ME:A used Denuvo v4. But as Denuvo had some problems with certain things that they've incorporated in the previous versions (namely some allegedly unlincensed use of VM Protect), v4 was an easier target for the crackers.
Right now crackers seem to wait for the patching process to be done, all the DLC's/expansions released and then they move to cracking a Denuvo protected title.
Thing is, the AAA sales are quite low on PC for the money invested in development and marketing and the companies can't blame piracy as much as before. But they aren't willing to admit that they've failed to understand the today's PC market, either. The high prices don't help either. When games switched to the digital distribution people expected lower pricing. Instead, we've seen prices doubling and tripling, in-game stores added, DLC's that should have been in the game from the day 1 and other such niceties. Also, a massive drop in the quality control.
The Multiplayer lost any pretense of anti-cheat control (just take a look at the recent Ubi games: The Division, For Honor and so on, as those are full of cheters, due to anti-cheat measures not being implemented).
I am happy that they removed Denuvo for now, but that won't help much in terms of sales. You all know the reasons, so need to repeat them.
Not a big fan of piracy (i left that in a distant past), but sometimes is like the publishers want to push you towards it. Which is puzzling. Instead of trying to offer a quality product and attract people in a way that even the most hardcore pirate would consider buying the game, we have a system that actually punishes the paying persons. Would still love to see more platforms adopting GOG DRM-free stance and offering a decent tratment for customers. Sadly, that won't happen.