In regards to Chiens post, how much Atom shop currency can you get by simply playing the game a reasonable appoint of time? Is it constant grinding for weeks or months to reach that 1.8k or is it doable for anyone?
Not that it actually matters to me since I'm no longer part of Beths target audience, but it does matter when comparing real money and in game currencies.
In regards to Chiens post, how much Atom shop currency can you get by simply playing the game a reasonable appoint of time? Is it constant grinding for weeks or months to reach that 1.8k or is it doable for anyone?
Not that it actually matters to me since I'm no longer part of Beths target audience, but it does matter when comparing real money and in game currencies.
After reading the comments in the article section, none pointed out that once you have gained 18 000 atom in game and spent on the item worth 18 000, it is like earning or saving $18.
Chien does have a point though, if you play the game because you enjoy it and you gain Atoms along the way, buying cosmetics for those points isn't exactly a problem is it?
While I understand where you're coming from, the harm is a change in culture. People vote with their wallets for a certain trend. So if the demand for products like this is high enough finally "all" publishers'/devs' business models will change. In this case a likely direction is pay to win. The step from "If people want to spend $18 for in-game paint sets or something, I say go for it." to "If people want to spend $18 for 10% more damage, I say go for it." is small. Another direction is meaningful contect cut out and sold later as micro-transaction. Imagine Pathfinder:Kingmaker where in the base version you only have Fighter, Rogue and Wizard classes. Each additional class costs $5. At the latest when this happens you will care?This sort of stuff to me has always been a victimless crime, or a non-issue. If people want to spend $18 for in-game paint sets or something, I say go for it. If they're willing to pay for it and want it, that's their choice. As long as kids aren't stealing credit cards to do it, what's the harm? I've played MMOs before and never purchased items other than the additional content stuff, but if others want to then I say let them have at it. Same with DLC that generally gets frowned up. Why do I care about DLC I won't buy if others want it? Let 'em have it, doesn't affect me.
Why would a player say "these prices are getting out of hand!" as if they're forced to purchase the items? Just don't buy them, nobody is making you.
Yeah, I could agree to that statement.
If that would be the problem, any game which uses some ingame acquired funds would have the same problem. The only difference would be the level of immersion, due to the game-external nature of the shop.
The problem is, there are people who actually buy Atoms, and essentially get cheated. I'm not willing to put the blame for that only on these individuals. The pricing tactics and nature of the sold items are… well, bordering on fraud.
They do not earn anything, and you hardly save 18$ if the item is not worth the 18$ price to begin with.
In fact, they lost something. The time they wasted on acquiring 18000 atoms.
While I understand where you're coming from, the harm is a change in culture. People vote with their wallets for a certain trend. So if the demand for products like this is high enough finally "all" publishers'/devs' business models will change. In this case a likely direction is pay to win. The step from "If people want to spend $18 for in-game paint sets or something, I say go for it." to "If people want to spend $18 for 10% more damage, I say go for it." is small. Another direction is meaningful contect cut out and sold later as micro-transaction. Imagine Pathfinder:Kingmaker where in the base version you only have Fighter, Rogue and Wizard classes. Each additional class costs $5. At the latest when this happens you will care?
However there's nothing you (or any other single person) can do against this trend.
So the end result of just ignoring stuff like this is the same as in your approach. The difference might be a casual rant here and there.
Why would a player say "these prices are getting out of hand!" as if they're forced to purchase the items? Just don't buy them, nobody is making you.
@ChienAboyeur;, sorry, but again I fail to understand what you're trying to say.
I don't buy… that argument.
There's no contradiction between "prices are getting out of hand" and "I dont buy the product". In fact, the former leads to the latter.
And neither of the two excludes the right to object.
@ChienAboyeur;, sorry, but again I fail to understand what you're trying to say.
And that is when speculation against the future ticks in: things happen or do not happen. Confirmation or infirmation.
Chien does have a point though, if you play the game because you enjoy it and you gain Atoms along the way, buying cosmetics for those points isn't exactly a problem is it? Not that I approve of IAP's, it has completely destroyed the entire mobile market in particular, but if it's only cosmetic stuff and you can get it but playing the game I can live auth it.