|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » XCOM - Is now a Genre

Default XCOM - Is now a Genre

October 18th, 2017, 20:36
Henriquejr spotted a new colummn on PC Gamer: The Gollop Chamber

The Gollop Chamber: XCOM is now a genre

In his first column for PC Gamer Indie, creator of the original X-COM Julian Gollop argues his game has become a genre of its own.

Welcome to my first column for PC Gamer. What’s it all about, you may ask? You can look forward to my musings on games, the games industry, and also follow progress on my new XCOM-style game, Phoenix Point, which is underway at Snapshot Games in sunny Bulgaria.

Phoenix Point was first announced at the PC Gamer Weekender event in March last year, where I argued that XCOM is now an established genre, thanks to the tremendous success of the Firaxis games. Ever since I signed over the X-COM rights to MicroProse back in 1997 I have been trying to build a new X-COM-style game, but I never quite succeeded, despite releasing several turn-based games over the last 15 years. The XCOM genre is something special and distinct, and diverging too far from its fundamental design pillars results in something less than satisfactory.

[…]
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 11,073
Mentioned: 30 Post(s)

Default 

October 18th, 2017, 20:36
While I agree that XCOM's (recent) success has solidified the genre, it's the Jagged Alliance franchise, also started in 1994, that will always be my favorite. If it weren't for a couple half-baked attempts at "reloading" and "flashing back" that franchise, I wonder if it wouldn't be just as popular?
ChaosTheory is offline

ChaosTheory

ChaosTheory's Avatar
Virtual Reality Hero

#2

Join Date: Apr 2011
Location: Sheboygan, WI USA
Posts: 1,246
Mentioned: 2 Post(s)

Default 

October 18th, 2017, 20:43
Well there have certainly been other turn based cover shooters, but I think the part of XCOM that really caught on was the whole two action system where you get one move action and one attack action. That system is not exactly revolutionary either, but it just turned out to work really well with XCOM's gameplay. Although I know some people here really prefer action points.
fadedc is offline

fadedc

SasqWatch

#3

Join Date: Apr 2011
Posts: 1,712
Mentioned: 4 Post(s)

Default 

October 18th, 2017, 20:49
Ah, Time Units, fondly remembered. UFO Enemy Unknown, right in the feels.
fatknacker50 is offline

fatknacker50

fatknacker50's Avatar
Sentinel

#4

Join Date: Aug 2011
Location: Great Brittania
Posts: 382
Mentioned: 1 Post(s)

Default 

October 18th, 2017, 20:53
Before Xcom, there was Laser Squad and Rebelstar. Laser Squad was a game I played until the disk broke.
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#5

Join Date: Nov 2014
Posts: 7,289
Mentioned: 40 Post(s)
+1:

Default 

October 18th, 2017, 21:33
And before Rebelstar was Rebelstar Raiders.

Joe Capricorn lives forever.
Alistair is offline

Alistair

Sentinel

#6

Join Date: Oct 2006
Posts: 500
Mentioned: 1 Post(s)

Default 

October 18th, 2017, 21:35
Wasn't there an XCom that was a Descent clone?
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#7

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 4,687
Mentioned: 6 Post(s)

Default 

October 18th, 2017, 22:50
Thought the same thing a few days ago when I read a game had XCOM-like combat in its description.
I still like X-COM and Xenonauts more…
Darkheart is offline

Darkheart

Darkheart's Avatar
Keeper of the Watch
Original Sin 2 Donor

#8

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,358
Mentioned: 6 Post(s)

Default 

October 19th, 2017, 00:34
Isn't Tactical RPG the genre?
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#9

Join Date: Sep 2008
Location: Tardis
Posts: 5,607
Mentioned: 9 Post(s)

Default 

October 19th, 2017, 02:04
Originally Posted by wolfing View Post
Isn't Tactical RPG the genre?
Maybe, but I suppose he's referring to the whole global view versus combat view as well? Can't think of that many games that has done this well? The first I can remember is UFO:EU, so calling it the Xcom genre makes sense (but it shouldn't be in capital letters?)
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
Original Sin Donor

#10

Join Date: Dec 2010
Location: Sweden
Posts: 2,546
Mentioned: 12 Post(s)

Default 

October 19th, 2017, 02:50
Originally Posted by ChaosTheory View Post
While I agree that XCOM's (recent) success has solidified the genre, it's the Jagged Alliance franchise, also started in 1994, that will always be my favorite. If it weren't for a couple half-baked attempts at "reloading" and "flashing back" that franchise, I wonder if it wouldn't be just as popular?
I sort of understand XCOM and have tried multiple times but it never grabbed me. Jagged Alliance 2 was incredible for me though. Actually makes me want to download the 1.13 mod again and see if its better than a few years ago. But yes the reboot sucked more than it should have.
figment is offline

figment

figment's Avatar
Keeper of the Watch
RPGWatch Donor
Original Sin 1 & 2 Donor

#11

Join Date: Apr 2010
Posts: 684
Mentioned: 0 Post(s)

Default 

October 19th, 2017, 03:20
Originally Posted by wolfing View Post
Isn't Tactical RPG the genre?
Not really. The original X-com didn't give you the ability to customize the stats of your soldiers. You could name them, but over time their stats just got better with every rank. You had no control over what did or didn't get better.
Mustawd is offline

Mustawd

Mustawd's Avatar
Watchdog

#12

Join Date: Mar 2016
Posts: 150
Mentioned: 1 Post(s)

Default 

October 19th, 2017, 09:47
Originally Posted by Mustawd View Post
Not really. The original X-com didn't give you the ability to customize the stats of your soldiers. You could name them, but over time their stats just got better with every rank. You had no control over what did or didn't get better.
Not true. They learned by doing. You could force same characters to do most of the shooting so their accuracy went up more.
Archangel is offline

Archangel

SasqWatch

#13

Join Date: Oct 2014
Posts: 3,555
Mentioned: 7 Post(s)

Default 

October 19th, 2017, 09:59
Originally Posted by tomasp3n View Post
Maybe, but I suppose he's referring to the whole global view versus combat view as well? Can't think of that many games that has done this well? The first I can remember is UFO:EU, so calling it the Xcom genre makes sense (but it shouldn't be in capital letters?)
I think the total war series has this element as well.

Sent from my SM-A520F using Tapatalk
Pladio is offline

Pladio

Pladio's Avatar
Guardian of Nonsense
RPGWatch Donor
Original Sin Donor

#14

Join Date: Nov 2006
Location: Manchester, United Kingdom
Posts: 6,020
Mentioned: 20 Post(s)
Send a message via MSN to Pladio

Default 

October 19th, 2017, 11:52
No one mentioned the XCom board game: https://boardgamegeek.com/boardgame/…com-board-game I've only tried to play it a couple of times, and it took all today to simple get through the first round.
Kyrer is offline

Kyrer

Kyrer's Avatar
Watchdog
RPGWatch Donor
Original Sin 1 & 2 Donor

#15

Join Date: Oct 2011
Posts: 173
Mentioned: 0 Post(s)

Default 

October 19th, 2017, 13:17
XCom is a franchise. A genre would require quite a lot of other products doing the same yet without cloning their model.
--
Backlog:0
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#16

Join Date: Mar 2011
Posts: 5,267
Mentioned: 9 Post(s)

Default 

October 19th, 2017, 15:39
Re Gollop: ego much?

Originally Posted by ChaosTheory View Post
While I agree that XCOM's (recent) success has solidified the genre, it's the Jagged Alliance franchise, also started in 1994, that will always be my favorite.
Still my favorite game of all time, though I've played too many hours to enjoy it anymore. JA:2 is not only the best designed game I've ever played, it's one of the best designed pieces of software I've ever seen.
screeg is offline

screeg

screeg's Avatar
floating head

#17

Join Date: Oct 2006
Location: USA
Posts: 1,879
Mentioned: 3 Post(s)

Default 

October 19th, 2017, 18:30
I remember this game : https://en.wikipedia.org/wiki/Incuba…Is_Running_Out

And then I was playing a demo of a game during the last RPC, I think …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR
Original Sin 1 & 2 Donor

#18

Join Date: Nov 2006
Location: Old Europe
Posts: 18,196
Mentioned: 9 Post(s)

Default 

October 19th, 2017, 19:14
Originally Posted by Archangel View Post
Not true. They learned by doing. You could force same characters to do most of the shooting so their accuracy went up more.
You could, but that doesn't make it an rpg. At best you could argue that it has an rpg element.

At the end of the day X-con always was a tactical turn based combat game with a strategic layer.
Mustawd is offline

Mustawd

Mustawd's Avatar
Watchdog

#19

Join Date: Mar 2016
Posts: 150
Mentioned: 1 Post(s)

Default 

October 19th, 2017, 21:23
There's X-Com and XCoM, the original comment was for X-COM but it applies much more to XCOM. Clearly many games tried clone in part XCoM, not many did it for X-Com.

Still it looks like game over and XCoM won't become a genre as Diablo even if it was close to. The 2 sell well but certainly not enough to achieve that.

JA2 was clearly much closer to achieve become a genre than was X-Com. It's not clear it really achieved it. In my opinion it build a too active too caustic community of fans that generated a lot of negativity on any attempt looking somehow related to the original series.

That's where XCOM achieved something, break the similar X-Com community, just ignore them and do something deeply different. Alas it looks like JA2 will never benefit of this bless.
Dasale is offline

Dasale

SasqWatch

#20

Join Date: Oct 2007
Posts: 2,715
Mentioned: 7 Post(s)
RPGWatch Forums » Comments » News Comments » XCOM - Is now a Genre
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:41.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch