Mage's Initiation - New Years Update #45

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Spaceman
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The folks at Himalaya Studios, Inc. have released a new update titled "2016 Frozen Water Mage Summit". Yes there is video.

Light At the End of the Programming Tunnel

So, what have we been doing since last you heard from the development team, we hear you ask? Well, we're glad for your question, dear Initiates! For the most part, our time has been spent bug-fixing combat issues, as per usual, and playing the now all-too-familiar combat "whack-a-mole", addressing two new issues for every one issue that gets resolved. We know these updates are probably a little on the dull, repetitive side and they probably make it sound like not much has been taking place behind the scenes, but we have come a very long way on this front since August last year with literally thousands of battle bugs being squashed. And now we're thrilled to announce that we have finally resolved every combat bug (that we're aware of) for every spell, monster, and boss in the game -- bar one! Yes, a sole combatable critter remains to be tangled with and we plan on duking it out with him and taking him DOWN over the course of the next few weeks. After that, it's simply a matter of refining gameplay elements, fixing some non-combat bugs, juggling the score/XP and RPG system a bit, and then we'll have our first alpha-release candidate that can be considered for in-team testing and, subsequently, private backer testing!



Alpha For Your Thoughts (We Need Your Feedback!)

So, we have a question. We're wondering if eligible backers would rather test a rough (but complete) alpha version sooner, in a couple of months time? Or would you prefer to hold out several months longer for a more stable beta build? In either case, the playable build won't have recorded voices yet, as we don't want to record them until the game has been thoroughly tested and any necessary textual changes to the dialogue have been made. It's always a pain to get actors back for pick-up sessions, so we're hoping to work around that by testing the text-only game first and foremost.

Additionally, would backers prefer to receive their test builds via Steam or Humble Bundle? We're still trying to figure out the logistics of getting the test build into eligible backer's hands in the easiest, most seamless manner possible.

Please let us know your feedback in the comments (or via email if you're a PayPal backer.)
More information.
 
Joined
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Messages
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Location
New Zealand
Looks ... interesting
 
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