Cyberpunk 2077 - E3 Demo Impressions

this settles it I think
I'll counter with this. The plan might have changed though.:)
In the game’s official teaser trailer it’s stated that the game will be coming “when it’s ready.” But for now it appears that CD Projekt Red is hoping that will be sometime in early 2019.

In an investor call in early 2016 it was suggested that Cyberpunk 2077 would be released before June 2019. It was also said in this call that CD Projekt Red is planning to release two new triple A RPGs before 2021.
So waiting three or four more years is kinda depressing.:disappointed:
 
Joined
Oct 1, 2010
Messages
36,183
Location
Spudlandia
We're already halfway through 2018, so there's not a chance in hell it's getting released in "early" 2019. I'd say the holiday season at the earliest or 1st quarter of 2020.
 
Joined
Oct 21, 2006
Messages
39,136
Location
Florida, US
Gamespot had an article that said the game will release in "June 2019". I have no idea if they have an internal source for that or they are guessing though. Kotaku's previewer (Schreier) seems to think the game is fully playabled and not just some "concept vertical slice" you often see at E3, but some others seems to believe it was more "concept vertical slice" and the game is years away.

One thing I'm sure of, CDPR is not intending to have a 2+ years of marketing for the game nor just 6 months.
 
Joined
Oct 13, 2007
Messages
7,313
One thing I'm sure of, CDPR is not intending to have a 2+ years of marketing for the game nor just 6 months.
Yes that does sound reasonable. Though I wouldn't put it CD Projekt to cancel the marketing campaign, and delay it's launch like the Witcher 3. So fingers crossed.:fingerscrossed:
 
Joined
Oct 1, 2010
Messages
36,183
Location
Spudlandia
Not from a political but from an artistic point of view it would imho be a wasted opportunity not to include humans of every known ethnic group in a setting like this.
The concept of Night City screams for variety in its inhabitants.

Well they've got your stereotypical Hindu cab driver. Maybe we'll seen drunk Irish bartender. Jewish banker. German mechanic. Italian mobster. Eh? Who am I missing here? :)
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
Well they've got your stereotypical Hindu cab driver. Maybe we'll seen drunk Irish bartender. Jewish banker. German mechanic. Italian mobster. Eh? Who am I missing here?
American redneck patriot but this screenshot show its in the game.:biggrin:

attachment.php


PS: I'm American so it's not racist, and I'll probably play V like this.:p
 
Joined
Oct 1, 2010
Messages
36,183
Location
Spudlandia
Yes that does sound reasonable. Though I wouldn't put it CD Projekt to cancel the marketing campaign, and delay it's launch like the Witcher 3. So fingers crossed.:fingerscrossed:

They were not as advanced with TW3 back in 2013 as they are with Cyberpunk now though. Since they announced "no mp at launch", my impression was that they locked the game scope earlier this year and they are just making content now and optimizing going by the aggressive occlusion culling in the trailer (also apparently in the demo car chase from an impression I read which mentions "fade in").

Digital Foundry did a technical review of the trailer, their conclusion is that the shadows are low quality and there is a lots of jaggies.
 
Joined
Oct 13, 2007
Messages
7,313
https://techraptor.net/content/seeing-50-minutes-of-cyberpunk-2077-reminded-me-why-i-love-games

Among what we already heard mentioned:

The city is full of activities all around, and you will of course be able to steal cars.
Exploration is designed to be vertical, with many megabuildings with a ton to explore.
You will be able to invest in properties around the city to spend your money.
All of Night City is connected and there’s the net to explore in addition to the city itself.
Some of the dialogue is based on what you know and what abilities you have.


I'd love to see two types of hacking…fast, local, crystal jock for combat, and "global", more traditional with actual typing, like a real hacker.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
Also some from: https://www.rpgsite.net/preview/7343-cyberpunk-2077-impressions-from-e3-2018

Some new things mentioned, more in depth on rpg part:

In the character creator, you are able to set a stat spread from the pool of Strength, Constitution, Intelligence, Reflexes, Technology, and Cool - a sort of charisma/perception analog. Not only do V's stat help determine proficiency in undertaking certain tasks, but the game's world and NPCs will also perceive the player-character differently based on their upbringing, and even their gender.

Along with Jack ( more a soldier, brute force character type)…There's also T-Bug, a hacker specialist who can force open or closed windows and doorways. These aren't strictly companions in the same sense as other RPG series, but more just a reflection that not every encounter in the game is taken on in a solo manner, but rather with characters involved as both the story and your player choice dictates.

During the gameplay situations shown, it's immediately clear that while the gameplay may resemble an FPS in a cursory glance, the combat options available are still very much "RPG" at their core. The tracking-bullet rifle combines with a learned skill to ricochet shots off of the wall to create a character with numerous engagement options. Or, a character that's purchased a visual augment in order to perceive enemy comm links can pair that ability with a wall running talent and melee blade equipment that can anchor into the wall, combining into a build that can disable enemy units from impromptu perches -- if they've hacked into the enemy network successfully. Combine this with quest specific triggers and narrative forks and the mind boggles at how many ways a certain chapter could potentially play out.

There are also opportunities to have romantic and sexual encounters with many of the games NPCs -- some of them growing into full fledged relationships, though some remain nothing more than one-night stands. The options available in this respect are also partially determined by your gender and upbringing, in addition to choices made in the game.

Quests are described to dynamically interact to respond to not only the choices made within each, but the order these objectives are undertaken, and choices made will be reflected in dialogue options, gear availability, and even who you can eventually ally with.

An interesting mechanic related to quest completion is Street Cred. Completing quests in the open world will increase your Street Cred, which is independent of your character level, and gives you access to more shops and opens up quests through connections with more of the city's top self-assigned brass. So players are tasked to improve both their raw level and their Street Cred in order to fully build their character, with both components contributing to the tools available for any given situation.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
https://arstechnica.com/gaming/2018...-50-minutes-of-william-gibson-level-insanity/

because our player had put experience points into an "engineer" path. This meant that V could hack into the brain of a security guard, which she used to open doors and access other guards' skills and inventories (you can do that when you're in a compound that's religiously devoted to a new life of body augmentation). She stood on a high-up girder, scanned two guards, and saw she could plant a virus into one of their weapons. After doing so, she jumped down and took out the second guy, then watched as the first one struggled with his weapon.


Conversation trees? More like conversation rainforests.
It was, arguably, the most unbelievable part of the hands-off demo experience: the idea that CDPR will support so many branching, dialogue-driven paths to dealing with a criss-crossing chain of criminals, all vying with each other for underground power. I struggle in part to explain the scope of how many conversation options were in the demo, because they whizzed by so quickly.


In spite of some of the demo's current-gen feasibility, other spectacular moments in the demo gave me utter pause. When bullets explode and whizz through a wall—a cool moment that emphasizes promises of destructible environments—they're followed by incredible, dusty rays of light. When V rides in a crime lord's car, depth-of-field and reflection effects drench the dense, varied scenery whizzing by through a car window in one of the most cinematic car-ride sequences I've ever seen in a game demo

Every moment of the demo seemed to tease ideas and stories, as if CDPR really has made a Cyberpunk 2077 "bible" of lore and history.

"The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic '80s retro-future, but hey, that's just me," Gibsonwrote on June 10. And for everything wild and hard to believe about the demo, one thing it proved was that CDPR's vision is a decidedly different one than Grand Theft Auto. Every NPC appeared to offer dialogue options. Every quest was teased with branching "be the criminal you want to be" options and tactics that were clearly visible on-screen. A truly Gibson-like future-crime society should push the world's heel on the hero's face—and force them to squirm out and overcome in the coolest ways possible. Based on what I saw, Cyberpunk 2077 just might deliver on that vision.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
I'm really exited about this game, and I even have some faith that I wold not be a disappointment because it s CD Red, the guys that made Witcher 3.
 
Joined
Aug 17, 2008
Messages
354
MV5BNTM0MTU4ODg4MF5BMl5BanBnXkFtZTcwNTA5NzY5Mg@@._V1_SX773_CR0,0,773,999_AL_.jpg


Don't tempt me to put Burić as avatar.
 
Joined
Apr 12, 2009
Messages
23,459
More impressions? This time from a reddit user, that's been proven legit ( acording to mods, and they seem pretty strict on this)

On music:

It’s very nice. Synth heavy as usually. There also appears to be radio stations that broadcast a seemingly diverse amount of music. I heard heavy metal, punk, and maybe some sort of foreign traditional music? There also appears to be radio hosts and ads as well.

World interaction:

Trash and debris interact with wind. The trauma team hovercraft kicked up cans and bags as it landed. -Destructible environments on the road, you can knock over trash cans and bags and they’ll spill trash onto the street. -tons of dynamic ai in the streets. This includes homeless asking for money, cops investigating crime scenes, and murder/crime in the alleys. -fat people on rascals can show up as enemies. I’m not even joking, during the beginning house raid v shoots one in his chair causing it to spark and spin out. -Dynamic weather, rain, storms, even acid rain. -melee build is completely feasible.

Combat: There is parrying mechanics for swords, and there are katanas. -you can ricochet bullets off walls to get headshots. Didn’t see the player twist his hand to absorb the recoil, but that more of a revolver technique.

Melee: it seemed pretty clear, like attacking something in dishonored

Yes you can see your character in the inventory. It’s similar to the Witcher’s but is transparent and feels way more tech-y.

You can move incredibly fast in the game and there’s even a part we’re you super jump onto a wall and then jump off that to shoot a guy on a catwalk. So I can see a player zipping around a level stabbing people with a melee build.


So there was tons of destruction. Walls got torn up, cover chipped away. Pillars crumbled after immense fire. There wasn’t any cloth discus but the detail in the world was great. Very lovely sub surface scattering effects, tons on population density (almost hitman levels). Didn’t really see too much tech on hair and I have a sneaking suspicion it’s because it’s not optimized yet. I’m just amazed at no load times and the view distance. It’s insane, no wonder they wanted to show this game off during the day.

The quips between combat are nice, they feel very Witcher but taken up a level. The actual cutscene dialogue when you talk to people is pretty funny, and also fits the Cyberpunk style very nicely.

The combat feels almost like dishonored with some very, very light titanfall mechanics. The dev is constantly sliding around into cover and running on walls. The gunplay feels like a mixture of games, and I really like that. The main pistol almost feels like some borderlands gun (or maybe just because I saw all the numbers pouring out when he used it) but there were a variety of weapon like the tech modified double barrel shotgun that packed such a huge punch it gave me doom vibes. I would say the gunplay is very smooth and satisfying. I’ve always been scared the game might play like Deus Ex, kinda janky and emphasis towards stealth. But this games seemed very fast paced. ALSO! You can shoot through walls and one guy on the other side of the wall had this massive machine gun and started firing through the wall at you. Pieces of debris where flying, and then v jumps out the window to flank him, only for your partner Jackie (big guy with man-bun in the trailers) to straight up run through the wall and tackles the dude!

Jackie is this guy, from the trailer:

images


We have a wounded state when limbs are dismembered.

Coolness can get you into certain areas you might not be able to. Exclusive bars and lounges ties directly to charisma! Cool is tied to street cred.

Some characters looked very, very cool. The doctor was very detailed, even down to seeing the skin pigments on his cheeks. Some other models seemed a bit rougher, but they told us everything’s subject to change and they still needed to optimize some things, plus they didn’t seem like main characters. Again, just like the Witcher, the eyes really help seal the deal.

Buildings are very close to each other and seemingly they all have elevators to enter from. There’s tons of market places, bars, hookah shops that the player just enters and exits from the back to get through an area.

So what surprised me was the pretty minimal hud, which seemed to be a really cool design choice. The further you augment yourself, the more hud features you can gain. That being said, the hud is kinda a sleek yellow and gray color. Very transparent as well.

There are tattoos and lots of customization for face, haircuts, piercing, clothes. There’s a choose your own backstory, like trauma, why you came to night city, childhood hero

More on lifepaths; Running away from home, childhood hero, why you came to the city (came for money, glory), if your an orphan, couldn’t remember the rest. All these affect dialogue choices and apparently they may be adding more. I didn’t see specifics though.

Confirmed as default female character (appearance)

nASfcQH.jpg


There are a healthy mix of both FPP and TPP cutscenes. Casual cutscenes are in TPP, like waking up in your apartment or talking to your partner. FPP cutscenes are usually handled pretty cool, and help immerse the player in the world. These include seeing the perspective of your eye as it’s implanted into your body during surgery, the corps implanting a lie detector wire into your head to interrogate you (even has a warning error pop up on hud saying unacessed entry), or talking about a mission in the back of a car slowly filling with cigarette smoke. No references yet bud. We don’t see any romance, but we know it’s in the game and when you wake up you are next to some naked dude implying you had a one night stand. There are prompts to draw you gun on someone when being interrogated, but you don’t have to choose it.

There is a crouch button

They’re small red (damage) numbers, kinda fitting with the feel of the hud interface. You can turn them off however.

Looks like you wall run and then stick it into the side. So theoretically you could jump from one wall to the next wall and make your way up a building.

The city looks straight out of Akira, very, very cool. I’m getting some Ghost in the shell vibes too. The reason people compared it to gta is the highway is similar to Los Angeles when you exit the city.

Yes to all upgrades, not sure about cosmetics yet but it seems likely. Certain guns have certain attributes, the tech double barrel allows you to shoot through walls, and V’s pistol can ricochet off walls and kill people revolver ocelot style. ( seems the weapons will have more like mods ( like with shooter:add iron sights, etc) than rpg upgrades). At least that's the impression.

No map reveal yet, however there are 6 unique districts with different culture, appearance, a enemies and factions. The world looks big, but more importantly, diverse.

Dialogue isn’t too different from Witcher, but every choice seemingly affected gameplay in both small and large ways. Think, maybe 4 options, but those one of those four options lead to a completely separate 4 options.

( Starting apartment) There are blinds you can open and close, an armoire, wardrobe, bathroom, radio, tv, and a internet log you can get missions on. No say on if you can decorate it, unless I missed something. Nps all looked like they had a set path. V didn’t bump into anyone.

So there is tons of recon elements. You have a binocular eye that can scan enemies so you can detect weaknesses and threat level. You can also jack into an enemies head and get a layout of the base, as well as locations of rooms and items.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
-melee build is completely feasible

That melee stuff is pretty cool. So everyone can stop saying it's a first person shooter. :D
 
Joined
May 18, 2012
Messages
2,315
That melee stuff is pretty cool. So everyone can stop saying it's a first person shooter. :D

You'll be able to specialize in melee, so it's a bit different than most gun oriented FPS. They also confirmed Mono-edged weapons, like katanas.

Also enemies continue to fight, even with one of their limbs blown off ( they're in wounded state). So I guess, gun feedback is good?

Also dialogue does not interrupt gameplay…you can move around and do things, and npc you're talking to will notice it/respond.
Seems they've really doubled down on "Immershun" here.

And some fan theory :p

https://i.imgur.com/LGiW72R.gifv
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
I'm a bit Cyberpunked out now, until they have something more significant to show us.
 
Joined
Nov 8, 2014
Messages
12,085
Back
Top Bottom