Ghost of a Tale - Feature Freeze

Myrthos

Cave Canem
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August 30, 2006
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The development of Ghost of a Tale has reached a feature freeze.

We’ve reached feature freeze! Simply put what this means is from now on we stop adding new features. This is so we don’t fall into a loop of “hey, wouldn’t it be cool if we did this…”. It is always very tempting to add little (and sometimes not-so-little) features and get caught up in what’s called in development terms “feature-creep” (which itself can ultimately lead to “vaporware”).

We now have a very clear idea of what the pre-release needs to be –as well as what it can live without. So rather than attempting to cram in every idea we have, we’re going to make sure that each feature which gets into the pre-release actually works as expected. I prefer the early access game to feel solid rather than overly ambitious and half-broken.
The update also provides more information about the development status of the game.

More information.
 
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