Fallout 2 - Defined the Series - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Fallout 2 - Defined the Series

Default Fallout 2 - Defined the Series

October 4th, 2017, 14:27
PCGamesN believe that Fallout 2 defined the series.

Grotesque monsters. A campy ‘Space Race' aesthetic. Stories that unfold subtly and organically, based on how you play. A lot of Fallout's core characteristics we nowadays take for granted. But back in 1997, when a small, now-defunct studio called Black Isle were just starting out, the classic Fallout style was far from recognisable.

The first game had sold reasonably well, but the critical response had been feverish; hoping to capitalise on the Fallout buzz, Black Isle's publisher, Interplay, quickly commissioned a sequel. Bigger, better, and with much more for players to do, development on Fallout 2 also had to be completed inside nine months. For Feargus Urquhart, co-director of Fallout 1 and one of Black Isle's founders, the nuclear heat was on.

"We'd started working on Fallout 2 before we'd even shipped Fallout 1," he tells me. "That was in the middle of 1997. By the beginning of 1998, when Interplay was having some financial difficulties, they decided they wanted to make Fallout 2 and make it in the same amount of time as the original, and as far as they were concerned, we'd already been developing it for half a year already. So that gave us basically nine months to make the whole game."

[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 6,919
Mentioned: 34 Post(s)

Default 

October 4th, 2017, 14:28
PCgamesN is wrong.

According to @Drithius:
Originally Posted by Drithius View Post
Joxer does not know what Fallout is. Fallout 1, as envisioned by Tim Cain, was a bleak and harsh setting above everything else. It was primarily with Fallout 2 (which was not lead by Cain), that we get the dumbass goofiness introduced to such a large extent.

Some people like the dorky side of Fallout - and for them, Bethesda is no skin off their backs. Some people such as myself prefer the more grim undertones of the first game - and for them, Bethesda is an absolute bore. It all comes down to preference and so the Wasteland trait was optional in New Vegas - to everyone's benefit.
According to me, ofc, because I disagree with Drithius 100% when it comes to thoughts about anything Fallout, PCgamesN is not wrong.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor
Original Sin 1 & 2 Donor

#2

Join Date: Apr 2009
Posts: 20,943
Mentioned: 133 Post(s)

Default 

October 4th, 2017, 14:47
Been a long time since I played Fallout 2 so the only thing I remember aside from the trial in the caves at the beginning was that I became a porn star in Reno. Also, I know they had pop culture references, which a lot of people don't like. And I agree that is a very bad idea for RPGs (immersion breaking and doesn't age well).

Anyway, I still wish I lived in a parallel universe where Van Burren was released / Troika managed to acquire the IP instead of Bethesda.
--
Currently Playing: Heroine's Quest, Quest For Infamy, Planescape: Torment
daveyd is offline

daveyd

daveyd's Avatar
Turn-based lifeform
RPGWatch Donor

#3

Join Date: Apr 2013
Location: PA
Posts: 1,711
Mentioned: 9 Post(s)

Default 

October 4th, 2017, 15:00
I mostly remember it being buggy as hell. I still enjoyed it, but I found the original Fallout more memorable.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 26,628
Mentioned: 51 Post(s)
+1:

Default 

October 4th, 2017, 15:02
I mostly remember the vast differences in combat mechanics between Fallout 1 and 2. In Fallout 1 combats were fast but often unsatisfying. Once you got an automatic weapon you could win most fights easily, as firing full auto into anything generally killed them. The only challenge was when they had full auto weapons too, they could also potentially kill you in one attack. Your stats and character build didn't really matter all that much.

Fallout 2 was very different with vastly higher health pools. It allowed for longer combats with many more options, as well as for a variety of combat builds that played differently. But the fights could also become very tedious, with everyone feeling like bullet sponges that happily shrugged off point blank shot gun blasts to the head.
fadedc is offline

fadedc

SasqWatch

#5

Join Date: Apr 2011
Posts: 1,754
Mentioned: 4 Post(s)

Default 

October 4th, 2017, 15:23
Yeah, I still remember the tedious ones. Not even sure I completed it. I think my patience ran out, despite the excellent setting.
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#6

Join Date: Oct 2006
Location: Bergen
Posts: 7,271
Mentioned: 39 Post(s)
Send a message via MSN to Maylander

Default 

October 4th, 2017, 15:27
Fallout 1 defined the series. Fallout 2 was a rushed, rehashed clone. It was definitely bigger, with plenty of reused assets (they even used the Crimson Caravan sign as part of a junk wall), but IMO not better.
--
contributed to: Age of Decadence | Dead State | Dungeon Rats | Battle Brothers | Fell Seal:Arbiter's Mark
working on: Colony Ship RPG | Stygian:Reign of the Old Ones | Encased | ATOM RPG | Realms Beyond
screeg is offline

screeg

screeg's Avatar
floating head

#7

Join Date: Oct 2006
Location: USA
Posts: 2,043
Mentioned: 4 Post(s)

Default 

October 4th, 2017, 16:05
I just remember how poor the selection of games was at the time, and how delighted I was to see a sequel!! I still replay Fallouts one, two and three quite regularly, and probably always will. For years I didn't have access to the first two but then great old games came to my rescue! You don't realize how much you miss something till you don't have it. =xxx
Carnifex is offline

Carnifex

SasqWatch

#8

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 9,795
Mentioned: 25 Post(s)
+1:

Default 

October 4th, 2017, 18:25
I remember roaming the wasteland by car
--
Sou tricolor de coração!

Sie sind das Essen und Wir sind die Jäger!
henriquejr is offline

henriquejr

henriquejr's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#9

Join Date: Nov 2013
Location: Brasil
Posts: 2,095
Mentioned: 27 Post(s)
+1:

Default 

October 4th, 2017, 21:22
Y'now I liked FO2 better than FO1 though I admit that FO1 was tighter. Maybe because in FO2 it was clearer that it was more tongue in cheek. I can never get over the gold watch quest and getting the mechanic to pick a fight over it with another NPC. This is the essence of true puzzle quests - unlocking that kind of "reward" when you figure out the "solution".

With FO2 they rewrote the engine to make it moddable too. I wish more came of that.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#10

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 4,921
Mentioned: 7 Post(s)
+1:

Default 

October 4th, 2017, 21:35
That gold watch is memorable to this day, if it's the one I'm thinking about, the one where you had to climb down the toilet and it went to some cavern? Now that's a classic with a plunge!
Carnifex is offline

Carnifex

SasqWatch

#11

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 9,795
Mentioned: 25 Post(s)

Default 

October 4th, 2017, 23:24
Fallout 2 had dumb humor. Fallout was more refined.
Last edited by posfan12; October 5th, 2017 at 00:36.
posfan12 is offline

posfan12

posfan12's Avatar
Watchdog

#12

Join Date: Aug 2010
Posts: 165
Mentioned: 2 Post(s)

Default 

October 5th, 2017, 00:07
I have no idea how many times I played through F2. Such a classic! The original version is buggy, but that is why we have killap restoration project - definitely check it out if you haven't. A friend of mine, who is a hack'n'slash game fan and never played such RPGs, started F2 recently and finds it amazing.
Ferris_bg is offline

Ferris_bg

Ferris_bg's Avatar
Constantine

#13

Join Date: Jan 2010
Location: Sofia, Bulgaria
Posts: 67
Mentioned: 0 Post(s)

Default 

October 5th, 2017, 00:38
I never liked fallout-2.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#14

Join Date: Oct 2006
Location: usa - boston
Posts: 7,030
Mentioned: 44 Post(s)

Default 

October 5th, 2017, 00:54
Still one of my favourites. The highwayman was awesome. When my car got stolen I was always going to hunt them down and make them pay. Then there was whiny Myron who was useless in a fight but could always make me laugh. And yes Bethesda ask Myron who invented Jet.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#15

Join Date: Feb 2014
Location: New Zealand
Posts: 6,919
Mentioned: 34 Post(s)

Default 

October 6th, 2017, 13:07
Originally Posted by Silver View Post
Still one of my favourites. The highwayman was awesome. When my car got stolen I was always going to hunt them down and make them pay. Then there was whiny Myron who was useless in a fight but could always make me laugh. And yes Bethesda ask Myron who invented Jet.
Maybe Myron just found a pre war formula and was smart enough to understand it and turn it into a real product. So he said he invented it.. or that is how Bethesda can explain it if they want to
Archangel is offline

Archangel

SasqWatch

#16

Join Date: Oct 2014
Posts: 3,740
Mentioned: 9 Post(s)
+1:

Default 

October 6th, 2017, 13:08
As for F1 vs F2, I liked both games but I spent more time playing F2 as it had more refined gameplay and UI. I didn't care as much about quests and if it was serious or funny.
Archangel is offline

Archangel

SasqWatch

#17

Join Date: Oct 2014
Posts: 3,740
Mentioned: 9 Post(s)

Default 

October 6th, 2017, 15:48
Fallout 1 and 2 were way better than any JUNK Bethesda coughed up and dared to call them 3.. 4 whatever..
mercy is offline

mercy

mercy's Avatar
SasqWatch

#18

Join Date: Mar 2013
Posts: 2,143
Mentioned: 12 Post(s)

Default 

October 7th, 2017, 19:51
Originally Posted by mercy View Post
Fallout 1 and 2 were way better than any JUNK Bethesda coughed up and dared to call them 3.. 4 whatever..
I agree, but you can't argue they made the right business decision… I'm past being angry at Bethesdas decisions both with TES and FO, I'll continue to growl at all the gamers who made them make those choices though.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
Original Sin Donor

#19

Join Date: Dec 2010
Location: Sweden
Posts: 2,808
Mentioned: 16 Post(s)

Default 

October 8th, 2017, 02:24
I'm sorry, guys! I totally am the one who convinced Bethesda to make the decision in an email I sent them in 2005. Really, I won't do it again!
posfan12 is offline

posfan12

posfan12's Avatar
Watchdog

#20

Join Date: Aug 2010
Posts: 165
Mentioned: 2 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Fallout 2 - Defined the Series
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:13.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch