Colony Ship - Major Update

Redglyph

SasqWatch
Joined
August 29, 2020
Messages
10,028
Location
Good old Europe
Iron Tower Studios released a major update.

First System Update

Welcome to the first system update. The game was released on Early Access in April and until now our focus was on new locations and content. After releasing the Shuttle Bay we took a 3-week 'break' and worked on nothing but the systems.

These changes and improvements reflect the feedback we received over the last 7 months and we'd like to thank everyone who posted suggestions, shared builds, and participated in discussions. That's what Early Access is all about.

Thematically we can split the changes into 7 categories:

Difficulty & Tutorial

Despite our best efforts to keep the difficulty manageable and engage players who struggle, some players find the game frustrating and unplayable rather than challenging. Needless to say, frustrating people was never our goal, so we added Easy difficulty mode and a tutorial explaining key concepts.

Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging.

Feats & Derived Stats

Charisma now adds Neural Resistance (see Psi Overhaul below). We added 3 new feats (Master Trader, Frog Hunter, Slow Metabolism) and 3 new mutually exclusive mutation feats as quest rewards. Plus balance changes to the existing feats as suggested by the players.

[... Weapons & Armor, Combat & Stealth AI, PSI Overhaul, Fight Balance, Misc ...]
More information.
 
Joined
Aug 29, 2020
Messages
10,028
Location
Good old Europe
"Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging."

That's potentially bad news for me. I have a feeling I'll be stuck between choosing a difficulty level that's boring because it's far too easy and one that just aggravates me.
 
Joined
Aug 31, 2013
Messages
4,839
Location
Portland, OR
"Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging."

That's potentially bad news for me. I have a feeling I'll be stuck between choosing a difficulty level that's boring because it's far too easy and one that just aggravates me.

I understood this as they will have three difficulty levels. Current difficulty will be normal, hard will be harder and easy will be easier.
 
Joined
May 13, 2008
Messages
188
Location
Vancouver, British Columbia
I am just so, so stoked about this game. The last game I was this stoked about was Vagrus and it's as awesome and as different as I hoped. I've been wanting to play this since it was rumored after playing Age of Decadence, still one of the coolest... experiences, we'll say, I've ever had with a game. I think the storytelling in it was better than the much-vaunted Torment game.

I am really trying not to play this EA at all because I want to play the finished game in all its glory.
 
Joined
Aug 15, 2020
Messages
395
Location
Southwest US
That's what they had for dungeon rats. So I'm assuming it'll be the same here.
No, as of last year, VD was saying that Colony Ship would not have multiple difficulty levels at all. So it was never the plan to have the same setup as Dungeon Rats.

I interpret this update as saying they've added a 2nd difficulty that they're calling "Easy", and that the original/default difficulty is now named "Hard" - two difficulty levels total.
 
Joined
Sep 26, 2007
Messages
3,429
I suppose the psionics gives it a magic-like element. Is it only for enemies, I wonder?
 
Joined
Mar 22, 2012
Messages
5,520
Location
Seattle
Back
Top Bottom