Of course we need more politics. Both as political correctness\inclusivity and as wars of factions, subtle conspiracies, betrayals, etc. The goal of most games to battle some ancient resurrected evil (which is evil b\c it's evil) or some Empire (which is evil b\c it's evil) is getting old. Something more complex and realistic is very much desirable. And something unpredictable…
People above wish to have an RPG like Game of Thrones. Arguably what makes GoT so good is that it's unpredictable. Anyone might die, anything at all might happen, it follows no predictable traditional pattern. I'd love for games to have that much complexity, as well.
Game of Thrones is very much based on history (war of the roses) which is what makes it so good. I've always wanted television to do what its doing. Hopefully games follow suit. I wonder what an RPG focused on political correctness would look like?
What if you set the RPG in ancient times? An ancient society based on PC values would aim at not disadvantaging any group in society in theory through policies and language. But how would that work in practice with limited resources and technology? Some segments of society naturally have more power than others such as warriors and mages. Could magic undermine any attempt at creating an even playing field? Would mages be shackled and controlled for the sake of equality? Would warriors demand more power and how would you deal with those demands?
Maybe this nation is up against barbarian nations focused on unity and strength who are run by a warrior caste? How do they combat these barbarians without making concessions to the warriors and mages? It would be interesting. What I wouldn't expect is for rpgs to be set in some ideal society without asking tough questions of those values.