ChienAboyeur
SasqWatch
- Joined
- March 29, 2011
- Messages
- 6,265
Doll house game features. You can dress your character. No game content attached to it. At least, in the Sims, choosing colour, a certain outfit visual, have ingame consequences.
Typically the kind of aesthetics content that should come as a DLC.
The exceptional character syndrome. Actually, it is what gave a game like ME3. The no impact endings are the result of the game being a series as developpment costs to cope with mattering decisions would skyrocket beyond what can be born.
Typically the kind of aesthetics content that should come as a DLC.
For me it is more the disaster of ME3, than DA2. In both games, the "hero" was not making ANY change in the result of the end. In ME3 and DA2, the player was just a witness of things. His influence on the result was, a few details, zilch. I profoundly hated that. In a RPG I want to feel my heroic or villainous actions made a difference.
The exceptional character syndrome. Actually, it is what gave a game like ME3. The no impact endings are the result of the game being a series as developpment costs to cope with mattering decisions would skyrocket beyond what can be born.
- Joined
- Mar 29, 2011
- Messages
- 6,265