Voodoo was something different than good old sword & sorcery for a change. Well, it was sorcery but with enough of a twist so it felt rather unique (albeit very overpowered late game).
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August 29th, 2017, 10:40
Voodoo isn't useless, but the guns are flat out overpowered in comparison. The main difference is that guns end up being a new "main" combat skill you can focus on. If you go with voodoo, you still have to use sword to deal damage. Voodoo does offer an alternate route for certain quests though, which is quite fun.
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August 29th, 2017, 11:32
The way I remember it, only muskets are overpowered. You can choose to ignore them and play a pure pirate by putting all your skill points into blades, pistol, and the various pirate tricks.
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August 29th, 2017, 15:17
Yes, I also recall firearms being vastly overpowered - but also pretty straight-forward if you don't want to go the complicated route.

I picked it because I have a thing for firearms in fantasy settings. I really don't know why

Around release, I seem to recall most people agreeing that Voodoo magic was the weakest path - but I guess they were wrong?

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August 29th, 2017, 15:35
Yep, muskets (and shotguns) are overpowered. Very much so, especially the ones with a double shot. It's probably more fun to just stick with a more regulard melee build though.

Also, remember that you can get +1 in all attributes via collectibles, so never go beyond 9+1. That 10th point is very, very expensive. Also, alchemy requires voodoo rank 4 I think, and offers permanent potions, but only for the actual skills (the base herbs offer +1, the potions offer +2 for things like muskets, swords etc).
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August 29th, 2017, 15:44
It's not just too much of damage output muskets, it's also kickarse sidekick Venturo you get if you go with inquisition that makes the game feel even more easy.

Voodoo is still more fun.
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August 29th, 2017, 16:28
Originally Posted by joxer View Post
It's not just too much of damage output muskets, it's also kickarse sidekick Venturo you get if you go with inquisition that makes the game feel even more easy.
Yep, he's very strong. I generally play through Risen 2 twice whenever I play it, just to experience both sides. I tend to save right before making a faction choice (fairly easy to notice when "The Big Choice" is incoming), and then just re-load it after I'm done.

Oh. Very important piece of advice: Remember to enter your save folder from time to time and clear out most of the saves. I do it after every session, and only keep the most recent saves. If I want to keep some old saves, I move them to a back up folder until I need them. The auto- and quick save feature is insane in Risen 2, and spams the save folder to the point where it's silly.
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August 29th, 2017, 18:48
Originally Posted by NewDArt View Post
Around release, I seem to recall most people agreeing that Voodoo magic was the weakest path - but I guess they were wrong?
As I said, if you have curse dolls then you can one-hit even the toughest mobs (up to and including the final boss who is not resistant… it was the silliest boss fight ever for me… I used that doll, hit once or twice and the game was over LOL) and you are also completely untouchable because the debuff is so strong that enemies will take 1000% damage but only deal out about 1% of their original damage. It is extremely overpowered.

You can literally go make coffee as long as the curse doll effect is active on the enemy. They just can't hurt you. And when your coffee is done, you can click once and he/she/it is dead in one hit, maybe two clicks max for the very high level mobs or bosses .

Curse dolls can be found or crafted which requires resources so you don't (theoretically) have an infinite supply but you can find and make plenty of them if you explore everywhere.

That said, Voodoo is in fact complementary so you will also have either melee or some shooting skills (the highest levels of Firearms are Inquisition only but you can still become a competent gunner). I don't even want to know how overpowered a gun wielding Voodoo user would be.
Personally, I stuck to melee + Voodoo which was still extremely powerful. Simply waltzed over everyone and everything, even on 'hard'.

Besides, who really wants to join the "bad" stuck up Inquisition guys who patrol the island in goosestep with a broomstick up their behinds? Not me, I can tell ya that much .
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August 30th, 2017, 15:45
Originally Posted by Moriendor View Post
That said, Voodoo is in fact complementary so you will also have either melee or some shooting skills (the highest levels of Firearms are Inquisition only but you can still become a competent gunner). I don't even want to know how overpowered a gun wielding Voodoo user would be.
Actually, voodoo + guns is only viable in Risen 3. In Risen 2, there is no way to get a good shotgun or musket when choosing the voodoo path.

Edit: Also, the only unique thing to voodoo are the sceptres, and they're fairly useless as they require such incredibly high skill before they work on anyone relevant. Alchemy, dolls etc are available to everyone from what I recall.

Edit 2: Oh yes, and a few quests can be solved in a unique way thanks to voodoo.
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August 30th, 2017, 15:50
Originally Posted by Maylander View Post
Actually, voodoo + guns is only viable in Risen 3. In Risen 2, there is no way to get a good shotgun or musket when choosing the voodoo path.

Edit: Also, the only unique thing to voodoo are the sceptres, and they're fairly useless as they require such incredibly high skill before they work on anyone relevant. Alchemy, dolls etc are available to everyone from what I recall.


Are you sure about the availability of skills ?
Most seem to say voodoo skills are only
Available to natives …


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August 30th, 2017, 16:28
Originally Posted by Pladio View Post
Are you sure about the availability of skills ?
Most seem to say voodoo skills are only
Available to natives …
Not skills. Items. Skills just marginally increase how good you are at using the items.

Sceptres and muskets/shotguns are the unique items. Everything else can pretty much be obtained and used by both paths, but the "Firearms" set of skills is useless without muskets/shotguns.

Edit: Combat skills, that is. Lockpicking, Intimidate and Silver Tongue are very useful, as they are skill check based.
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September 1st, 2017, 22:23
Ehh, depends on your tolerance for combat. Muskets are OP, but dull, really that's all you get.
Voodoo starts weak, needs more investment, but picks up later on, crazy unbalanced. It can also net you more $ in the long run ( though by then you probably won't need it).
But seriously what's more fun… play as birocraut with a musket stuck up his ass or a freaky shaka-zulu witch doctor?
Damn shame you could not join in with that witch dance, though.
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September 1st, 2017, 22:26
Originally Posted by turian View Post
in the beginning keep patty with you.
dont let her leave.
if you do something do her leave , load and dont do it.
a lot of mobs will kill you in 2-3 hits
All followers kind of serves as combat cheats ( attract enemy, while being unkillable), but that guy with musket is best option.
Grab him as early as possible on second island and you'll have a lot easier time, delay until final faction quest.
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