Knights of the Chalice II - Early Gameplay Video

HiddenX

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Heroic Fantasy Games released an early gameplay video for KotC 2:



Knights of the Chalice 2 (KotC 2) is the sequel to KotC, a 2D CRPG based on the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5. With this early work-in-progress video, you'll get a good idea of the game interface and game speed, and you'll take a look at the character sheet, inventory sheet, loot screen and above all... the pyrotechnics of a Fireball spell!!
More information: http://www.heroicfantasygames.com

Time stamp for fireball animation: https://www.youtube.com/watch?v=bd-xm...

More information about KotC 2: http://www.heroicfantasygames.com/FWE...

Character classes in KotC 2:
Barbarian: http://www.heroicfantasygames.com/FWE...
Bard: http://www.heroicfantasygames.com/FWE...
Bishop: http://www.heroicfantasygames.com/FWE...
Champion: http://www.heroicfantasygames.com/FWE...
Cleric: http://www.heroicfantasygames.com/FWE...
Death Knight: http://www.heroicfantasygames.com/FWE...
Druid: http://www.heroicfantasygames.com/FWE...
Fighter: http://www.heroicfantasygames.com/FWE...
Gladiator: http://www.heroicfantasygames.com/FWE...
Mage Knight: http://www.heroicfantasygames.com/FWE...
Monk: http://www.heroicfantasygames.com/FWE...
Paladin: http://www.heroicfantasygames.com/FWE...
Psionicist: http://www.heroicfantasygames.com/FWE...
Psychic Healer: http://www.heroicfantasygames.com/FWE...
Psychic Warrior: http://www.heroicfantasygames.com/FWE...
Ranger: http://www.heroicfantasygames.com/FWE...
Rogue: http://www.heroicfantasygames.com/FWE...
Samurai: http://www.heroicfantasygames.com/FWE...
Sorcerer: http://www.heroicfantasygames.com/FWE...
Storm Warrior: http://www.heroicfantasygames.com/FWE...
Warlock: http://www.heroicfantasygames.com/FWE...
Wizard: http://www.heroicfantasygames.com/FWE...

Player-character races in KotC 2: http://www.heroicfantasygames.com/FWE...

Player-character sub-races: http://www.heroicfantasygames.com/FWE...

Most soundtracks composed by Manuel Marino: http://manuelmarino.com
More information.
 
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Looks like the systems are all in. So the video was a prototype right? Is the game still going to be an isometric game is my question.
 
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Finally some movement. High on my list of anticipation cant wait to play it !!
 
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Looks like the systems are all in. So the video was a prototype right? Is the game still going to be an isometric game is my question.

I think he's taking the graphics style in a different direction this time. Boardgamey like table top D&D rather than isometric.
I loved the first one and the mechanics sound good so I'll give it a go.
I do kinda wish he'd just expanded on the first game with the same basic style. But graphics don't make a game, and if it plays as well as the first one I'll be happy.
 
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Ugh… sorry, but just ugh.

I was hoping it was going to be in the same style as KotC 1 but with higher-res graphics and an expanded class selection. This is definitely not what I had in mind.
 
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The game is so ugly, what a terrible idea not to make more pixel arts graphics. He said he thought most people would find that unbearable. What human being prefers this over the pixel art? This is so horrible. The interface looks worse too.

I know Pierre is gifted like almost no other to make a compelling D&D system and great combat but this is just painful.
 
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Graphics are not important for a tactic game.
 
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What the deuce!?

:-/
 
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Hmmm... can't say I like the look either. It's not the quality of the graphics that matters. The design choice to make the space look like a grid and the characters look like counters really takes you out of the game. It's a boardgame simulation rather than an RPG. I feel very removed from the action that way, instead of being part of a game world, I am manipulating counters. Darn. I was so looking forward to this, since KOTC is excellent.
 
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I can understand the complaints, but good tactical gameplay trumps all in my opinion.
Normally I would be the first person to say that, but this seems so far removed from feeling like you're actually in any sort of living RPG world. I guess it's more like a roguelike with D&D rules.
 
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I was a beta tester of KotC and the game was really already enjoyable in that state. I'm happy the game got a good reception, although it's a very niche game.

But I've been away from KotC2's development, so I'm surprised with the art direction for this one. I'll buy it anyway, because I know the gameplay will be excelent. I wish someone had told him he could have made a kickstarter to help to get the funds to hire freelance artists to do the graphics and animations for KotC2.
 
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I found the art style pretty painful when I first saw it, which must have been two years ago or more, but I kept hoping he'd change it. About 1% of feedback seems to be positive, with another 10% or so that's neutral; the overwhelming percentage of reactions is negative in every forum I've read, even in RPG-focused communities. That doesn't mean gameplay won't be just as stellar as KotC's, but the extraordinarily consistent gut response to this art style should give him serious pause.
 
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I'll be buying this the day it is released, and playing it that very same day. The awesomeness that Knights of the Chalice brings with it gives this dev a lot of leeway. If I'm disappointed, I'll just go play the first one again to drown my sorrows.
 
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I don't care if the game used stick figures, ASCII graphics or anything else. All that matters is that we're getting that deep, complex, incredibly rich D&D experience with a game like this.

Bring it on (but please, Android port ASAP!). :)
 
Well why not an Excel macro while you're at it?

The reason why it's so bad is that it defeats any sense of adventure. You don't frankly play these games to crunch numbers.

With a Pathfinder game or any other systems where you only have figurines on a grid you have the DM giving you descriptions so that your imagination has something to draw upon.

With this I simply don't care about moving a bunch of generic icons on a grid. It renders exploration and immersion almost meaningless.
 
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Well, it's pretty similar to a traditional roguelike where you have ASCII characters or tiles representing things. Eventually your imagination translates those things internally, and it's not quite so bad as you're making it out to be.

I just think that isometric (even with bad graphics) is far more "immersive". And the shame here is that he'd already done that, and is moving to something worse.
 
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The bugs converging on the floor look best. Lack of animation and isometric viewpoint, uninspiring inventory and a real mess enemy icons are confusing. Characters or combatants are unclear.

This game needs a serious upgrade with influx of money, so he can hire artists to do sprite animations.

I bought KOTC and its a great game, but this video is a system level demo at best.
 
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I'm pretty much in agreement with everyone in this thread. I loved the first KotC game. Even though KotC's graphics weren't spectacular, they were certainly serviceable and had a sort of charm to them. This game, on the other hand, just looks so…cold, stale and lifeless, and (I'm channeling my inner joxer here :p ) screams cheap phone game to me.

Like suibhne, I remember seeing KotC 2's graphics a couple years back and being extremely put off by the art style. Also like suibhne, I had hoped Blue Salamander would eventually change the art direction, but sadly that seems not to be the case.
 
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