Nice pick with G1. I thought you were going for G3 first.
I played G1 AFTER I played G2 about 5 years ago. I played with no texture packs and had no problems with the graphics. Obviously G1 is not even close state of the art graphics, but G1, for me is still playable, even to this day.
BTW, in Gothic games, not only do I hold of on major game decisions until the last moment, I don't even level up until fighting becomes too tuff.
Nice! I might consider doing the same.
I'm playing with the texture packs and all but I think Gothic looks great. It's very nice to have increased view distance, something I love from mod packages like the Morrowind Overhaul. It adds a lot to the immersion for me by being able to see long distances. It also looks very nice in 1920x1080. Like you said, far from Risen 2 or whatever, but still very much playable.
Glad that helped. To be on the safe side, in case the link stops working, I uploaded the file to some mirrors (don't have the author's permission but I think it's worth it):
https://www.mirrorcreator.com/files/N78U1FBH/FONT_High_Resolution_v2.zip_links
http://www.multiupload.nl/BYYWAHI2K2
Thanks for that! Ought to have a look at it when I do my (1st!) NotR playthrough this summer.
Nice, good luck with that!
No problem on the link. Like JDR said, might want to think twice about increasing the spawn ranges, but the view distance multiplier seems pretty harmless and looks great. That said, I'm running the game on a Radeon 7970m GPU, and in the Sleeper camp the FPS drops to about 30 if I look in a certain direction, then jumps back up to 60 in other spots. So, with a lesser graphics card it might be a little more cumbersome to increase the view distance by 10 times. Just experiment with it until you find something that works for you.
I've never used the system pack before, but I see it was just released late last year. I usually just roll with ThielHaters patch to make the textures look better without changing the feel of the game world too much.
I wasn't too impressed with Freddy's patch, and it made the water flash constantly in my game when I tried it.
Beware of increasing the view distance and NPC/monster spawn range too much. It can have unintended consequences such as NPCs and monsters engaging in battle (with each other) before you want them to.
Didn't think of that. I think I will tone it down some. Would you think double the range to be alright? The default range is pretty short.
More impressions:
Spent about 7 hours or so with it thus far and man, this game is great! The Sleeper camp is too much, lol.
Random novice: "I'm so high, man!!!"
or, "Dude, the Sleeper shows us the way, man." Far out, lol.
Game is awesome, though. I'm really enjoying it. I might as well be a hoarder at this point already, though, because I have a TON of stuff after looting the Old Camp dry (learned sneaking and picking locks first). I have like 20 healing potions, 50 grilled meats, etc. etc. Lol. Pretty awesome.
But yeah, this game is very much drawing me in and keeping me there. I can't wait to delve deeper into it.
Onward I go!
Oh, one more thing. Since downloading the unofficial path and the font fix, I'm unable to ALT+TAB out of the game now. Instead, ALT brings up my inventory, or if the game is paused, it cycles through the menu choices. Any way I can re-enable ALT+TAB? It was working fine before the unofficial patch. Maybe I'll have a look at the .ini file...