greywolf00
Keeper of the Watch
But something doesn't add up here - if they had got their original $400k they'd be net -200k at least after buying the licence.
I don't think that $600k number is correct. The $1.2 after all those deductions is $700k. Kickstarter takes 5%, which was $95k and Amazon apparently is in the 3-5% range (I'd expect 5% for larger projects like this). The math with a $600k licensing fee just doesn't add up. That $1.2 m number is an official number pulled from the Shadowrun development blog.
http://harebrained-schemes.com/post/jordans-developer-diary-power-to-the-people/
There's an interesting parallel with Chris Taylor's project Wildman. CT thought he needed $10m to make a full scale RTS game (Kings & castles) and so concocted a make work project, Wildman, to try and keep Gas Powered Games afloat. On the other hand Planetary Annihilation (Uber) asked for $900k (the same budget as Wildman) to make a full scale RTS and ended up with over $2m. That's still just 1/5 of CT's projected budget…
Not familiar enough with either group to agree or counter point here.
Semi tangent: Just curious, how do the team sizes & scope compare? Obviously costs more money to have more employees (assuming similar avg pay). Trying to think what a good formula would be for comparison purposes.
# of Employees * Avg pay / Content + quality would give us avg price for production but, it'd be impossible to get a true numerical value for content & quality =(
Teams tend to grow exponentially once you demand a certain level of production values. That's why some can get a lot out of a little - it's almost all programming with only one or two artists doing the graphics. Once you decide to get decent quality graphics and sounds, the scenario changes considerably,as it takes an artist quite some time to create a single, high quality model.
This is also very true. A lot of people on Steam were complaining about lack of Voice Acting, I think that would have been murder on the budget. Something like Frozen Synapse is also a lot cheaper on art assests than hand painted character portraits.