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Default The Totally NEW Team Corwin Thread

March 22nd, 2019, 23:00
Bonus Days & Sales :

DDO Bonus Days bring you a +10 Treasure Hunter's Boost, now through March 24th!
• Redeem the code REWARD2019 for 3 Excellent Experience Elixirs that are Bound to Account on Acquire and a Raider's Reward Box that is Bound to Character as an apology for our extended downtime.
• Hack & Stash ! Get 25% off: ◦ Slayer Boosts
◦ Loot Boost & Treasure Hunter Elixirs
◦ Select Shared Storage
◦ Now through March 28th!

• The Weekly Coupon gets you Lasting Potion of Resist Acid (+10) x5 with the Coupon Code RESISTACID, now through March 28th!
The Code REWARD2019 is for that lengthy downtime.

Regarding the other items for that "downtime event" :

UPDATE: The Coupon Code is now available! COUPON CODE: REWARD2019 - 1/Account - available to redeem through April 30th, 2019

Additionally, VIP players will receive:

A VIP subscription time extension.
250 DDO Points automatically granted to their account if they have logged in during the previous 30 days.

Premium players who have logged in during the previous 30 days will receive:

250 DDO Points

UPDATE: The 250 DDO Points have been automatically added to qualifying players' accounts. We continue to work to deliver the additional four days of VIP time to some affected accounts.
Source : https://www.ddo.com/forums/showthrea…=1#post6188624

No, the way this was done means there is no notification of it, nor mention of it in the points history of the Store. You should just have the points if you qualify.
https://www.ddo.com/forums/showthrea…=1#post6193382

FYI we do see a handful of outlier style cases that people who should have received points didn't, and we are in the process of getting those cases corrected.
https://www.ddo.com/forums/showthrea…=1#post6193436

Anniversary Code Number Four :

Every Thursday for the next 13 weeks, stop by to get a new Coupon Code for a FREE Eberron House-themed cloak! 1/Account. Code is valid through December 31st, 2019.

Week One: VELAHSAYSHI

Week Two: STORMREAVER

Week Three: CLICKTHECENTER

Week Four: FREETOWEAR

Edit : An answer to my question regarding the "Jewel Of Fortune" :

The Jewel of Fortune changes the table you are pulling from to a higher minimum level table. These are two distinctly different changes. If both are active at the same time the result will be a higher minimum level item than the quest that also has higher than normal effect values.

For example: Imagine you are in a level 15 dungeon and pull a random loot necklace from a chest. Here are some vague extrapolations of what that necklace couldlook like under the different circumstances (Note: Exact values have in no way been compared to actual treasure tables for those levels, I'm just trying to communicate how these bonuses work).

No Bonuses active:
•Necklace
•Min level 15
•Dexterity +5
•Fire Resistance +20
•Intimidate +8
•Blue Augment Slot



Treasure Hunter Bonus Active:
•Necklace
•Min level 15
•Dexterity +6
•Fire Resistance +23
•Intimidate +9
•Blue Augment Slot



Jewel of Fortune Bonus Active:
•Necklace
•Min level 16
•Dexterity +6
•Fire Resistance +22
•Intimidate +10
•Blue Augment Slot



Treasure Hunter AND Jewel of Fortune Bonuses Active:
•Necklace
•Min level 16
•Dexterity +7
•Fire Resistance +25
•Intimidate +11
•Blue Augment Slot
Source : https://www.ddo.com/forums/showthrea…=1#post6193478
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; March 22nd, 2019 at 23:30.
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March 23rd, 2019, 01:03
runnning about 15 mins late
--
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Zeke Who? / / Detroit Red Wings: Welcome back Stevie
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March 28th, 2019, 20:51
Okay, the Sharn is out of the cage. At least one foot, so to say.

Preorder page : http://ddo.com/khorvaire/index.html

FAQ page : https://www.ddo.com/en/masterminds-sharn-faqs

According to the FAQ, the Expansion will be available for DDO points in September.

To be frank, I was a tiny bit shocked of the prices.

So far, it looks as if it wasn't for low-level characters, either. Someone in the forum (not a dev) says something around level 15-17 (heroic).

Edit : Down on the Preorder page, there are the sys reqs as well.

Windows Minimum System Requirements
Operating System: Windows Vista Service Pack 2 (64bit recommended for high resolution)
Processor: Core 2 Duo / AMD Athlon II or better
Memory: 2GB
Graphics: GeForce 7XXX / ATI Radeon HD 3000 series with 512MB or more of dedicated video memory
Internet Connection: Cable/DSL or equivalent
DirectX: DirectX 9.0c
Disk Space: 12GB for high resolution* (Allow for additional +3GB for international builds)
* High resolution game data or "Hi-res Textures" are only recommended for 64bit versions of Windows, for users on 32bit Windows the 'standard resolution' download (direct link here) is required.

Mac Beta Minimum System Requirements Operating System: Mac OS: 10.7.5 or better
Processor: 2.0GHz Intel Core i5
Memory: 2GB
Hard Disk Space: 12GB of available space
Video Card: Intel HD Graphics 3000 or better
Sound: Integrated Sound
Broadband Internet connection
Keyboard and mouse
Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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March 28th, 2019, 21:41
Patch is long so plan accordingly
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Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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March 29th, 2019, 19:34
It was relatively short for me. Dunno why.

Anyway, here's the Patch Notes : https://www.ddo.com/en/update-414-release-notes

There's a LOT of information non the new Inquitive tree there !



In The News!

• DDO Bonus Days bring you a +5% Buddy Boost weekend! Get +5% XP for every member in your party OR raid group other than yourself, now through March 31st!
• Rise again ! Get 30% off: ◦ Reincarnations
◦ Healing Items
◦ SP Potions
◦ Now through April 4th!

• The Weekly Coupon gets you Long Lasting Supreme Ability Potion x5 with the Coupon Code ABILITYPOT, now through April 4th!
By the way, Anniversary Code Week 5 is this : AIRSHIPAHOY
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; March 29th, 2019 at 20:06.
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March 29th, 2019, 21:01
41.4 Release Notes:

Code:
 Of Special Note:
 
Masterminds of Sharn is now available to pre-purchase! Visit DDO.com/Sharn to learn more. This release includes game changes that will permit players to immediately receive the listed benefits of their desired Masterminds of Sharn edition that are marked as available immediately. 
 
 
News and Notes:

 
 
Character
 

    Ranger Arcane Archer's Arrow of Slaying now properly requires 12 Character Levels, like other Tier 5 enhancements.
    Knight's Training's text has been updated for clarity.
    Frolic from the Spellsinger tree now more reliably protects from crowd control effects.
    Cleric Domains now have more accurate and flavorful tooltips.
    Racial Completionist has been removed from those who have it due to the arrival of Tiefling.
    Bardic Fascinate no longer hits static objects.

​
Enhancements
 

    Inquisitive Universal Enhancement Tree
        The Inquisitive is a new Universal Enhancement Tree based on the Master Inquisitive prestige class in the 3.5e Eberron Campaign Setting, Inquisitives are investigators who specialize in solving mysteries and shedding light on the darkest secrets. In DDO, those who use the Inquisitive Universal Enhancement tree will gain skills that focus on Diplomacy, Law/Chaos damage, finding hidden things, and a new Dual-Crossbow combat style.
        In the same way Vistani Knife Fighter has an enhancement that changes your combat style, Inquisitive has a Tier 1 enhancement that changes the way Light and Heavy (non-repeating) Crossbows are used. With this enhancement, any Light or Heavy (non-repeating) Crossbow you equip splits into two smaller hand-crossbows in your hands, each firing a shot every time you attack. Both of these shots use the stats of your single (equipped) Crossbow. Get ready to hit the streets of Sharn and solve some mysteries!
    Cores
        Inquisitive: +1 to Attack with all weapons. +1 to Diplomacy, Intimidate, and Bluff.
        Hit the Streets: You gain an additional copy of Diplomacy on a separate cooldown timer. This timer is shared with Half-Elven Social Grace's Diplomacy. 1 Minute Cooldown. Passive: +2% Dodge. +3 Diplomacy skill, if you are a Half-Elf, this bonus is instead +10.
        Mind like Iron: +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment, or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty.
        True Seeing: You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +2 Damage dice with Law on your Side.
        Undaunted: +10 Ranged Power, +3 to all Saving Throws, +4 to the Maximum Dexterity Bonus of equipped armor. You gain the Slippery Mind feat (You can wriggle free from magical effects that would otherwise control or compel you. You gain a second saving throw versus enchantments.). In addition, you gain +3 Damage dice with Law on your Side.
        Master Inquisitive: +2 to all Ability Scores. +10 Ranged Power. While wielding a Light or Heavy (non-repeating) Crossbow, your Vorpal hits will knock down targets hit on a natural 20 + confirmation for 6 seconds without a saving throw, as a Great Crossbow. In addition, you gain +4 Damage dice with Law on your Side.
    Tier 1
        Dual Shooter: While you have a Light or Heavy (non-repeating) Crossbow equipped, you instead fight with a Hand Crossbow in each hand, with each mimicking the damage and effects of your equipped Crossbow. +1 to Attack and Damage with Light and Heavy (non-repeating) crossbows.
        Eye for Accuracy: +1/2/3 to-hit with weapons.
        Conjure Bolts SLA: Conjures a stack of 1000 bolts for use with a crossbow. These bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout. 30/20/10 SP.
        Law on your Side: Toggle: Your Light and Heavy (non-repeating) Crossbow attacks deal 1d8 Law damage on hit to non-Lawful creatures, scaling with 200% Ranged Power. Lawful creatures take 1d4 Law damage, scaling with 200% Ranged Power.
        Inquisitive Skills +1/2/3 to Diplomacy, Intimidate, and Bluff. Rank 3: +1 to Will Saving Throws
    Tier 2
        Crossbow Adept: +1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows.
        Wand & Scroll Mastery: +25%/50%/75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +1/2/3 to the save DC's of your offensive wands.
        Observation: When you use Diplomacy on a enemy, you gain one stack of Observation (+2 to Armor Class, +2 to PRR, +2 to MRR). Each stack lasts for 20 seconds before being removed. This stacks up to 5 times.
        Improved Law: +2 Damage dice with Law on your Side.
        Action Boost: Skills Activate to gain a +2/4/6 Action Boost bonus to all skills for 20 seconds. Cooldown: 30 seconds.
    Tier 3
        Crossbow Adept: +1 to Attack and +1 to Damage with Light and Heavy (non-repeating) Crossbows.
        First Things First: Multiselector. Choose one of:
            Shoot First: Bow or Crossbow Attack: +3[W] damage. On successful damage, this causes your opponent to take "Shot Wound". (Cooldown: 6 seconds) Note: Shot Wound deals 1d6 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Ranged Power.
            Ask Questions First: Activate this skill to gain +20 to Diplomacy and a 10% reduction in the cooldown time of Social Skills for 60 seconds. When you use Diplomacy on a enemy while this is active, you gain a stack of Preparation (+2% Dodge that ignores Dodge Cap). Each stack of Preparation lasts 12 seconds, and acquiring a new stack resets the duration. Preparation can stack up to 5 times. (Cooldown: 2 minutes).
        Improved Observation: Each stack of Observation now also grants you 5% Fortification Bypass.
        Stop in the Name Active: Targeted enemy must save (DC Diplomacy+d20 vs. Will) or be Dazed for 10 seconds. Daze is removed on hit. Bosses are immune to Daze. 18 second cooldown.
        Ability Score Choose an ability to improve:
            +1 Strength
            +1 Dexterity
            +1 Constitution
            +1 Intelligence
            +1 Wisdom
            +1 Charisma
    Tier 4
        Crossbow Adept: +1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows.
        Later Things Later: Multiselector. Choose one of:
            Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they take a Crushing Despair effect for 30 seconds.
            Shoot Later: Requires Ask Questions First. Bow or Crossbow Attack: +5[w]. This attack has +2 Critical Threat Range and Multiplier. Cooldown: 15 seconds.
        Inquisition Multiselector. Choose one of:
            Divine Inquisition: You count Light and Heavy (non-repeating) Crossbows as Favored Weapons, regardless of your Deity.
            Arcane Inquisition: You gain +15 Universal Spell Power while holding a Light or Heavy (non-repeating) Crossbow.
            Martial Inquisition: +5% Doubleshot with Light and Heavy (non-repeating) Crossbows.
            Dashing Inquisition: You can Swashbuckle while wielding a Light (non-repeating) Crossbow.
        Greater Law: +2 Damage dice with Law on your Side.
        Ability Score Choose an ability to improve:
            +1 Strength
            +1 Dexterity
            +1 Constitution
            +1 Intelligence
            +1 Wisdom
            +1 Charisma
    Tier 5
        No Holds Barred:  Action Boost: You may activate this ability to enchant your Light or Heavy (non-repeating) crossbow to instantly reload itself for 18 seconds. (Cooldown: 30 seconds. ) This shares charges and a cooldown with Endless Fusillade. If you also have Endless Fusillade, you gain +10 Ranged Power while No Holds Barred is active. Passive: +5 Ranged Power, +10% Doubleshot.
        Arresting Assault: All nearby enemies take -10 Melee, Ranged, and Spell Power for 20 seconds and 5 stacks of Vulnerability. In addition, nearby enemies must save (DC Diplomacy+d20 vs. Will) or be subjected to a 10-second Daze. (Bosses are immune to the Daze, but not the Power reduction or Vulnerability). Daze is removed on hit. 1 minute cooldown.
        Improved Uncanny Dodge: Grants the Improved Uncanny Dodge feat. Activate that ability to gain a temporary 50% Ddge bonus and a +6 Reflex Save bonus. That feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, 20.
        Inquisitor's Path: Multiselector. Choose one of:
            Optimistic: +2 Damage Dice with Law on your Side. +10 Ranged Power, +30% Alacrity with non-Repeating Crossbows.
            Jaded: Your damage dice with Law on your Side are now d8s for all enemies, regardless of alignment. +10 Ranged Power, +30% Alacrity with non-Repeating Crossbows.
            Vigilante: +1 Damage Dice with Law on your Side. Damage from Law on your Side is now Chaos damage, with non-Chaotic creatures taking d8s of damage, and Chaotic creatures taking d4s of damage. +10 Ranged Power, +30% Alacrity with non-Repeating Crossbows.
        Diplomatic Immunity: Toggle: While active, your attacks with Light and Heavy (non-repeating) Crossbows have a chance to automatically trigger Diplomacy around you.
    Tiefling
        Cores
            Bloodhunt: Your weapon attacks add 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire Spell Power.
            Charisma: +1 Charisma
            Bloodhunt: Your weapon attacks add an additional 1d6 Fire damage to enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire Spell Power.
            Charisma: +1 Charisma
            Bloodhunt: Your weapon attacks add an additional 1d8 Fire damage to enemies under 25% HP. This damage scales with 200% Spell Power. Passive: +20 Fire Spell Power.
        Tier 1
            Hellish Rebuke SLA: Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Caster Level. This damage scales with Fire Spell Power. 5 Minute + 1 Minute per character level Duration. 12 Second Cooldown.
            Infernal Nature: +1/2/3 Bluff, Diplomacy and Balance
            Saves: +1/2/3 Saves vs. Spells
            Wand & Scroll Mastery: +25%/50%/75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +1/2/3 to the save DC's of your offensive wands.
            Obscuring Darkness SLA: You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will. Creatures inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside.10 SP. Lasts 30 seconds. 30 second cooldown.
        Tier 2
            Ferocious Rebuke: While your Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save.
            Infernal Resistance: Multiselector. Choose one of:
                Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
                Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
            Arcane Defense: +2/4/6 Magical Resistance Rating
            Traditionalist Caster: +3/+6/+10 Universal Spell Power when wielding an Orb or Staff.
            Lasting Darkness: Enemies that enter your Obscuring Darkness have a chance to be Blinded with no save.
        Tier 3
            Scorch SLA: You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. 8/6/4 SP Cost. 20/15/10 Second Cooldown.
            Infernal Resistance: Multiselector. Choose one of:
                Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
                Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
                Incineration: +2% Spell Critical Chance with all spells, an additional 2% with Fire spells.
            Student of Darkness: While inside Obscuring Darkness, you gain +3 to all Saving Throws, +3 MRR, and +15 to MRR Cap.
        Tier 4
            Improved Scorch: Enemies affected by your Scorch spell increase Fire damage they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time.
            Infernal Sovereign: Multiselector. Choose one of:
                Infernal Sovereign (Acid): You use your Fire spell power in place of your Acid Spell Power if it is higher.
                Infernal Sovereign (Cold): You use your Fire spell power in place of your Cold Spell Power if it is higher.
                Infernal Sovereign (Electric): You use your Fire spell power in place of your Electric Spell Power if it is higher.
            Incineration: +2% Spell Critical Chance with all spells, an additional 2% with Fire spells.
            Servant of Darkness: While inside Obscuring Darkness, you gain +10/20/30 Universal Spell Power and +1/2/3 to Evocation and Conjuration DCs.
    Tiefling Scoundrel
        Cores
            Bloodsong: Your weapon attacks add 1d4 Sonic damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire and Sonic Spell Power.
            Charisma: +1 Charisma
            Bloodsong: Your weapon attacks add 1d6 Sonic damage to enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire and Sonic Spell Power.
            Charisma: +1 Charisma
            Bloodsong: Passive: +20 Fire and Sonic Spell Power. Your weapon attacks add 1d8 Sonic damage to enemies under 25% HP. This damage scales with 200% Spell Power.
        Tier 1
            Hellish Rebuke SLA: Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Caster Level. This damage scales with Fire Spell Power. 5 Minute + 1 Minute per character level Duration. 12 Second Cooldown.
            Scoundrel's Skills: +1/2/3 Balance, Bluff, & Spellcraft
            Dashing Weapons: You are trained in the art of fine weaponry. You have +1 to Hit and Damage with the following weapons: Shortsword, Rapier, Handaxe, Light Hammer, Light (non-repeating) Crossbow.
            Saves: +1/2/3 Saves vs. Spells
            Obscuring Darkness SLA: You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will. Creatures inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. 10 SP. Lasts 30 seconds. 30 second cooldown.
        Tier 2
            Hellish Reverberation: While Hellish Rebuke is active, enemies that strike you have a chance to be dazed with no save.
            Infernal Resistance: Multiselector. Choose one of:
                Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
                Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
                Improved Dashing: Weapons +1 to Hit and Damage with your Dashing Weapons.
            Traditionalist Caster: +3/+6/+10 Universal Spell Power when wielding an Orb or Staff.
            Lasting Darkness: Enemies that enter your Obscuring Darkness have a chance to be Blinded with no save.
        Tier 3
            Ash Imprisonment: Your Fiendish Arpeggio attempts to turn an enemy to Ash. This acts similarly to a Flesh to Stone Spell, and affects anything your Fascinate can affect. DC (1d20+Perform Skill) vs Will. Bosses immune and instead take -4 AC and 25% Fortification penalties.
            Infernal Resistance Multiselector. Choose one of:
                Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
                Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
            Scoundrel's Inspiration: Your Inspire Courage adds an additional +1/2/3 to Attack and +0/0/1 to damage
            Greater Dashing Weapons: +2 to Hit and Damage with your Dashing Weapons as well as 1 sneak attack die.
            Dance in Darkness: While inside Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating, and +15 to Magical Resistance Cap.
        Tier 4
            Staccato Sovereign: You use your Sonic spell power as if it were your Fire spell power if it is higher, and vice versa.
            Charm Hearts: Enemies that attack you have a 10% chance to be subjugated to a Fascinate effect (Will Save vs 1d20 + Perform Skill negates).
            Enthralling Weapons: While wielding a Dashing Weapon, you gain +2 hit and damage, 1 Sneak Attack Die, and 1 Enchantment DC
            Magic of Melodies: +1 Enchantment DC, +1 Caster Level and +1 Max Caster Level with Enchantment Spells.
            Sonata of Darkness: While inside Obscuring Darkness, you gain Displacement, +5% Dodge, +2 to Enchantment DCs.

Iconic Heroes

    The Tiefling Scoundrel is a new full Iconic Eberron race debuting with the pre-purchase of Masterminds of Sharn, with its own past lives as well as horns and fully animated tails. Their tails are animated to interact with cloaks without clipping through them, so you'll be able to enjoy the many options for customization without worrying about intersections.The position of the horns on the head, just like Dragonborn, exclude them from the appearance of many helmets that cover their face or brow. The Tiefling iconic race, the Scoundrel, is a melee focused Bard with an emphasis on Sonic and Fire damage. In addition to a different darkness specialization path than the heroic Tiefling race, the Tiefling Scoundrel iconic also features their own unique animations for Bardic Music that revolve around their Fiddle.
        Ability Scores: +2 Charisma
        Feats: Infernal Ancestry: You gain Fire Resistance equal to your Character Level. You gain +2 to the Balance skill, as well as a +2 bonus to Saves vs Spells. You have a +2 bonus to hit and damage against Lawful Outsiders and Good Outsiders. You are Immune to Fear.
        Fiendish Arpeggio: SLA: Enchant your fiddle to cast this spell, dealing 2d4 fire damage, plus 1 fire damage per 2 caster levels (max 2d4+10), to a target. The damage repeats itself every 2 seconds for 12 seconds. Passive: +18 Spell Points.
        Past Lives
            Passive: +1 Reflex Save per Stack of this Past Life (max 3).
            Toggle: Gain 10/20/30% Enhancement Bonus to Movement Speed (does not stack with Striding/Speed items or Haste).
        Tiefling Scoundrel's begin with 1 level of Bard in a Sharn Prison. For now, they are sent out to Stormreach after leaving the prison. This may not always be the case.
        For more information about the Tiefling Scoundrel enhancement tree, see the Enhancement section of the release notes.

​
Items
 

    Several item-based enhancement effects now disappear on Logout (since you get a new copy when you log in anyway).
    Legendary Greensteel's Ash debuff now properly stacks on targets.
    The Astral Projector now reports its collision more reliably at any range.
    Void, the Endless Cold's Arrow (The Frozen Terror) is now Minimum Level 28.
    The Barovian Mist Aura is now Bound to Account, and is no longer Single-Use.
    The capacity of Augment Bags has been increased!
        Small Augment Bags have been increased from 10 slots to 15.
        Medium Augment Bags have been increased from 20 slots to 25.
        Large Augment Bags have been increased from 40 slots to 50.
        Huge Augment Bags have been increased from 80 slots to 100.
        Gargantuan Augment Bags have been increased from 150 slots to 175.
        Colossal Augment Bags have been increased from 300 slots to 350.

​
Monsters
 

    Doomspheres will look and act like Doomspheres again.
    Gnoll combat sounds have been redone. Enjoy the laughter.

​
Quests
 

    Madstone Crater: A typo has been corrected.
    Amber Temple now has more monsters on Elite and Reaper difficulties.
    Toxic Treatment caves are no longer erroneously filled with grass.

​
Races
 

    The Tiefling is a new full race arriving with the pre-purchase of Masterminds of Sharn, with its own past lives and totally unique appearance, including custom horns and fully animated tails. Their tails are animated to interact with cloaks without clipping through them, so you'll be able to enjoy the many options for customization without worrying about intersections. The position of the horns on the head, just like Dragonborn, exclude them from the appearance of many helmets that cover their face or brow. The Tiefling race itself is heavily focused on spellcasting, and both the base race and the iconic revolve around playing with Darkness. While both the heroic Tiefling and the Iconic Tiefling Scoundrel can conjure darkness at will, as they specialize how their darkness effects them will splinter. Tieflings working together will be able to use each other's darkness during fights.
        Base Racial Trait
        Ability Scores: +2 Charisma
        Feats: Infernal Ancestry: You gain Fire Resistance equal to your Character Level. You gain +2 to the Balance skill, as well as a +2 bonus to Saves vs Spells. You have a +2 bonus to hit and damage against Lawful Outsiders and Good Outsiders. You are Immune to Fear.
        Past Lives: +1 Spellcraft, +1 Charisma, +1 Racial Action Point
        Tieflings begin on the beach on Korthos as a level one character of any class you choose.
        More information on the Tiefling and Iconic Scoundrel enhancement trees are available in the Enhancements section of the Release Notes.

​
Misc
 

    The Character Select screen now has a new backdrop for characters in Eberron.
    The UI for the Race portion of the character generation process has been adjusted to account for the growing number of races available.
    The strange new ship in the harbor has docked. Too bad there isn't anyone aboard yet to take adventurers anywhere they haven't been before.
    The fields for Alignment and Gender have been pushed further right on the character sheet, allowing longer Race/Iconic names to appear without being cut off.
    Work has been done on the lighting and color saturation of locations in Eberron.
Big update, so come prepared to wait for Corwin .
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April 5th, 2019, 17:53
Anniversary coide number 6 :
LORDOFCLOAKS
Source : DDO Wiki

More :

In The News!

DDO Bonus Days bring you double daily dice now through April 7th!
The Falconry Universal Enhancement Tree is now available in the DDO Store!
Improve your Character! Get 25% off: ◦ Select Stat Tomes & Skill Tomes (+1-+7 / +1 - +2 UMD)
◦ Tomes of Learning (Heroic & Epic)
◦ Select Enhancement Trees
◦ Now through April 11th!

The Weekly Coupon gets you Lasting Aid Potion x5 with the Coupon Code AIDPOT, now through April 11th!
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April 5th, 2019, 23:59
I'll almost certainly be late; just got off work at 5p.
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April 6th, 2019, 11:33
I just got the feeling as if they were silently delete replies they don't think are appropriate to the discussion.

There was this entry by a dev :

Originally Posted by Steelstar
We've identified an issue causing a performance drop when the Bard version of Hold Person or the Bard version of Gust of Wind are cast. This should be fixed the next time we patch.
Source : https://www.ddo.com/forums/showthrea…=1#post6199284

I replied to that that with the combination of "Gust Of Wind" + Bard, I was reminded of the opening scene of Back To The Future.

That reply was there no more this morning.
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April 8th, 2019, 19:43
Transcription of an interview : http://www.mmo-central.com/2019/04/0…lin-ciccolini/

Thread about that interview : https://www.ddo.com/forums/showthrea…O)#post6200134

New universal tree forum : https://www.ddo.com/forums/forumdisp…ancement-Trees
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April 10th, 2019, 18:44
Seemingly a small patch, nothing but, I assume : https://www.ddo.com/en/update-415-release-notes
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April 11th, 2019, 18:02
How to beat the crab : https://www.ddo.com/forums/showthrea…=1#post6200614
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April 11th, 2019, 19:09
News :

Traveller Event is there.

Plus this :

It's a VIP Weekend!



VIP players: Get +10% XP (for a total of +20%), now through April 14th!
DDO Bonus Days!



DDO Bonus Days bring you the Festival of the Traveler, now through April 17th!

Coupon Code: Get a Token of the Traveler x3 with the Coupon Code TRAVELERTOKENS, now through April 18th! 1/Account
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April 12th, 2019, 17:40
More :

For a limited time! Get double bonus points in the DDO store now through April 18th!


Store More Loot! Get 20% off:
Select Character Banks
Select Shared Banks, Deposit Box, Plat Storage
Select Inventory Space
Now through April 18th!


The Weekly Coupon gets you Long Lasting Bull's Might Potion x5 with the Coupon Code BULLMIGHT, now through April 18th!
Anniversary Code 7 : MADEBYSPIDERS
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April 14th, 2019, 14:22
FYI, the Falconry Tree has finally been released separately without all the useless crap, for 495 points. Since we all got 300 points earlier, it's almost free (and probably is when you account for the regular 100 favor hits).

And to brag, I got a 100 on my daily dice. +3 WIS tome for when I remember to check to see who needs it.
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April 16th, 2019, 01:35
@Cm-
Sorry about yesterday. My ISP died for no apparent reason for a while. Hope you didn't wait for me.
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April 19th, 2019, 13:04
Congratulations !

News :

In The News!

• DDO Bonus Days bring you +30% Challenge Rewards, now through April 21st!
• For a limited time! Get double bonus points in the DDO store now through April 21st!
• Adventure & Advance! Get 20% off: ◦ Select Adventure Packs
◦ Quest XP Elixirs
◦ Now through April 25th!

• The Weekly Coupon gets you Light SP Potion x10 with the Coupon Code SPELLPOINTS, now through April 25th!
And please remember that the "downtime code" must be used until April 30th !
UPDATE: The Coupon Code is now available! COUPON CODE: REWARD2019 - 1/Account - available to redeem through April 30th, 2019
The "Raider's Rewards Box" of it is only usable on 1 character, so choose wisely with which one you'll take it !

New Anniversary Code :

giantyark
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April 19th, 2019, 19:34
Change of plans, looks like I'm out for this week. Sorry folks.
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April 24th, 2019, 12:57
It's looking like I'll be on nights this Friday, so don't expect me this week.
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April 24th, 2019, 18:34
Congratulations for reaching guild level 180, by the way !
I wish I could have seen that message !
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